AssetStudio/AssetStudioFBXWrapper
Dan Weatherford 08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
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Properties Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
AssetStudioFBXWrapper.csproj Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
Fbx.cs Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
Fbx.PInvoke.cs Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
FbxDll.cs Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
FbxExporter.cs Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
FbxExporterContext.cs Fix blend shape export with multiple submeshes 2021-06-20 00:18:22 -05:00
FbxExporterContext.PInvoke.cs fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00