mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
support UnityWebData
This commit is contained in:
@ -162,7 +162,7 @@ namespace Unity_Studio
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int dataEnd = assetsFileReader.ReadInt32();
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fileGen = assetsFileReader.ReadInt32();
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uint dataOffset = assetsFileReader.ReadUInt32();
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sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
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sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
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switch (fileGen)
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{
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|
@ -5,19 +5,18 @@ using SevenZip.Compression.LZMA;
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namespace Unity_Studio
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{
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public class MemoryFile
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{
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public string fileName;
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public MemoryStream stream;
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}
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public class BundleFile
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{
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public int format;
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public string versionPlayer;
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public string versionEngine;
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public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
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public class MemoryAssetsFile
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{
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public string fileName;
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public MemoryStream memStream;
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}
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public List<MemoryFile> fileList = new List<MemoryFile>();
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public BundleFile(EndianBinaryReader bundleReader)
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{
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@ -92,16 +91,16 @@ namespace Unity_Studio
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int fileCount = reader.ReadInt32();
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for (int i = 0; i < fileCount; i++)
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{
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var memFile = new MemoryAssetsFile();
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memFile.fileName = reader.ReadStringToNull();
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var file = new MemoryFile();
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file.fileName = reader.ReadStringToNull();
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int fileOffset = reader.ReadInt32();
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fileOffset += offset;
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int fileSize = reader.ReadInt32();
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long nextFile = reader.Position;
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reader.Position = fileOffset;
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var buffer = reader.ReadBytes(fileSize);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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file.stream = new MemoryStream(buffer);
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fileList.Add(file);
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reader.Position = nextFile;
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}
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}
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@ -143,11 +142,9 @@ namespace Unity_Studio
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case 3://LZ4HC
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{
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byte[] uncompressedBytes = new byte[uncompressedSize];
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using (var mstream = new MemoryStream(blocksInfoBytes))
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using (var decoder = new Lz4DecoderStream(new MemoryStream(blocksInfoBytes)))
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{
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var decoder = new Lz4DecoderStream(mstream);
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decoder.Read(uncompressedBytes, 0, uncompressedSize);
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decoder.Dispose();
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}
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blocksInfoStream = new MemoryStream(uncompressedBytes);
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break;
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@ -188,11 +185,9 @@ namespace Unity_Studio
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case 3://LZ4HC
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{
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var uncompressedBytes = new byte[uncompressedSize];
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using (var mstream = new MemoryStream(compressedBytes))
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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var decoder = new Lz4DecoderStream(mstream);
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decoder.Read(uncompressedBytes, 0, uncompressedSize);
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decoder.Dispose();
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}
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assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
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break;
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@ -205,15 +200,15 @@ namespace Unity_Studio
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var entryinfo_count = blocksInfo.ReadInt32();
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for (int i = 0; i < entryinfo_count; i++)
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{
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var memFile = new MemoryAssetsFile();
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var file = new MemoryFile();
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var entryinfo_offset = blocksInfo.ReadInt64();
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var entryinfo_size = blocksInfo.ReadInt64();
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flag = blocksInfo.ReadInt32();
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memFile.fileName = blocksInfo.ReadStringToNull();
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file.fileName = Path.GetFileName(blocksInfo.ReadStringToNull());
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assetsDataReader.Position = entryinfo_offset;
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var buffer = assetsDataReader.ReadBytes((int)entryinfo_size);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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file.stream = new MemoryStream(buffer);
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fileList.Add(file);
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}
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}
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}
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@ -1,531 +0,0 @@
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#define CHECK_ARGS
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#define CHECK_EOF
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//#define LOCAL_SHADOW
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using System;
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using System.IO;
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namespace Lz4
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{
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public class Lz4DecoderStream : Stream
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{
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public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
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{
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Reset(input, inputLength);
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}
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public void Reset(Stream input, long inputLength = long.MaxValue)
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{
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this.inputLength = inputLength;
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this.input = input;
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phase = DecodePhase.ReadToken;
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decodeBufferPos = 0;
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litLen = 0;
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matLen = 0;
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matDst = 0;
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inBufPos = DecBufLen;
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inBufEnd = DecBufLen;
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}
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public override void Close()
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{
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input = null;
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}
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private long inputLength;
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private Stream input;
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//because we might not be able to match back across invocations,
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//we have to keep the last window's worth of bytes around for reuse
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//we use a circular buffer for this - every time we write into this
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//buffer, we also write the same into our output buffer
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private const int DecBufLen = 0x10000;
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private const int DecBufMask = 0xFFFF;
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private const int InBufLen = 128;
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private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
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private int decodeBufferPos, inBufPos, inBufEnd;
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//we keep track of which phase we're in so that we can jump right back
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//into the correct part of decoding
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private DecodePhase phase;
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private enum DecodePhase
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{
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ReadToken,
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ReadExLiteralLength,
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CopyLiteral,
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ReadOffset,
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ReadExMatchLength,
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CopyMatch,
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}
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//state within interruptable phases and across phase boundaries is
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//kept here - again, so that we can punt out and restart freely
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private int litLen, matLen, matDst;
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public override int Read(byte[] buffer, int offset, int count)
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{
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#if CHECK_ARGS
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if (buffer == null)
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throw new ArgumentNullException("buffer");
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if (offset < 0 || count < 0 || buffer.Length - count < offset)
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throw new ArgumentOutOfRangeException();
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if (input == null)
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throw new InvalidOperationException();
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#endif
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int nRead, nToRead = count;
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var decBuf = decodeBuffer;
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//the stringy gotos are obnoxious, but their purpose is to
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//make it *blindingly* obvious how the state machine transitions
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//back and forth as it reads - remember, we can yield out of
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//this routine in several places, and we must be able to re-enter
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//and pick up where we left off!
