VaDiM
ee2976aaf1
Update version & dependencies
2025-04-07 13:32:17 +03:00
VaDiM
dd727758a8
Update ver to v1.1.0
2023-12-16 23:11:27 +03:00
VaDiM
d44ed315e3
Merge branch 'AssetStudioMod' into ArknightsStudio
2023-12-16 22:57:32 +03:00
VaDiM
a00c857ac3
Update version to v0.17.4
2023-12-16 04:41:00 +03:00
VaDiM
5c2ac1a5e8
Add .NET8 to the TargetFrameworks
2023-12-15 14:45:07 +03:00
VaDiM
9632e88115
Update version to v1.0.1
2023-11-01 06:49:36 +03:00
VaDiM
5c489c5f83
Merge branch 'AssetStudioMod' into ArknightsStudio
2023-09-24 15:40:23 +03:00
VaDiM
6d3875cb2c
Update version to v0.17.3
2023-09-13 10:55:57 +03:00
VaDiM
171962e61f
Update version to v0.17.2
...
- Updated projects and dependencies
2023-08-27 01:47:06 +03:00
VaDiM
0bdcb89b08
Update version to v0.17.1
2023-07-09 05:59:39 +03:00
VaDiM
bb9ea7d86b
Update version to v0.17.0
2023-06-05 02:03:28 +03:00
VaDiM
67898c72ca
Update projects files
...
- Fixed build options
2023-03-10 09:01:27 +03:00
VaDiM
c52940abc4
Add AssetStudioCLI project
...
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
2a2216e2bf
Update projects and dependencies
2022-12-10 20:23:45 +03:00
VaDiM
c22d92009a
Update project files
2022-11-17 04:39:49 +03:00
Perfare
77b056de5e
update project file
2022-11-17 04:29:02 +03:00
VaDiM
07a81d9bfe
Update projects
2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8
Merge branch 'Perfare_master' into AssetStudio-mod
2021-12-13 04:45:41 +02:00
Perfare
fe95c91759
Add net6.0 target framework
2021-12-09 19:00:59 +08:00
VaDiM
f0b23bbfe7
Merge branch 'Perfare_master' into AssetStudio-mod
2021-12-05 02:41:24 +02:00
Perfare
5fa4934787
Add net5.0 target framework
2021-12-03 17:21:24 +08:00
VaDiM
792850dbb2
Update projects
2021-11-22 16:00:51 +02:00
Perfare
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
Perfare
7c3cb36630
update project files
2021-06-29 11:03:19 +08:00
Perfare
8dec094304
update project files
2021-06-27 09:27:40 +08:00
Perfare
77a0c9c40a
Fbx multiple uv export
2021-06-24 13:48:56 +08:00
Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
...
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd
Add an option to export all UVs as diffuse maps.
2021-06-11 17:12:15 -06:00
Patrick King
c9cf2d188e
Enable FBX export for higher UV maps.
2021-06-11 14:26:37 -06:00
Ishotihadus
32ee8b326f
fix problems in exporting fbx with multiple blendshapes
2020-09-16 19:44:11 +09:00
Perfare
217a7993e9
fixed bug
2020-08-06 12:56:47 +08:00
Perfare
0a41615763
fix UV problems
2020-08-06 12:34:59 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components ( #562 )
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* Replace C++/CLI components with P/Invoke
* Deleted C++/CLI projects
* Use Utf8StringHandle to marshal UTF-8 strings
* Use plaform-default calling convention
* Handle DLL preloading on Linux and macOS
* Change intermediate and output directories of native projects
* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00