clean up code

This commit is contained in:
Perfare
2017-11-13 17:04:29 +08:00
parent 96c7aaabb0
commit 682ef4552e
16 changed files with 146 additions and 209 deletions

View File

@ -22,7 +22,6 @@ namespace Unity_Studio
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
preloadData.extension = ".txt";
if ((serializedText = preloadData.ViewStruct()) == null)
{
var str = "PPtr<GameObject> m_GameObject\r\n";
@ -38,15 +37,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "")
{
preloadData.Text = m_Name;
}
else
{
preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
}
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}