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https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Improve Sprite export
This commit is contained in:
parent
351228e45c
commit
4ef160de34
@ -9,54 +9,61 @@ namespace Unity_Studio
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class Sprite
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{
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public string m_Name;
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public RectangleF m_Rect;
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public float m_PixelsToUnits;
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public PointF m_Pivot;
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public Guid first;
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public PPtr texture;
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public PPtr m_SpriteAtlas;
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public RectangleF textureRect;
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public PointF[][] m_PhysicsShape;
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.sourceFile.a_Stream;
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reader.Position = preloadData.Offset;
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var version = sourceFile.version;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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//Rectf m_Rect
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var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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//Vector2f m_Offset
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a_Stream.Position += 8;
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if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
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reader.Position += 8;
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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//Vector4f m_Border
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a_Stream.Position += 16;
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reader.Position += 16;
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}
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var m_PixelsToUnits = a_Stream.ReadSingle();
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if (sourceFile.version[0] > 5
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] > 4)
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] == 4 && sourceFile.version[2] >= 2)) //5.4.2 and up
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m_PixelsToUnits = reader.ReadSingle();
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if (version[0] > 5
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|| (version[0] == 5 && version[1] > 4)
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|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
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{
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//Vector2f m_Pivot
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a_Stream.Position += 8;
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m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
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}
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var m_Extrude = a_Stream.ReadUInt32();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3)) //5.3 and up TODO need more test
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var m_Extrude = reader.ReadUInt32();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up TODO need more test
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{
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var m_IsPolygon = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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var m_IsPolygon = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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if (sourceFile.version[0] >= 2017) //2017 and up
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if (version[0] >= 2017) //2017 and up
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{
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//pair m_RenderDataKey
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a_Stream.Position += 24;
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first = new Guid(reader.ReadBytes(16));
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var second = reader.ReadInt64();
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//vector m_AtlasTags
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var data = reader.ReadAlignedString(reader.ReadInt32());
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}
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//PPtr<SpriteAtlas> m_SpriteAtlas
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@ -67,66 +74,92 @@ namespace Unity_Studio
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// PPtr<Texture2D> texture
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texture = sourceFile.ReadPPtr();
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// PPtr<Texture2D> alphaTexture
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if (sourceFile.version[0] >= 5) //5.0 and up
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if (version[0] >= 5) //5.0 and up
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{
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var alphaTexture = sourceFile.ReadPPtr();
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}
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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// vector m_SubMeshes
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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// SubMesh data
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
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{
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a_Stream.Position += 48 * size;
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reader.Position += 48 * size;
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}
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else
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{
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a_Stream.Position += 44 * size;
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reader.Position += 44 * size;
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}
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// vector m_IndexBuffer
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += size; //UInt8 data
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reader.AlignStream(4);
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// VertexData m_VertexData
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var m_CurrentChannels = a_Stream.ReadInt32();
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var m_VertexCount = a_Stream.ReadUInt32();
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var m_CurrentChannels = reader.ReadInt32();
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var m_VertexCount = reader.ReadUInt32();
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// vector m_Channels
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size = a_Stream.ReadInt32();
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a_Stream.Position += size * 4; //ChannelInfo data
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size = reader.ReadInt32();
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reader.Position += size * 4; //ChannelInfo data
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// TypelessData m_DataSize
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += size; //UInt8 data
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reader.AlignStream(4);
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}
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else
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{
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// vector vertices
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//SpriteVertex data
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a_Stream.Position += 12; //Vector3f pos
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if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
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a_Stream.Position += 8; //Vector2f uv
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reader.Position += 12; //Vector3f pos
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if (version[0] < 4 || (version[0] == 4 && version[1] <= 1)) //4.1 and down
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reader.Position += 8; //Vector2f uv
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}
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// vector indices
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size = a_Stream.ReadInt32();
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a_Stream.Position += 2 * size; //UInt16 data
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a_Stream.AlignStream(4);
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size = reader.ReadInt32();
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reader.Position += 2 * size; //UInt16 data
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reader.AlignStream(4);
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}
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// Rectf textureRect
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textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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// Vector2f textureRectOffset
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reader.Position += 8;
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// Vector2f atlasRectOffset - 5.6 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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reader.Position += 8;
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}
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// unsigned int settingsRaw
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reader.Position += 4;
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// Vector4f uvTransform - 4.2 and up
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// float downscaleMultiplier - 2017 and up
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//vector m_PhysicsShape - 2017 and up
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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reader.Position += 16;
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}
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if (version[0] >= 2017) //2017 and up
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{
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// float downscaleMultiplier - 2017 and up
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reader.Position += 4;
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//vector m_PhysicsShape - 2017 and up
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var m_PhysicsShape_size = reader.ReadInt32();
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m_PhysicsShape = new PointF[m_PhysicsShape_size][];
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for (int i = 0; i < m_PhysicsShape_size; i++)
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{
