mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
clean up code
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@ -31,9 +31,7 @@ namespace Unity_Studio
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int compressedSize = lz4Stream.ReadInt32();
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int something = lz4Stream.ReadInt32(); //1
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byte[] lz4buffer = new byte[compressedSize];
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lz4Stream.Read(lz4buffer, 0, compressedSize);
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var lz4buffer = lz4Stream.ReadBytes(compressedSize);
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using (var inputStream = new MemoryStream(lz4buffer))
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{
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var decoder = new Lz4DecoderStream(inputStream);
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@ -97,9 +95,7 @@ namespace Unity_Studio
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case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
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case "UnityWeb":
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{
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byte[] lzmaBuffer = new byte[lzmaSize];
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b_Stream.Read(lzmaBuffer, 0, lzmaSize);
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var lzmaBuffer = b_Stream.ReadBytes(lzmaSize);
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using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
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{
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getFiles(lzmaStream, 0);
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@ -131,16 +127,14 @@ namespace Unity_Studio
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int fileCount = f_Stream.ReadInt32();
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for (int i = 0; i < fileCount; i++)
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{
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MemoryAssetsFile memFile = new MemoryAssetsFile();
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var memFile = new MemoryAssetsFile();
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memFile.fileName = f_Stream.ReadStringToNull();
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int fileOffset = f_Stream.ReadInt32();
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fileOffset += offset;
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int fileSize = f_Stream.ReadInt32();
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long nextFile = f_Stream.Position;
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f_Stream.Position = fileOffset;
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byte[] buffer = new byte[fileSize];
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f_Stream.Read(buffer, 0, fileSize);
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var buffer = f_Stream.ReadBytes(fileSize);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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f_Stream.Position = nextFile;
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@ -252,8 +246,7 @@ namespace Unity_Studio
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var unknown = blocksInfo.ReadInt32();
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memFile.fileName = blocksInfo.ReadStringToNull();
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assetsData.Position = entryinfo_offset;
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var buffer = new byte[entryinfo_size];
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assetsData.Read(buffer, 0, (int)entryinfo_size);
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var buffer = assetsData.ReadBytes((int)entryinfo_size);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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}
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