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[CLI] Update readme
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@ -7,16 +7,17 @@ CLI version of AssetStudioMod.
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```
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```
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AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-o, --output <path>] [-h, --help]
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[-f, --filename-format <value>] [-o, --output <path>]
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[--log-level <value>] [--log-output <value>]
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[-h, --help] [--log-level <value>]
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[--image-format <value>] [--audio-format <value>]
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[--log-output <value>] [--image-format <value>]
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[--l2d-motion-mode <value>] [--l2d-force-bezier]
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[--audio-format <value>] [--l2d-motion-mode <value>]
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[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
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[--l2d-force-bezier] [--fbx-scale-factor <value>]
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[--filter-by-name <text>] [--filter-by-container <text>]
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[--fbx-bone-size <value>] [--filter-by-name <text>]
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[--filter-by-pathid <text>] [--filter-by-text <text>]
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[--filter-by-container <text>] [--filter-by-pathid <text>]
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[--export-asset-list <value>] [--assembly-folder <path>]
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[--filter-by-text <text>] [--export-asset-list <value>]
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[--unity-version <text>] [--not-restore-extension]
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[--assembly-folder <path>] [--unity-version <text>]
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[--load-all]
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[--not-restore-extension] [--load-all]
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General Options:
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General Options:
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-m, --mode <value> Specify working mode
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-m, --mode <value> Specify working mode
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@ -37,13 +38,21 @@ General Options:
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Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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<Value: none | type | container(default) | containerFull | filename>
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<Value: none | type | container(default) | containerFull | filename | sceneHierarchy>
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None - Do not group exported assets
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None - Do not group exported assets
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Type - Group exported assets by type name
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Type - Group exported assets by type name
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Container - Group exported assets by container path
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Container - Group exported assets by container path
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ContainerFull - Group exported assets by full container path (e.g. with prefab name)
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ContainerFull - Group exported assets by full container path (e.g. with prefab name)
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SceneHierarchy - Group exported assets by their node path in scene hierarchy
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Filename - Group exported assets by source file name
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Filename - Group exported assets by source file name
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Example: "-g container"
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Example: "-g containerFull"
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-f, --filename-format <value> Specify the file name format for exported assets
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<Value: assetName(default) | assetName_pathID | pathID>
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AssetName - Asset file names will look like "assetName.extension"
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AssetName_pathID - Asset file names will look like "assetName @pathID.extension"
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PathID - Asset file names will look like "pathID.extension"
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Example: "-f assetName_pathID"
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-o, --output <path> Specify path to the output folder
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-o, --output <path> Specify path to the output folder
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If path isn't specified, 'ASExport' folder will be created in the program's work folder
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If path isn't specified, 'ASExport' folder will be created in the program's work folder
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