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fix rotation&translation order (#101)
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@ -1021,7 +1021,7 @@ namespace Unity_Studio
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float d = Math.Max(1e-5f, dist.Length);
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float d = Math.Max(1e-5f, dist.Length);
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Vector3 scale = new Vector3(2f / d);
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Vector3 scale = new Vector3(2f / d);
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modelMatrixData = Matrix4.CreateScale(2f / d) * Matrix4.CreateTranslation(-offset);
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modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
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#endregion
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#endregion
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#region Indicies
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#region Indicies
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indiceData = new int[m_Mesh.m_Indices.Count];
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indiceData = new int[m_Mesh.m_Indices.Count];
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