diff --git a/Unity Studio/UnityStudioForm.cs b/Unity Studio/UnityStudioForm.cs index 5386d84..8c1d10f 100644 --- a/Unity Studio/UnityStudioForm.cs +++ b/Unity Studio/UnityStudioForm.cs @@ -1021,7 +1021,7 @@ namespace Unity_Studio } float d = Math.Max(1e-5f, dist.Length); Vector3 scale = new Vector3(2f / d); - modelMatrixData = Matrix4.CreateScale(2f / d) * Matrix4.CreateTranslation(-offset); + modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d); #endregion #region Indicies indiceData = new int[m_Mesh.m_Indices.Count];