diff --git a/Unity Studio/Unity Studio Classes/AssetsFile.cs b/Unity Studio/Unity Studio Classes/AssetsFile.cs index c110530..1e84f75 100644 --- a/Unity Studio/Unity Studio Classes/AssetsFile.cs +++ b/Unity Studio/Unity Studio Classes/AssetsFile.cs @@ -31,10 +31,7 @@ namespace Unity_Studio private List classIDs = new List();//use for 5.5.0 public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; - public static string[] strverSplit = { - ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", - "u", "v", "w", "x", "y", "z", "\n" - }; + public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n", "-", "_" }; #region cmmon string private static Dictionary baseStrings = new Dictionary() @@ -234,6 +231,7 @@ namespace Unity_Studio case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; + case 29: platformStr = "Wii U"; break; default: platformStr = "Unknown Platform"; break; } diff --git a/Unity Studio/UnityStudioForm.cs b/Unity Studio/UnityStudioForm.cs index 616395c..480e737 100644 --- a/Unity Studio/UnityStudioForm.cs +++ b/Unity Studio/UnityStudioForm.cs @@ -58,7 +58,7 @@ namespace Unity_Studio mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]); ThreadPool.QueueUserWorkItem(state => { - if (openFileDialog1.FilterIndex == 1) + if (openFileDialog1.FilterIndex == 1 || openFileDialog1.FilterIndex == 3) { MergeSplitAssets(mainPath); diff --git a/Unity Studio/UnityStudioForm.resx b/Unity Studio/UnityStudioForm.resx index 0f01044..f45bb77 100644 --- a/Unity Studio/UnityStudioForm.resx +++ b/Unity Studio/UnityStudioForm.resx @@ -149,7 +149,7 @@ The quick brown fox jumps over the lazy dog. 1234567890 636, 17 - Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes + Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes|Unity asset files|*.*|Unity bundle files|*.* 169, 17