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clean up code
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@ -52,8 +52,7 @@ namespace Unity_Studio
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}
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m_Layer = a_Stream.ReadInt32();
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int namesize = a_Stream.ReadInt32();
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m_Name = a_Stream.ReadAlignedString(namesize);
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
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m_Tag = a_Stream.ReadUInt16();
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m_IsActive = a_Stream.ReadBoolean();
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