mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Separate code
rename
This commit is contained in:
@ -21,5 +21,15 @@ namespace Unity_Studio
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public AssetsFile sourceFile;
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public string uniqueID;
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public EndianBinaryReader Reader
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{
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get
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{
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var reader = sourceFile.assetsFileReader;
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reader.Position = Offset;
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return reader;
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}
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}
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}
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}
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@ -41,18 +41,17 @@ namespace Unity_Studio
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{
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public static string ViewStruct(this AssetPreloadData asset)
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{
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var a_Stream = asset.sourceFile.assetsFileReader;
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a_Stream.Position = asset.Offset;
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var reader = asset.Reader;
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if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
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{
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var sb = new StringBuilder();
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ReadClassStruct(sb, classStructure.members, a_Stream);
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ReadClassStruct(sb, classStructure.members, reader);
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return sb.ToString();
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}
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return null;
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}
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public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
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public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader reader)
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{
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for (int i = 0; i < members.Count; i++)
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{
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@ -64,97 +63,96 @@ namespace Unity_Studio
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var align = (member.Flag & 0x4000) != 0;
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var append = true;
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if (member.alignBefore)
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a_Stream.AlignStream(4);
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if (varTypeStr == "SInt8")//sbyte
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reader.AlignStream(4);
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switch (varTypeStr)
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{
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value = a_Stream.ReadSByte();
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}
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else if (varTypeStr == "UInt8")//byte
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{
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value = a_Stream.ReadByte();
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}
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else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
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{
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value = a_Stream.ReadInt16();
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}
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else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
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{
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value = a_Stream.ReadUInt16();
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}
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else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
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{
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value = a_Stream.ReadInt32();
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}
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else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
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{
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value = a_Stream.ReadUInt32();
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}
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else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
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{
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value = a_Stream.ReadInt64();
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}
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else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
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{
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value = a_Stream.ReadUInt64();
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}
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else if (varTypeStr == "float")//float
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{
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value = a_Stream.ReadSingle();
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}
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else if (varTypeStr == "double")//double
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{
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value = a_Stream.ReadDouble();
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}
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else if (varTypeStr == "bool")//bool
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{
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value = a_Stream.ReadBoolean();
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}
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else if (varTypeStr == "string")//string
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{
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append = false;
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var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
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i += 3;//skip
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}
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else if (varTypeStr == "Array")//Array
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{
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append = false;
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if ((members[i - 1].Flag & 0x4000) != 0)
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align = true;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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var size = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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var array = ReadArray(members, level, i);
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for (int j = 0; j < size; j++)
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{
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sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
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ReadClassStruct(sb, array, a_Stream);
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}
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i += array.Count + 1;//skip
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}
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else if (varTypeStr == "TypelessData")
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{
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append = false;
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var size = a_Stream.ReadInt32();
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a_Stream.ReadBytes(size);
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i += 2;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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}
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else
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{
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append = false;
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if (align)
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{
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align = false;
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SetAlignBefore(members, level, i + 1);
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}
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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case "SInt8":
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value = reader.ReadSByte();
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break;
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case "UInt8":
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value = reader.ReadByte();
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break;
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case "short":
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case "SInt16":
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value = reader.ReadInt16();
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break;
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case "UInt16":
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case "unsigned short":
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value = reader.ReadUInt16();
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break;
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case "int":
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case "SInt32":
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value = reader.ReadInt32();
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break;
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case "UInt32":
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case "unsigned int":
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case "Type*":
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value = reader.ReadUInt32();
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break;
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case "long long":
