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support UnityWebData
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@ -162,7 +162,7 @@ namespace Unity_Studio
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int dataEnd = assetsFileReader.ReadInt32();
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fileGen = assetsFileReader.ReadInt32();
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uint dataOffset = assetsFileReader.ReadUInt32();
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sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
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sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
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switch (fileGen)
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{
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