mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
modify project file
This commit is contained in:
parent
9269a36725
commit
9d34f668d5
@ -12,10 +12,16 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
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ProjectSection(ProjectDependencies) = postProject
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
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ProjectSection(ProjectDependencies) = postProject
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{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
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EndProject
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@ -66,11 +72,13 @@ Global
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{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|Any CPU
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{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|Any CPU
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.Build.0 = Debug|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.ActiveCfg = Debug|x64
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.Build.0 = Debug|x64
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.ActiveCfg = Debug|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.Build.0 = Debug|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.ActiveCfg = Release|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.Build.0 = Release|Win32
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.ActiveCfg = Release|x64
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.Build.0 = Release|x64
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.ActiveCfg = Release|Win32
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@ -88,11 +96,13 @@ Global
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{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.ActiveCfg = Release|Any CPU
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{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.Build.0 = Release|Any CPU
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.Build.0 = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.ActiveCfg = Debug|x64
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.Build.0 = Debug|x64
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.ActiveCfg = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.Build.0 = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.ActiveCfg = Release|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.Build.0 = Release|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.ActiveCfg = Release|x64
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
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@ -23,32 +23,32 @@
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{11ea25a3-ed68-40ee-a9d0-7fde3b583027}</ProjectGuid>
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<RootNamespace>AssetStudioFBXNative</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -190,4 +190,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="AfterBuild">
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<MSBuild Condition=" '$(Platform)' == 'Win32' " Projects="$(MSBuildProjectFile)" Properties="Platform=x64;PlatFormTarget=x64" RunEachTargetSeparately="true" />
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</Target>
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</Project>
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@ -151,4 +151,10 @@
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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</Target>
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</Project>
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@ -61,32 +61,32 @@
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{29356642-c46e-4144-83d8-22dc09d0d7fd}</ProjectGuid>
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<RootNamespace>Texture2DDecoderNative</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -199,4 +199,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="AfterBuild">
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<MSBuild Condition=" '$(Platform)' == 'Win32' " Projects="$(MSBuildProjectFile)" Properties="Platform=x64;PlatFormTarget=x64" RunEachTargetSeparately="true" />
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</Target>
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</Project>
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