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case "SInt64":
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value = reader.ReadInt64();
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break;
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case "UInt64":
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case "unsigned long long":
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value = reader.ReadUInt64();
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break;
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case "float":
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value = reader.ReadSingle();
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break;
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case "double":
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value = reader.ReadDouble();
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break;
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case "bool":
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value = reader.ReadBoolean();
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break;
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case "string":
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append = false;
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var str = reader.ReadAlignedString(reader.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
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i += 3;//skip
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break;
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case "Array":
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{
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append = false;
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if ((members[i - 1].Flag & 0x4000) != 0)
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align = true;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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var size = reader.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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var array = ReadArray(members, level, i);
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for (int j = 0; j < size; j++)
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{
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sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
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ReadClassStruct(sb, array, reader);
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}
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i += array.Count + 1;//skip
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break;
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}
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case "TypelessData":
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{
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append = false;
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var size = reader.ReadInt32();
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reader.ReadBytes(size);
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i += 2;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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||||
break;
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||||
}
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||||
default:
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||||
append = false;
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||||
if (align)
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||||
{
|
||||
align = false;
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||||
SetAlignBefore(members, level, i + 1);
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||||
}
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||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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||||
break;
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||||
}
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if (append)
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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if (align)
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a_Stream.AlignStream(4);
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reader.AlignStream(4);
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||||
}
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}
|
||||
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||||
|
1137
Unity Studio/Unity Studio Classes/FBXExporter.cs
Normal file
1137
Unity Studio/Unity Studio Classes/FBXExporter.cs
Normal file
File diff suppressed because it is too large
Load Diff
@ -2,10 +2,8 @@
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
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||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
|
||||
namespace Unity_Studio
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||||
{
|
||||
public class PPtr
|
||||
@ -88,79 +86,5 @@ namespace Unity_Studio
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ParseGameObject(this List<AssetsFile> assetsfileList, GameObject m_GameObject)
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||||
{
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||||
foreach (var m_Component in m_GameObject.m_Components)
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||||
{
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||||
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
|
||||
{
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||||
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
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||||
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
|
||||
{
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||||
switch (asset.Type2)
|
||||
{
|
||||
case 4: //Transform
|
||||
{
|
||||
m_GameObject.m_Transform = m_Component;
|
||||
break;
|
||||
}
|
||||
case 23: //MeshRenderer
|
||||
{
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||||
m_GameObject.m_MeshRenderer = m_Component;
|
||||
break;
|
||||
}
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||||
case 33: //MeshFilter
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||||
{
|
||||
m_GameObject.m_MeshFilter = m_Component;
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||||
break;
|
||||
}
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||||
case 137: //SkinnedMeshRenderer
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||||
{
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||||
m_GameObject.m_SkinnedMeshRenderer = m_Component;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class TexEnv
|
||||
{
|
||||
public string name;
|
||||
public PPtr m_Texture;
|
||||
public float[] m_Scale;
|
||||
public float[] m_Offset;
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||||
}
|
||||
|
||||
class strFloatPair
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||||
{
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||||
public string first;
|
||||
public float second;
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||||
}
|
||||
|
||||
class strColorPair
|
||||
{
|
||||
public string first;
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||||
public float[] second;
|
||||
}
|
||||
|
||||
public static class StringExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares the string against a given pattern.
|
||||
/// </summary>
|
||||
/// <param name="str">The string.</param>
|
||||
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
|
||||
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
|
||||
public static bool Like(this string str, string pattern)
|
||||
{
|
||||
return new Regex(
|
||||
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
|
||||
RegexOptions.IgnoreCase | RegexOptions.Singleline
|
||||
).IsMatch(str);
|
||||
}
|
||||
}
|
||||
}
|
102
Unity Studio/Unity Studio Classes/SpriteHelper.cs
Normal file
102
Unity Studio/Unity Studio Classes/SpriteHelper.cs
Normal file
@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class SpriteHelper
|
||||
{
|
||||
private static Dictionary<AssetPreloadData, Bitmap> spriteCache = new Dictionary<AssetPreloadData, Bitmap>();
|
||||
|
||||
public static Bitmap GetImageFromSprite(AssetPreloadData asset)
|
||||
{
|
||||
if (spriteCache.TryGetValue(asset, out var bitmap))
|
||||
return (Bitmap)bitmap.Clone();
|
||||
var m_Sprite = new Sprite(asset, true);
|
||||
if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
|
||||
{
|
||||
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
|
||||
var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
|
||||
if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
|
||||
{
|
||||
return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData))
|
||||
{
|
||||
return CutImage(asset, assetPreloadData, m_Sprite.textureRect);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect)
|
||||
{
|
||||
var texture2D = new Texture2D(texture2DAsset, true);
|
||||
using (var originalImage = texture2D.ConvertToBitmap(false))
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
var info = texture2DAsset.InfoText;
|
||||
var start = info.IndexOf("Format");
|
||||
info = info.Substring(start, info.Length - start);
|
||||
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
|
||||
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteCache.Add(asset, spriteImage);
|
||||
return (Bitmap)spriteImage.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite)
|
||||
{
|
||||
var texture2D = new Texture2D(texture2DAsset, true);
|
||||
using (var originalImage = texture2D.ConvertToBitmap(false))
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
var info = texture2DAsset.InfoText;
|
||||
var start = info.IndexOf("Format");
|
||||
info = info.Substring(start, info.Length - start);
|
||||
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
|
||||
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
using (var brush = new TextureBrush(spriteImage))
|
||||
{
|
||||
using (var path = new GraphicsPath())
|
||||
{
|
||||
foreach (var p in sprite.m_PhysicsShape)
|
||||
path.AddPolygon(p);
|
||||
using (var matr = new Matrix())
|
||||
{
|
||||
matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
|
||||
matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
|
||||
path.Transform(matr);
|
||||
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
|
||||
using (var graphic = Graphics.FromImage(bitmap))
|
||||
{
|
||||
graphic.FillPath(brush, path);
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteCache.Add(asset, bitmap);
|
||||
return (Bitmap)bitmap.Clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
25
Unity Studio/Unity Studio Classes/StringExtensions.cs
Normal file
25
Unity Studio/Unity Studio Classes/StringExtensions.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public static class StringExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares the string against a given pattern.
