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synced 2025-07-16 19:14:15 -04:00
clean up code
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@ -333,7 +333,6 @@ namespace Unity_Studio
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var version = MeshPD.sourceFile.version;
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a_Stream = MeshPD.sourceFile.a_Stream;
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a_Stream.Position = MeshPD.Offset;
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MeshPD.extension = ".obj";
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bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
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uint m_MeshCompression = 0;
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@ -1226,9 +1225,8 @@ namespace Unity_Studio
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}
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else
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{
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if (m_Name != "") { MeshPD.Text = m_Name; }
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else { MeshPD.Text = MeshPD.TypeString + " #" + MeshPD.uniqueID; }
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MeshPD.SubItems.AddRange(new[] { MeshPD.TypeString, MeshPD.Size.ToString() });
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MeshPD.extension = ".obj";
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MeshPD.Text = m_Name;
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}
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}
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}
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