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Support Wii U Asset
All types selection
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@ -31,10 +31,7 @@ namespace Unity_Studio
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private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
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public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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public static string[] strverSplit = {
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".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
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"u", "v", "w", "x", "y", "z", "\n"
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};
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public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n", "-", "_" };
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#region cmmon string
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private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
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@ -234,6 +231,7 @@ namespace Unity_Studio
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case 16: platformStr = "Google NaCl"; break;
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case 21: platformStr = "WP8"; break;
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case 25: platformStr = "Linux"; break;
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case 29: platformStr = "Wii U"; break;
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default: platformStr = "Unknown Platform"; break;
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}
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