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@ -17,21 +17,20 @@ namespace Unity_Studio
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public Transform(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_GameObject = sourceFile.ReadPPtr();
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m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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int m_ChildrenCount = a_Stream.ReadInt32();
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m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
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m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
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m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
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int m_ChildrenCount = reader.ReadInt32();
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for (int j = 0; j < m_ChildrenCount; j++)
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{
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m_Children.Add(sourceFile.ReadPPtr());
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