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https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
Improve Sprite export
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@ -9,54 +9,61 @@ namespace Unity_Studio
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class Sprite
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{
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public string m_Name;
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public RectangleF m_Rect;
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public float m_PixelsToUnits;
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public PointF m_Pivot;
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public Guid first;
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public PPtr texture;
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public PPtr m_SpriteAtlas;
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public RectangleF textureRect;
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public PointF[][] m_PhysicsShape;
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.sourceFile.a_Stream;
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reader.Position = preloadData.Offset;
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var version = sourceFile.version;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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//Rectf m_Rect
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var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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//Vector2f m_Offset
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a_Stream.Position += 8;
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if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
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reader.Position += 8;
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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//Vector4f m_Border
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a_Stream.Position += 16;
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reader.Position += 16;
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}
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var m_PixelsToUnits = a_Stream.ReadSingle();
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if (sourceFile.version[0] > 5
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] > 4)
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] == 4 && sourceFile.version[2] >= 2)) //5.4.2 and up
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m_PixelsToUnits = reader.ReadSingle();
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if (version[0] > 5
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|| (version[0] == 5 && version[1] > 4)
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|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
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{
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//Vector2f m_Pivot
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a_Stream.Position += 8;
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m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
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}
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var m_Extrude = a_Stream.ReadUInt32();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3)) //5.3 and up TODO need more test
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var m_Extrude = reader.ReadUInt32();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up TODO need more test
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{
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var m_IsPolygon = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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var m_IsPolygon = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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if (sourceFile.version[0] >= 2017) //2017 and up
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if (version[0] >= 2017) //2017 and up
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{
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//pair m_RenderDataKey
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a_Stream.Position += 24;
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first = new Guid(reader.ReadBytes(16));
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var second = reader.ReadInt64();
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//vector m_AtlasTags
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var data = reader.ReadAlignedString(reader.ReadInt32());
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}
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//PPtr<SpriteAtlas> m_SpriteAtlas
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@ -67,66 +74,92 @@ namespace Unity_Studio
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// PPtr<Texture2D> texture
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texture = sourceFile.ReadPPtr();
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// PPtr<Texture2D> alphaTexture
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if (sourceFile.version[0] >= 5) //5.0 and up
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if (version[0] >= 5) //5.0 and up
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{
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var alphaTexture = sourceFile.ReadPPtr();
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}
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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// vector m_SubMeshes
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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// SubMesh data
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
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{
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a_Stream.Position += 48 * size;
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reader.Position += 48 * size;
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}
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else
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{
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a_Stream.Position += 44 * size;
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reader.Position += 44 * size;
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}
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// vector m_IndexBuffer
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += size; //UInt8 data
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reader.AlignStream(4);
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// VertexData m_VertexData
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var m_CurrentChannels = a_Stream.ReadInt32();
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var m_VertexCount = a_Stream.ReadUInt32();
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var m_CurrentChannels = reader.ReadInt32();
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var m_VertexCount = reader.ReadUInt32();
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// vector m_Channels
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size = a_Stream.ReadInt32();
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a_Stream.Position += size * 4; //ChannelInfo data
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size = reader.ReadInt32();
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reader.Position += size * 4; //ChannelInfo data
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// TypelessData m_DataSize
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += size; //UInt8 data
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reader.AlignStream(4);
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}
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else
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{
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// vector vertices
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//SpriteVertex data
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a_Stream.Position += 12; //Vector3f pos
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if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
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a_Stream.Position += 8; //Vector2f uv
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reader.Position += 12; //Vector3f pos
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if (version[0] < 4 || (version[0] == 4 && version[1] <= 1)) //4.1 and down
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reader.Position += 8; //Vector2f uv
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}
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// vector indices
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size = a_Stream.ReadInt32();
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a_Stream.Position += 2 * size; //UInt16 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += 2 * size; //UInt16 data
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reader.AlignStream(4);
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}
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// Rectf textureRect
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textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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// Vector2f textureRectOffset
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reader.Position += 8;
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// Vector2f atlasRectOffset - 5.6 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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reader.Position += 8;
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}
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// unsigned int settingsRaw
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reader.Position += 4;
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// Vector4f uvTransform - 4.2 and up
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// float downscaleMultiplier - 2017 and up
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//vector m_PhysicsShape - 2017 and up
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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reader.Position += 16;
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}
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if (version[0] >= 2017) //2017 and up
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{
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// float downscaleMultiplier - 2017 and up
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reader.Position += 4;
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//vector m_PhysicsShape - 2017 and up
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var m_PhysicsShape_size = reader.ReadInt32();
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m_PhysicsShape = new PointF[m_PhysicsShape_size][];
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for (int i = 0; i < m_PhysicsShape_size; i++)
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{
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var data_size = reader.ReadInt32();
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//Vector2f
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m_PhysicsShape[i] = new PointF[data_size];
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for (int j = 0; j < data_size; j++)
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{
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m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
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}
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}
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}
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}
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else
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{
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