diff --git a/AssetStudio/AssetStudio.csproj b/AssetStudio/AssetStudio.csproj index a457361..3b7d546 100644 --- a/AssetStudio/AssetStudio.csproj +++ b/AssetStudio/AssetStudio.csproj @@ -33,13 +33,6 @@ - - - - - - - diff --git a/AssetStudio/Classes/Sprite.cs b/AssetStudio/Classes/Sprite.cs index 44794d7..32e2f04 100644 --- a/AssetStudio/Classes/Sprite.cs +++ b/AssetStudio/Classes/Sprite.cs @@ -1,6 +1,5 @@ using System; using System.Collections.Generic; -using System.Drawing; using System.IO; namespace AssetStudio @@ -88,7 +87,7 @@ namespace AssetStudio public ushort[] indices; public Matrix4x4[] m_Bindpose; public BoneWeights4[] m_SourceSkin; - public RectangleF textureRect; + public Rectf textureRect; public Vector2 textureRectOffset; public Vector2 atlasRectOffset; public SpriteSettings settingsRaw; @@ -156,7 +155,7 @@ namespace AssetStudio } } - textureRect = reader.ReadRectangleF(); + textureRect = new Rectf(reader); textureRectOffset = reader.ReadVector2(); if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up { @@ -176,9 +175,25 @@ namespace AssetStudio } } + public class Rectf + { + public float x; + public float y; + public float width; + public float height; + + public Rectf(BinaryReader reader) + { + x = reader.ReadSingle(); + y = reader.ReadSingle(); + width = reader.ReadSingle(); + height = reader.ReadSingle(); + } + } + public sealed class Sprite : NamedObject { - public RectangleF m_Rect; + public Rectf m_Rect; public Vector2 m_Offset; public Vector4 m_Border; public float m_PixelsToUnits; @@ -193,7 +208,7 @@ namespace AssetStudio public Sprite(ObjectReader reader) : base(reader) { - m_Rect = reader.ReadRectangleF(); + m_Rect = new Rectf(reader); m_Offset = reader.ReadVector2(); if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up { diff --git a/AssetStudio/Classes/SpriteAtlas.cs b/AssetStudio/Classes/SpriteAtlas.cs index 93bccfc..2a71c30 100644 --- a/AssetStudio/Classes/SpriteAtlas.cs +++ b/AssetStudio/Classes/SpriteAtlas.cs @@ -7,7 +7,7 @@ namespace AssetStudio { public PPtr texture; public PPtr alphaTexture; - public System.Drawing.RectangleF textureRect; + public Rectf textureRect; public Vector2 textureRectOffset; public Vector2 atlasRectOffset; public Vector4 uvTransform; @@ -20,7 +20,7 @@ namespace AssetStudio var version = reader.version; texture = new PPtr(reader); alphaTexture = new PPtr(reader); - textureRect = reader.ReadRectangleF(); + textureRect = new Rectf(reader); textureRectOffset = reader.ReadVector2(); if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up { diff --git a/AssetStudio/Extensions/BinaryReaderExtensions.cs b/AssetStudio/Extensions/BinaryReaderExtensions.cs index 94c99d3..5d6fc06 100644 --- a/AssetStudio/Extensions/BinaryReaderExtensions.cs +++ b/AssetStudio/Extensions/BinaryReaderExtensions.cs @@ -72,11 +72,6 @@ namespace AssetStudio return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); } - public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader) - { - return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); - } - public static Color ReadColor4(this BinaryReader reader) { return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); diff --git a/AssetStudioUtility/SpriteHelper.cs b/AssetStudioUtility/SpriteHelper.cs index 15e3be2..3cd095c 100644 --- a/AssetStudioUtility/SpriteHelper.cs +++ b/AssetStudioUtility/SpriteHelper.cs @@ -28,7 +28,7 @@ namespace AssetStudio return null; } - private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw) + private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw) { var originalImage = m_Texture2D.ConvertToBitmap(false); if (originalImage != null) @@ -36,20 +36,21 @@ namespace AssetStudio using (originalImage) { //var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); - var textureRectI = Rectangle.Round(textureRect); - if (textureRectI.Width == 0) + var rectf = new RectangleF(textureRect.x, textureRect.y, textureRect.width, textureRect.height); + var rect = Rectangle.Round(rectf); + if (rect.Width == 0) { - textureRectI.Width = 1; + rect.Width = 1; } - if (textureRectI.Height == 0) + if (rect.Height == 0) { - textureRectI.Height = 1; + rect.Height = 1; } - var