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@ -13,19 +13,18 @@ namespace Unity_Studio
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public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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var m_Loop = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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var m_Loop = reader.ReadBoolean();
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reader.AlignStream(4);
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//PPtr<AudioClip>
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sourceFile.ReadPPtr();
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var size = a_Stream.ReadInt32();
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m_MovieData = a_Stream.ReadBytes(size);
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var m_ColorSpace = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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m_MovieData = reader.ReadBytes(size);
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var m_ColorSpace = reader.ReadInt32();
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}
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else
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{
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