clean up code

This commit is contained in:
Perfare
2017-11-13 17:04:29 +08:00
parent 96c7aaabb0
commit 682ef4552e
16 changed files with 146 additions and 209 deletions

View File

@ -4,6 +4,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace Unity_Studio
{
@ -20,8 +21,6 @@ namespace Unity_Studio
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
//public EndianType endianType = EndianType.BigEndian;
//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
@ -216,7 +215,6 @@ namespace Unity_Studio
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
//endianType = EndianType.LittleEndian;
a_Stream.endian = EndianType.LittleEndian;
}
@ -344,10 +342,6 @@ namespace Unity_Studio
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
if (unknownByte != 0)
{
//bool investigate = true;
}
}
string typeString;
@ -424,7 +418,6 @@ namespace Unity_Studio
{
string varType = a_Stream.ReadStringToNull();
string varName = a_Stream.ReadStringToNull();
//a_Stream.Position += 20;
int size = a_Stream.ReadInt32();
int index = a_Stream.ReadInt32();
int isArray = a_Stream.ReadInt32();
@ -432,7 +425,6 @@ namespace Unity_Studio
int flag = a_Stream.ReadInt32();
int childrenCount = a_Stream.ReadInt32();
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
cb.Add(new ClassMember()
{
Level = level - 1,
@ -461,7 +453,7 @@ namespace Unity_Studio
}
classIDs.Add(new[] { type1, classID });
classID = type1;
/*TODO 替换?
/*TODO 用来替换下方的代码
if(classID == 114)
{
a_Stream.Position += 16;
@ -530,9 +522,6 @@ namespace Unity_Studio
Flag = flag
});
}
//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
}
a_Stream.Position += stringSize;