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var data_size = reader.ReadInt32();
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//Vector2f
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m_PhysicsShape[i] = new PointF[data_size];
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for (int j = 0; j < data_size; j++)
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{
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m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
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}
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}
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}
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}
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else
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{
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@ -8,55 +8,56 @@ namespace Unity_Studio
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{
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class SpriteAtlas
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{
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public List<PPtr> m_PackedSprites = new List<PPtr>();
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public List<PPtr> textures = new List<PPtr>();
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public List<RectangleF> textureRects = new List<RectangleF>();
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public List<Guid> guids = new List<Guid>();
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public SpriteAtlas(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.sourceFile.a_Stream;
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reader.Position = preloadData.Offset;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var m_Name = reader.ReadAlignedString(reader.ReadInt32());
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//vector m_PackedSprites
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var size = a_Stream.ReadInt32();
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//PPtr<Sprite> data
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m_PackedSprites.Add(sourceFile.ReadPPtr());
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sourceFile.ReadPPtr();
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}
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//vector m_PackedSpriteNamesToIndex
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size = a_Stream.ReadInt32();
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size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var data = reader.ReadAlignedString(reader.ReadInt32());
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}
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//map m_RenderDataMap
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size = a_Stream.ReadInt32();
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size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//pair first
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a_Stream.Position += 24;
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guids.Add(new Guid(reader.ReadBytes(16)));
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var second = reader.ReadInt64();
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//SpriteAtlasData second
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// PPtr<Texture2D> texture
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textures.Add(sourceFile.ReadPPtr());
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// PPtr<Texture2D> alphaTexture
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var alphaTexture = sourceFile.ReadPPtr();
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// Rectf textureRect
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textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
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textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
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// Vector2f textureRectOffset
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a_Stream.Position += 8;
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reader.Position += 8;
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
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{
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// Vector2f atlasRectOffset
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a_Stream.Position += 8;
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reader.Position += 8;
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}
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// Vector4f uvTransform
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// float downscaleMultiplier
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// unsigned int settingsRaw
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a_Stream.Position += 24;
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reader.Position += 24;
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}
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//string m_Tag
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//bool m_IsVariant
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.IO;
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@ -1909,28 +1910,18 @@ namespace Unity_Studio
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return selectFile.Distinct().ToArray();
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}
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//TODO Tight方式的Sprite需要读取多边形信息进行绘图
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public static Bitmap GetImageFromSprite(AssetPreloadData asset)
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{
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if (spriteCache.TryGetValue(asset, out var bitmap))
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return (Bitmap)bitmap.Clone();
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var m_Sprite = new Sprite(asset, true);
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if (m_Sprite.m_SpriteAtlas != null && assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
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if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
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{
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var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
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bool find = false;
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int index = 0;
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for (; index < m_SpriteAtlas.m_PackedSprites.Count; index++)
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var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
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if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
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{
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if (assetsfileList.TryGetPD(m_SpriteAtlas.m_PackedSprites[index], out assetPreloadData) && assetPreloadData == asset)
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{
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find = true;
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break;
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}
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}
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if (find && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
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{
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return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index]);
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return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite);
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}
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}
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else
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@ -1964,5 +1955,45 @@ namespace Unity_Studio
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return null;
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}
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private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite)
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{
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var texture2D = new Texture2D(texture2DAsset, true);
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using (var originalImage = texture2D.ConvertToBitmap(false))
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{
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if (originalImage != null)
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{
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var info = texture2DAsset.InfoText;
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var start = info.IndexOf("Format");
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info = info.Substring(start, info.Length - start);
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asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
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var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
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using (var brush = new TextureBrush(spriteImage))
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{
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using (var path = new GraphicsPath())
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{
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foreach (var p in sprite.m_PhysicsShape)
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path.AddPolygon(p);
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using (var matr = new Matrix())
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{
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matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
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matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
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path.Flatten(matr);
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var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
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using (var graphic = Graphics.FromImage(bitmap))
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{
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graphic.FillPath(brush, path);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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spriteCache.Add(asset, bitmap);
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return (Bitmap)bitmap.Clone();
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}
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}
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}
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}
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}
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}
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return null;
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}
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}
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}
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