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#if LOCAL_SHADOW
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var phase = this.phase;
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var inBufPos = this.inBufPos;
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var inBufEnd = this.inBufEnd;
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#endif
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switch (phase)
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{
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case DecodePhase.ReadToken:
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goto readToken;
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case DecodePhase.ReadExLiteralLength:
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goto readExLiteralLength;
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case DecodePhase.CopyLiteral:
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goto copyLiteral;
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case DecodePhase.ReadOffset:
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goto readOffset;
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case DecodePhase.ReadExMatchLength:
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goto readExMatchLength;
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case DecodePhase.CopyMatch:
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goto copyMatch;
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}
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readToken:
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int tok;
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if (inBufPos < inBufEnd)
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{
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tok = decBuf[inBufPos++];
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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tok = ReadByteCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (tok == -1)
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goto finish;
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#endif
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}
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litLen = tok >> 4;
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matLen = (tok & 0xF) + 4;
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switch (litLen)
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{
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case 0:
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phase = DecodePhase.ReadOffset;
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goto readOffset;
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case 0xF:
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phase = DecodePhase.ReadExLiteralLength;
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goto readExLiteralLength;
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default:
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phase = DecodePhase.CopyLiteral;
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goto copyLiteral;
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}
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readExLiteralLength:
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int exLitLen;
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if (inBufPos < inBufEnd)
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{
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exLitLen = decBuf[inBufPos++];
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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exLitLen = ReadByteCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (exLitLen == -1)
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goto finish;
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||||
#endif
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||||
}
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litLen += exLitLen;
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if (exLitLen == 255)
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goto readExLiteralLength;
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phase = DecodePhase.CopyLiteral;
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goto copyLiteral;
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copyLiteral:
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int nReadLit = litLen < nToRead ? litLen : nToRead;
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if (nReadLit != 0)
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{
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if (inBufPos + nReadLit <= inBufEnd)
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{
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||||
int ofs = offset;
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||||
for (int c = nReadLit; c-- != 0;)
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buffer[ofs++] = decBuf[inBufPos++];
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||||
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||||
nRead = nReadLit;
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}
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||||
else
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{
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||||
#if LOCAL_SHADOW
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||||
this.inBufPos = inBufPos;
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||||
#endif
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||||
nRead = ReadCore(buffer, offset, nReadLit);
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||||
#if LOCAL_SHADOW
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||||
inBufPos = this.inBufPos;
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||||
inBufEnd = this.inBufEnd;
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||||
#endif
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||||
#if CHECK_EOF
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||||
if (nRead == 0)
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||||
goto finish;
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||||
#endif
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||||
}
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||||
|
||||
offset += nRead;
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||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
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||||
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||||
if (litLen != 0)