spriteImage = new Bitmap(textureRectI.Width, textureRectI.Height, PixelFormat.Format32bppArgb); - var destRect = new Rectangle(0, 0, textureRectI.Width, textureRectI.Height); + var spriteImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb); + var destRect = new Rectangle(0, 0, rect.Width, rect.Height); using (var graphic = Graphics.FromImage(spriteImage)) { - graphic.DrawImage(originalImage, destRect, textureRectI, GraphicsUnit.Pixel); + graphic.DrawImage(originalImage, destRect, rect, GraphicsUnit.Pixel); } if (settingsRaw.packed == 1) { @@ -91,21 +92,22 @@ namespace AssetStudio || (version[0] == 5 && version[1] < 4) || (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down { - matr.Translate(m_Sprite.m_Rect.Width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.Height * 0.5f - textureRectOffset.Y); + matr.Translate(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y); } else { - matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y - textureRectOffset.Y); + matr.Translate(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y); } matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits); path.Transform(matr); - var bitmap = new Bitmap(textureRectI.Width, textureRectI.Height); + var bitmap = new Bitmap(rect.Width, rect.Height); using (var graphic = Graphics.FromImage(bitmap)) { using (var brush = new TextureBrush(spriteImage)) { graphic.FillPath(brush, path); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); + spriteImage.Dispose(); return bitmap; } } @@ -144,43 +146,43 @@ namespace AssetStudio } return triangles; } - - return GetTriangles(m_RD.m_VertexData, m_RD.m_SubMeshes, m_RD.m_IndexBuffer); //5.6 and up - } - - private static Vector2[][] GetTriangles(VertexData m_VertexData, SubMesh[] m_SubMeshes, byte[] m_IndexBuffer) - { - var triangles = new List(); - var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex - var m_Stream = m_VertexData.m_Streams[m_Channel.stream]; - using (BinaryReader vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize)), - indexReader = new BinaryReader(new MemoryStream(m_IndexBuffer))) + else //5.6 and up { - foreach (var subMesh in m_SubMeshes) + var triangles = new List(); + var m_VertexData = m_RD.m_VertexData; + var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex + var m_Stream = m_VertexData.m_Streams[m_Channel.stream]; + using (var vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize))) { - vertexReader.BaseStream.Position = m_Stream.offset + subMesh.firstVertex * m_Stream.stride + m_Channel.offset; - - var vertices = new Vector2[subMesh.vertexCount]; - for (int v = 0; v < subMesh.vertexCount; v++) + using (var indexReader = new BinaryReader(new MemoryStream(m_RD.m_IndexBuffer))) { - vertices[v] = vertexReader.ReadVector3(); - vertexReader.BaseStream.Position += m_Stream.stride - 12; - } + foreach (var subMesh in m_RD.m_SubMeshes) + { + vertexReader.BaseStream.Position = m_Stream.offset + subMesh.firstVertex * m_Stream.stride + m_Channel.offset; - indexReader.BaseStream.Position = subMesh.firstByte; + var vertices = new Vector2[subMesh.vertexCount]; + for (int v = 0; v < subMesh.vertexCount; v++) + { + vertices[v] = vertexReader.ReadVector3(); + vertexReader.BaseStream.Position += m_Stream.stride - 12; + } - var triangleCount = subMesh.indexCount / 3u; - for (int i = 0; i < triangleCount; i++) - { - var first = indexReader.ReadUInt16() - subMesh.firstVertex; - var second = indexReader.ReadUInt16() - subMesh.firstVertex; - var third = indexReader.ReadUInt16() - subMesh.firstVertex; - var triangle = new[] { vertices[first], vertices[second], vertices[third] }; - triangles.Add(triangle); + indexReader.BaseStream.Position = subMesh.firstByte; + + var triangleCount = subMesh.indexCount / 3u; + for (int i = 0; i < triangleCount; i++) + { + var first = indexReader.ReadUInt16() - subMesh.firstVertex; + var second = indexReader.ReadUInt16() - subMesh.firstVertex; + var third = indexReader.ReadUInt16() - subMesh.firstVertex; + var triangle = new[] { vertices[first], vertices[second], vertices[third] }; + triangles.Add(triangle); + } + } } } + return triangles.ToArray(); } - return triangles.ToArray(); } } }