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Support Wii U Asset
All types selection
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@ -58,7 +58,7 @@ namespace Unity_Studio
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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ThreadPool.QueueUserWorkItem(state =>
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{
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if (openFileDialog1.FilterIndex == 1)
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if (openFileDialog1.FilterIndex == 1 || openFileDialog1.FilterIndex == 3)
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{
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MergeSplitAssets(mainPath);
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