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||||
goto copyLiteral;
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||||
}
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||||
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||||
if (nToRead == 0)
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||||
goto finish;
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phase = DecodePhase.ReadOffset;
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goto readOffset;
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||||
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||||
readOffset:
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||||
if (inBufPos + 1 < inBufEnd)
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||||
{
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||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
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||||
inBufPos += 2;
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||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -16,13 +16,17 @@ namespace Unity_Studio
|
||||
|
||||
public static void LoadFile(string fullName)
|
||||
{
|
||||
if (CheckBundleFile(fullName, out var reader))
|
||||
switch (CheckFileType(fullName, out var reader))
|
||||
{
|
||||
LoadBundleFile(fullName, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadAssetsFile(fullName, reader);
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(fullName, reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(fullName, reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(fullName, reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -94,12 +98,12 @@ namespace Unity_Studio
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Decompressing " + fileName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var memFile in bundleFile.MemoryAssetsFileList)
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
if (!assetsfileListHash.Contains(memFile.fileName.ToUpper()))
|
||||
if (!assetsfileListHash.Contains(file.fileName.ToUpper()))
|
||||
{
|
||||
StatusStripUpdate("Loading " + memFile.fileName);
|
||||
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + memFile.fileName, new EndianBinaryReader(memFile.memStream));
|
||||
StatusStripUpdate("Loading " + file.fileName);
|
||||
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + file.fileName, new EndianBinaryReader(file.stream));
|
||||
if (assetsFile.valid)
|
||||
{
|
||||
assetsFile.bundlePath = fullName;
|
||||
@ -124,6 +128,30 @@ namespace Unity_Studio
|
||||
reader.Dispose();
|
||||
}
|
||||
|
||||
private static void LoadWebFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Loading " + fileName);
|
||||
var bundleFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var dummyName = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
|
||||
switch (CheckFileType(file.stream, out reader))
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(dummyName, reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(dummyName, reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(dummyName, reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void MergeSplitAssets(string dirPath)
|
||||
{
|
||||
string[] splitFiles = Directory.GetFiles(dirPath, "*.split0");
|
||||
|
@ -29,17 +29,23 @@ namespace Unity_Studio
|
||||
public static Action<string> StatusStripUpdate;
|
||||
public static Action<int> ProgressBarMaximumAdd;
|
||||
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile
|
||||
}
|
||||
|
||||
public static int ExtractBundleFile(string bundleFileName)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
if (CheckBundleFile(bundleFileName, out var reader))
|
||||
if (CheckFileType(bundleFileName, out var reader) == FileType.BundleFile)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
|
||||
var extractPath = bundleFileName + "_unpacked\\";
|
||||
Directory.CreateDirectory(extractPath);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var memFile in bundleFile.MemoryAssetsFileList)
|
||||
foreach (var memFile in bundleFile.fileList)
|
||||
{
|
||||
var filePath = extractPath + memFile.fileName.Replace('/', '\\');
|
||||
if (!Directory.Exists(Path.GetDirectoryName(filePath)))
|
||||
@ -52,8 +58,8 @@ namespace Unity_Studio
|
||||
extractedCount += 1;
|
||||
using (var file = File.Create(filePath))
|
||||
{
|
||||
memFile.memStream.WriteTo(file);
|
||||
memFile.memStream.Close();
|
||||
memFile.stream.WriteTo(file);
|
||||
memFile.stream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -355,9 +361,20 @@ namespace Unity_Studio
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static bool CheckBundleFile(string fileName, out EndianBinaryReader reader)
|
||||
public static FileType CheckFileType(MemoryStream stream, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(stream);
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.OpenRead(fileName));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull();
|
||||
reader.Position = 0;
|
||||
switch (signature)
|
||||
@ -366,9 +383,20 @@ namespace Unity_Studio
|
||||
case "UnityRaw":
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
|
||||
case "UnityFS":
|
||||
return true;
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
return false;
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
74
Unity Studio/Unity Studio Classes/WebFile.cs
Normal file
74
Unity Studio/Unity Studio Classes/WebFile.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public List<MemoryFile> fileList = new List<MemoryFile>();
|
||||
|
||||
|
||||
public class WebData
|
||||
{
|
||||
public int dataOffset;
|
||||
public int dataLength;
|
||||
public string path;
|
||||
}
|
||||
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gstream = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gstream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (reader = new EndianBinaryReader(stream, EndianType.LittleEndian))
|
||||
{
|
||||
ReadUnityWebData(reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadUnityWebData(reader);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadUnityWebData(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.Position < headLength)
|
||||
{
|
||||
var data = new WebData();
|
||||
data.dataOffset = reader.ReadInt32();
|
||||
data.dataLength = reader.ReadInt32();
|
||||
var pathLength = reader.ReadInt32();
|
||||
data.path = Encoding.UTF8.GetString(reader.ReadBytes(pathLength));
|
||||
dataList.Add(data);
|
||||
}
|
||||
|
||||
foreach (var data in dataList)
|
||||
{
|
||||
var file = new MemoryFile();
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
fileList.Add(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user