From ec7f2c393dac489ce870176a2d612cd5ba258c11 Mon Sep 17 00:00:00 2001 From: VaDiM Date: Tue, 13 Feb 2024 05:43:34 +0300 Subject: [PATCH] [CLI] Update readme --- AssetStudioCLI/ReadMe.md | 33 +++++++++++++++++++++------------ 1 file changed, 21 insertions(+), 12 deletions(-) diff --git a/AssetStudioCLI/ReadMe.md b/AssetStudioCLI/ReadMe.md index 0222c22..cc6eb3a 100644 --- a/AssetStudioCLI/ReadMe.md +++ b/AssetStudioCLI/ReadMe.md @@ -7,16 +7,17 @@ CLI version of AssetStudioMod. ``` AssetStudioModCLI [-m, --mode ] [-t, --asset-type ] [-g, --group-option ] - [-o, --output ] [-h, --help] - [--log-level ] [--log-output ] - [--image-format ] [--audio-format ] - [--l2d-motion-mode ] [--l2d-force-bezier] - [--fbx-scale-factor ] [--fbx-bone-size ] - [--filter-by-name ] [--filter-by-container ] - [--filter-by-pathid ] [--filter-by-text ] - [--export-asset-list ] [--assembly-folder ] - [--unity-version ] [--not-restore-extension] - [--load-all] + [-f, --filename-format ] [-o, --output ] + [-h, --help] [--log-level ] + [--log-output ] [--image-format ] + [--audio-format ] [--l2d-motion-mode ] + [--l2d-force-bezier] [--fbx-scale-factor ] + [--fbx-bone-size ] [--filter-by-name ] + [--filter-by-container ] [--filter-by-pathid ] + [--filter-by-text ] [--export-asset-list ] + [--assembly-folder ] [--unity-version ] + [--not-restore-extension] [--load-all] + General Options: -m, --mode Specify working mode @@ -37,13 +38,21 @@ General Options: Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font" -g, --group-option Specify the way in which exported assets should be grouped - + None - Do not group exported assets Type - Group exported assets by type name Container - Group exported assets by container path ContainerFull - Group exported assets by full container path (e.g. with prefab name) + SceneHierarchy - Group exported assets by their node path in scene hierarchy Filename - Group exported assets by source file name - Example: "-g container" + Example: "-g containerFull" + + -f, --filename-format Specify the file name format for exported assets + + AssetName - Asset file names will look like "assetName.extension" + AssetName_pathID - Asset file names will look like "assetName @pathID.extension" + PathID - Asset file names will look like "pathID.extension" + Example: "-f assetName_pathID" -o, --output Specify path to the output folder If path isn't specified, 'ASExport' folder will be created in the program's work folder