clean up code

This commit is contained in:
Perfare
2017-11-13 17:04:29 +08:00
parent 96c7aaabb0
commit 682ef4552e
16 changed files with 146 additions and 209 deletions

View File

@ -333,7 +333,6 @@ namespace Unity_Studio
var version = MeshPD.sourceFile.version;
a_Stream = MeshPD.sourceFile.a_Stream;
a_Stream.Position = MeshPD.Offset;
MeshPD.extension = ".obj";
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
@ -1226,9 +1225,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { MeshPD.Text = m_Name; }
else { MeshPD.Text = MeshPD.TypeString + " #" + MeshPD.uniqueID; }
MeshPD.SubItems.AddRange(new[] { MeshPD.TypeString, MeshPD.Size.ToString() });
MeshPD.extension = ".obj";
MeshPD.Text = m_Name;
}
}
}