|
||||
/// </summary>
|
||||
/// <param name="str">The string.</param>
|
||||
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
|
||||
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
|
||||
public static bool Like(this string str, string pattern)
|
||||
{
|
||||
return new Regex(
|
||||
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
|
||||
RegexOptions.IgnoreCase | RegexOptions.Singleline
|
||||
).IsMatch(str);
|
||||
}
|
||||
}
|
||||
}
|
@ -354,4 +354,187 @@ namespace Unity_Studio
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
|
||||
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
|
||||
|
||||
// constants for glInternalFormat
|
||||
public static int GL_ETC1_RGB8_OES = 0x8D64;
|
||||
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
|
||||
|
||||
public static int GL_ATC_RGB_AMD = 0x8C92;
|
||||
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
|
||||
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
|
||||
|
||||
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
|
||||
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
|
||||
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
||||
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
||||
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
||||
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
||||
public static int GL_COMPRESSED_R11_EAC = 0x9270;
|
||||
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
||||
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
|
||||
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
||||
|
||||
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
|
||||
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
|
||||
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
|
||||
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||||
|
||||
public static int GL_R16F = 0x822D;
|
||||
public static int GL_RG16F = 0x822F;
|
||||
public static int GL_RGBA16F = 0x881A;
|
||||
public static int GL_R32F = 0x822E;
|
||||
public static int GL_RG32F = 0x8230;
|
||||
public static int GL_RGBA32F = 0x8814;
|
||||
|
||||
// constants for glBaseInternalFormat
|
||||
public static int GL_RED = 0x1903;
|
||||
public static int GL_GREEN = 0x1904;
|
||||
public static int GL_BLUE = 0x1905;
|
||||
public static int GL_ALPHA = 0x1906;
|
||||
public static int GL_RGB = 0x1907;
|
||||
public static int GL_RGBA = 0x1908;
|
||||
public static int GL_RG = 0x8227;
|
||||
}
|
||||
|
||||
//from TextureConverter.h
|
||||
public enum QFORMAT
|
||||
{
|
||||
// General formats
|
||||
Q_FORMAT_RGBA_8UI = 1,
|
||||
Q_FORMAT_RGBA_8I,
|
||||
Q_FORMAT_RGB5_A1UI,
|
||||
Q_FORMAT_RGBA_4444,
|
||||
Q_FORMAT_RGBA_16UI,
|
||||
Q_FORMAT_RGBA_16I,
|
||||
Q_FORMAT_RGBA_32UI,
|
||||
Q_FORMAT_RGBA_32I,
|
||||
|
||||
Q_FORMAT_PALETTE_8_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_8_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_4_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_4_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_4_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_1_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGB_888,
|
||||
Q_FORMAT_PALETTE_8_RGB_565,
|
||||
Q_FORMAT_PALETTE_4_RGB_888,
|
||||
Q_FORMAT_PALETTE_4_RGB_565,
|
||||
|
||||
Q_FORMAT_R2_GBA10UI,
|
||||
Q_FORMAT_RGB10_A2UI,
|
||||
Q_FORMAT_RGB10_A2I,
|
||||
Q_FORMAT_RGBA_F,
|
||||
Q_FORMAT_RGBA_HF,
|
||||
|
||||
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
|
||||
Q_FORMAT_RGB_8UI,
|
||||
Q_FORMAT_RGB_8I,
|
||||
Q_FORMAT_RGB_565,
|
||||
Q_FORMAT_RGB_16UI,
|
||||
Q_FORMAT_RGB_16I,
|
||||
Q_FORMAT_RGB_32UI,
|
||||
Q_FORMAT_RGB_32I,
|
||||
|
||||
Q_FORMAT_RGB_F,
|
||||
Q_FORMAT_RGB_HF,
|
||||
Q_FORMAT_RGB_11_11_10_F,
|
||||
|
||||
Q_FORMAT_RG_F,
|
||||
Q_FORMAT_RG_HF,
|
||||
Q_FORMAT_RG_32UI,
|
||||
Q_FORMAT_RG_32I,
|
||||
Q_FORMAT_RG_16I,
|
||||
Q_FORMAT_RG_16UI,
|
||||
Q_FORMAT_RG_8I,
|
||||
Q_FORMAT_RG_8UI,
|
||||
Q_FORMAT_RG_S88,
|
||||
|
||||
Q_FORMAT_R_32UI,
|
||||
Q_FORMAT_R_32I,
|
||||
Q_FORMAT_R_F,
|
||||
