Separate code

rename
This commit is contained in:
Perfare
2018-03-01 20:01:25 +08:00
parent 9d7c3b9f64
commit c8393e165f
33 changed files with 2624 additions and 2557 deletions

View File

@ -13,19 +13,18 @@ namespace Unity_Studio
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
var m_Loop = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = a_Stream.ReadInt32();
m_MovieData = a_Stream.ReadBytes(size);
var m_ColorSpace = a_Stream.ReadInt32();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{