Support Wii U Asset

All types selection
This commit is contained in:
Perfare
2017-02-24 15:39:06 +08:00
parent 631f2e7027
commit b4bce77381
3 changed files with 4 additions and 6 deletions

View File

@ -31,10 +31,7 @@ namespace Unity_Studio
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
public static string[] strverSplit = {
".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
"u", "v", "w", "x", "y", "z", "\n"
};
public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n", "-", "_" };
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
@ -234,6 +231,7 @@ namespace Unity_Studio
case 16: platformStr = "Google NaCl"; break;
case 21: platformStr = "WP8"; break;
case 25: platformStr = "Linux"; break;
case 29: platformStr = "Wii U"; break;
default: platformStr = "Unknown Platform"; break;
}