Q_FORMAT_R_16F,
|
||||
Q_FORMAT_R_16I,
|
||||
Q_FORMAT_R_16UI,
|
||||
Q_FORMAT_R_8I,
|
||||
Q_FORMAT_R_8UI,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_88,
|
||||
Q_FORMAT_LUMINANCE_8,
|
||||
Q_FORMAT_ALPHA_8,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_F,
|
||||
Q_FORMAT_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_ALPHA_HF,
|
||||
Q_FORMAT_LUMINANCE_HF,
|
||||
Q_FORMAT_ALPHA_HF,
|
||||
Q_FORMAT_DEPTH_16,
|
||||
Q_FORMAT_DEPTH_24,
|
||||
Q_FORMAT_DEPTH_24_STENCIL_8,
|
||||
Q_FORMAT_DEPTH_32,
|
||||
|
||||
Q_FORMAT_BGR_565,
|
||||
Q_FORMAT_BGRA_8888,
|
||||
Q_FORMAT_BGRA_5551,
|
||||
Q_FORMAT_BGRX_8888,
|
||||
Q_FORMAT_BGRA_4444,
|
||||
// Compressed formats
|
||||
Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
|
||||
Q_FORMAT_ETC1_RGB8,
|
||||
Q_FORMAT_3DC_X,
|
||||
Q_FORMAT_3DC_XY,
|
||||
|
||||
Q_FORMAT_ETC2_RGB8,
|
||||
Q_FORMAT_ETC2_RGBA8,
|
||||
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_ETC2_SRGB8,
|
||||
Q_FORMAT_ETC2_SRGB8_ALPHA8,
|
||||
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_EAC_R_SIGNED,
|
||||
Q_FORMAT_EAC_R_UNSIGNED,
|
||||
Q_FORMAT_EAC_RG_SIGNED,
|
||||
Q_FORMAT_EAC_RG_UNSIGNED,
|
||||
|
||||
Q_FORMAT_S3TC_DXT1_RGB,
|
||||
Q_FORMAT_S3TC_DXT1_RGBA,
|
||||
Q_FORMAT_S3TC_DXT3_RGBA,
|
||||
Q_FORMAT_S3TC_DXT5_RGBA,
|
||||
|
||||
// YUV formats
|
||||
Q_FORMAT_AYUV_32,
|
||||
Q_FORMAT_I444_24,
|
||||
Q_FORMAT_YUYV_16,
|
||||
Q_FORMAT_UYVY_16,
|
||||
Q_FORMAT_I420_12,
|
||||
Q_FORMAT_YV12_12,
|
||||
Q_FORMAT_NV21_12,
|
||||
Q_FORMAT_NV12_12,
|
||||
|
||||
// ASTC Format
|
||||
Q_FORMAT_ASTC_8,
|
||||
Q_FORMAT_ASTC_16,
|
||||
};
|
||||
|
||||
public enum texgenpack_texturetype
|
||||
{
|
||||
RGTC1,
|
||||
RGTC2,
|
||||
BPTC_FLOAT,
|
||||
BPTC
|
||||
}
|
||||
}
|
||||
|
320
Unity Studio/Unity Studio Classes/UnityExporter.cs
Normal file
320
Unity Studio/Unity Studio Classes/UnityExporter.cs
Normal file
@ -0,0 +1,320 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using static Unity_Studio.SpriteHelper;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class UnityExporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
|
||||
{
|
||||
var m_Texture2D = new Texture2D(asset, true);
|
||||
if (m_Texture2D.image_data == null)
|
||||
return false;
|
||||
var convert = (bool)Properties.Settings.Default["convertTexture"];
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(flip);
|
||||
if (convert && bitmap != null)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var ext = (string)Properties.Settings.Default["convertType"];
|
||||
switch (ext)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
bitmap.Save(exportFullName, format);
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
if (!convert)
|
||||
{
|
||||
var exportFullName = exportPathName + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Texture2D.ConvertToContainer());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_AudioClip = new AudioClip(asset, true);
|
||||
if (m_AudioClip.m_AudioData == null)
|
||||
return false;
|
||||
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
|
||||
if (convertAudio && m_AudioClip.IsFMODSupport)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + ".wav";
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
|
||||
var result = FMOD.Factory.System_Create(out var system);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
||||
exinfo.length = (uint)m_AudioClip.m_Size;
|
||||
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getDefaults(out var frequency, out int priority);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
var SampleRate = (int)frequency;
|
||||
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
byte[] buffer = new byte[len1 + 44];
|
||||
//添加wav头
|
||||
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
|
||||
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
|
||||
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
|
||||
BitConverter.GetBytes(16).CopyTo(buffer, 16);
|
||||
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
