AssetStudio/Unity Studio/Unity Studio Classes/AssetsFile.cs
2018-03-05 02:35:53 +08:00

531 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace Unity_Studio
{
public class AssetsFile
{
public EndianBinaryReader assetsFileReader;
public string filePath;
public string bundlePath;
public string fileName;
public string upperFileName;
public int fileGen;
public bool valid;
public string m_Version = "2.5.0f5";
public int[] version = { 0, 0, 0, 0 };
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<UnityShared> sharedAssetsList = new List<UnityShared> { new UnityShared() };
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
private bool baseDefinitions;
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
{1051, "Type*"}
};
#endregion
public class UnityShared
{
public int Index = -2; //-2 - Prepare, -1 - Missing
public string aName = "";
public string fileName = "";
}
public AssetsFile(string fullName, EndianBinaryReader reader)
{
assetsFileReader = reader;
filePath = fullName;
fileName = Path.GetFileName(fullName);
upperFileName = fileName.ToUpper();
try
{
int tableSize = assetsFileReader.ReadInt32();
int dataEnd = assetsFileReader.ReadInt32();
fileGen = assetsFileReader.ReadInt32();
uint dataOffset = assetsFileReader.ReadUInt32();
sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
switch (fileGen)
{
case 6: //2.5.0 - 2.6.1
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
break;
}
case 7: //3.0.0 beta
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
break;
}
case 8: //3.0.0 - 3.4.2
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 9: //3.5.0 - 4.6.x
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 14: //5.0.0 beta and final
case 15: //5.0.1 - 5.4
case 16: //??.. no sure
case 17: //5.5.0 and up
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
baseDefinitions = assetsFileReader.ReadBoolean();
break;
}
default:
{
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (platform > 255 || platform < 0)
{
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
assetsFileReader.endian = EndianType.LittleEndian;
}
switch (platform)
{
case -2:
platformStr = "Unity Package";
break;
case 4:
platformStr = "OSX";
break;
case 5:
platformStr = "PC";
break;
case 6:
platformStr = "Web";
break;
case 7:
platformStr = "Web streamed";
break;
case 9:
platformStr = "iOS";
break;
case 10:
platformStr = "PS3";
break;
case 11:
platformStr = "Xbox 360";
break;
case 13:
platformStr = "Android";
break;
case 16:
platformStr = "Google NaCl";
break;
case 19:
platformStr = "CollabPreview";
break;
case 21:
platformStr = "WP8";
break;
case 25:
platformStr = "Linux";
break;
case 29:
platformStr = "Wii U";
break;
default:
platformStr = "Unknown Platform";
break;
}
int baseCount = assetsFileReader.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int classID = assetsFileReader.ReadInt32();
string baseType = assetsFileReader.ReadStringToNull();
string baseName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
int memberCount = assetsFileReader.ReadInt32();
var cb = new List<ClassMember>();
for (int m = 0; m < memberCount; m++)
{
readBase(cb, 1);
}
var aClass = new ClassStruct { ID = classID, Text = (baseType + " " + baseName), members = cb };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
else
{
readBase5();
}
}
if (fileGen >= 7 && fileGen < 14)
{
assetsFileReader.Position += 4; //azero
}
int assetCount = assetsFileReader.ReadInt32();
#region asset preload table
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
for (int i = 0; i < assetCount; i++)
{
//each table entry is aligned individually, not the whole table
if (fileGen >= 14)
{
assetsFileReader.AlignStream(4);
}
AssetPreloadData asset = new AssetPreloadData();
asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
asset.Offset = assetsFileReader.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = assetsFileReader.ReadInt32();
if (fileGen > 15)
{
int index = assetsFileReader.ReadInt32();
asset.Type1 = classIDs[index][0];
asset.Type2 = classIDs[index][1];
}
else
{
asset.Type1 = assetsFileReader.ReadInt32();
asset.Type2 = assetsFileReader.ReadUInt16();
assetsFileReader.Position += 2;
}
if (fileGen == 15)
{
byte unknownByte = assetsFileReader.ReadByte();
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
}
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
{
asset.TypeString = typeString;
}
else
{
asset.TypeString = "Unknown Type " + asset.Type2;
}
asset.uniqueID = i.ToString(assetIDfmt);
asset.fullSize = asset.Size;
asset.sourceFile = this;
preloadTable.Add(asset.m_PathID, asset);
#region read BuildSettings to get version for unity 2.x files
if (asset.Type2 == 141 && fileGen == 6)
{
long nextAsset = assetsFileReader.Position;
BuildSettings BSettings = new BuildSettings(asset);
m_Version = BSettings.m_Version;
assetsFileReader.Position = nextAsset;
}
#endregion
}
#endregion
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
version = Array.ConvertAll(strver.ToArray(), int.Parse);
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
{
var nversion = new int[version.Length - 3];
nversion[0] = 2017;
Array.Copy(version, 4, nversion, 1, version.Length - 4);
version = nversion;
}
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = assetsFileReader.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = assetsFileReader.ReadInt32();
assetsFileReader.AlignStream(4);
long m_PathID = assetsFileReader.ReadInt64();
}
}
int sharedFileCount = assetsFileReader.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
var shared = new UnityShared();
shared.aName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
shared.fileName = Path.GetFileName(sharedFilePath);
sharedAssetsList.Add(shared);
}
valid = true;
}
catch
{
}
}
private void readBase(List<ClassMember> cb, int level)
{
string varType = assetsFileReader.ReadStringToNull();
string varName = assetsFileReader.ReadStringToNull();
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int isArray = assetsFileReader.ReadInt32();
int num0 = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
int childrenCount = assetsFileReader.ReadInt32();
cb.Add(new ClassMember
{
Level = level - 1,
Type = varType,
Name = varName,
Size = size,
Flag = flag
});
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
}
private void readBase5()
{
int classID = assetsFileReader.ReadInt32();
if (fileGen > 15)//5.5.0 and up
{
assetsFileReader.ReadByte();
int type1;
if ((type1 = assetsFileReader.ReadInt16()) >= 0)
{
type1 = -1 - type1;
}
else
{
type1 = classID;
}
classIDs.Add(new[] { type1, classID });
if (classID == 114)
{
assetsFileReader.Position += 16;
}
classID = type1;
}
else if (classID < 0)
{
assetsFileReader.Position += 16;
}
assetsFileReader.Position += 16;
if (baseDefinitions)
{
int varCount = assetsFileReader.ReadInt32();
int stringSize = assetsFileReader.ReadInt32();
assetsFileReader.Position += varCount * 24;
var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
stringReader.Position = varTypeIndex;
varTypeStr = stringReader.ReadStringToNull();
}
else //varType is an index in an internal strig array
{
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
string varNameStr;
if (test == 0)
{
stringReader.Position = varNameIndex;
varNameStr = stringReader.ReadStringToNull();
}
else
{
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
if (index == 0) { className = varTypeStr + " " + varNameStr; }
else
{
classVar.Add(new ClassMember
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size,
Flag = flag
});
}
}
stringReader.Dispose();
assetsFileReader.Position += stringSize;
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
}
}
}
}