|
||||
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
|
||||
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
|
||||
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
|
||||
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
|
||||
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
|
||||
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
|
||||
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
|
||||
Marshal.Copy(ptr1, buffer, 44, (int)len1);
|
||||
File.WriteAllBytes(exportFullName, buffer);
|
||||
result = subsound.unlock(ptr1, ptr2, len1, len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
subsound.release();
|
||||
sound.release();
|
||||
system.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Shader = new Shader(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_TextAsset = new TextAsset(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_MonoBehaviour = new MonoBehaviour(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllText(exportFullName, m_MonoBehaviour.serializedText);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportFont(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Font = new UnityFont(asset, true);
|
||||
if (m_Font.m_FontData != null)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Mesh = new Mesh(asset, true);
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
#region Vertices
|
||||
int c = 3;
|
||||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region UV
|
||||
if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV1[v * 2], m_Mesh.m_UV1[v * 2 + 1]);
|
||||
}
|
||||
}
|
||||
else if (m_Mesh.m_UV2 != null && m_Mesh.m_UV2.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV2[v * 2], m_Mesh.m_UV2[v * 2 + 1]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Normals
|
||||
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
|
||||
{
|
||||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Face
|
||||
int sum = 0;
|
||||
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
|
||||
{
|
||||
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
|
||||
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
|
||||
var end = sum + indexCount / 3;
|
||||
for (int f = sum; f < end; f++)
|
||||
{
|
||||
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
|
||||
}
|
||||
sum = end;
|
||||
}
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullName, sb.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_VideoClip = new VideoClip(asset, true);
|
||||
if (m_VideoClip.m_VideoData != null)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = new MovieTexture(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportSprite(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var type = (string)Properties.Settings.Default["convertType"];
|
||||
switch (type)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPath + asset.Text + "." + type.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var bitmap = GetImageFromSprite(asset);
|
||||
if (bitmap != null)
|
||||
{
|
||||
bitmap.Save(exportFullName, format);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var bytes = asset.Reader.ReadBytes(asset.Size);
|
||||
File.WriteAllBytes(exportFullName, bytes);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ExportFileExists(string filename)
|
||||
{
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(filename));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
151
Unity Studio/Unity Studio Classes/UnityImporter.cs
Normal file
151
Unity Studio/Unity Studio Classes/UnityImporter.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class UnityImporter
|
||||
{
|
||||
public static List<string> unityFiles = new List<string>(); //files to load
|
||||
public static HashSet<string> unityFilesHash = new HashSet<string>(); //to improve the loading speed
|
||||
public static HashSet<string> assetsfileListHash = new HashSet<string>(); //to improve the loading speed
|
||||
|
||||
public static void LoadFile(string fullName)
|
||||
{
|
||||
if (CheckBundleFile(fullName, out var reader))
|
||||
{
|
||||
LoadBundleFile(fullName, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadAssetsFile(fullName, reader);
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Loading " + fileName);
|
||||
if (!assetsfileListHash.Contains(fileName.ToUpper()))
|
||||
{
|
||||
var assetsFile = new AssetsFile(fullName, reader);
|
||||
if (assetsFile.valid)
|
||||
{
|
||||
assetsfileList.Add(assetsFile);
|
||||
assetsfileListHash.Add(assetsFile.upperFileName);
|
||||
|
||||
#region for 2.6.x find mainData and get string version
|
||||
if (assetsFile.fileGen == 6 && fileName != "mainData")
|
||||
{
|
||||
var mainDataFile = assetsfileList.Find(aFile => aFile.fileName == "mainData");
|
||||
if (mainDataFile != null)
|
||||
{
|
||||
assetsFile.m_Version = mainDataFile.m_Version;
|
||||
assetsFile.version = mainDataFile.version;
|
||||
assetsFile.buildType = mainDataFile.buildType;
|
||||
}
|
||||
else if (File.Exists(Path.GetDirectoryName(fullName) + "\\mainData"))
|
||||
{
|
||||
mainDataFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\mainData", new EndianBinaryReader(File.OpenRead(Path.GetDirectoryName(fullName) + "\\mainData")));
|
||||
assetsFile.m_Version = mainDataFile.m_Version;
|
||||
assetsFile.version = mainDataFile.version;
|
||||
assetsFile.buildType = mainDataFile.buildType;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
int value = 0;
|
||||
foreach (var sharedFile in assetsFile.sharedAssetsList)
|
||||
{
|
||||
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!unityFilesHash.Contains(sharedFileName.ToUpper()))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
unityFiles.Add(sharedFilePath);
|
||||
unityFilesHash.Add(sharedFileName.ToUpper());
|
||||
value++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (value > 0)
|
||||
ProgressBarMaximumAdd(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadBundleFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Decompressing " + fileName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var memFile in bundleFile.MemoryAssetsFileList)
|
||||
{
|
||||
if (!assetsfileListHash.Contains(memFile.fileName.ToUpper()))
|
||||
{
|
||||
StatusStripUpdate("Loading " + memFile.fileName);
|
||||
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + memFile.fileName, new EndianBinaryReader(memFile.memStream));
|
||||
if (assetsFile.valid)
|
||||
{
|
||||
assetsFile.bundlePath = fullName;
|
||||
|
||||
if (assetsFile.fileGen == 6) //2.6.x and earlier don't have a string version before the preload table
|
||||
{
|
||||
//make use of the bundle file version
|
||||
assetsFile.m_Version = bundleFile.versionEngine;
|
||||
assetsFile.version = Array.ConvertAll((from Match m in Regex.Matches(assetsFile.m_Version, @"[0-9]") select m.Value).ToArray(), int.Parse);
|
||||
assetsFile.buildType = bundleFile.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
assetsfileList.Add(assetsFile);
|
||||
assetsfileListHash.Add(assetsFile.upperFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceFileReaders.Add(assetsFile.upperFileName, assetsFile.assetsFileReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Dispose();
|
||||
}
|
||||
|
||||
public static void MergeSplitAssets(string dirPath)
|
||||
{
|
||||
string[] splitFiles = Directory.GetFiles(dirPath, "*.split0");
|
||||
foreach (var splitFile in splitFiles)
|
||||
{
|
||||
string destFile = Path.GetFileNameWithoutExtension(splitFile);
|
||||
string destPath = Path.GetDirectoryName(splitFile) + "\\";
|
||||
var destFull = destPath + destFile;
|
||||
if (!File.Exists(destFull))
|
||||
{
|
||||
string[] splitParts = Directory.GetFiles(destPath, destFile + ".split*");
|
||||
using (var destStream = File.Create(destFull))
|
||||
{
|
||||
for (int i = 0; i < splitParts.Length; i++)
|
||||
{
|
||||
string splitPart = destFull + ".split" + i;
|
||||
using (var sourceStream = File.OpenRead(splitPart))
|
||||
sourceStream.CopyTo(destStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user