Improve external file reading

This commit is contained in:
Perfare 2018-02-27 18:20:12 +08:00
parent ee6c050330
commit 351228e45c
4 changed files with 55 additions and 41 deletions

View File

@ -93,8 +93,6 @@ namespace Unity_Studio
m_3D = m_Legacy3D;
m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (m_Source != "")
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
m_Offset = a_Stream.ReadInt64();
m_Size = a_Stream.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
@ -102,31 +100,41 @@ namespace Unity_Studio
if (readSwitch)
{
if (string.IsNullOrEmpty(m_Source))
if (!string.IsNullOrEmpty(m_Source))
{
if (m_Size > 0)
m_AudioData = a_Stream.ReadBytes((int)m_Size);
}
else if (File.Exists(m_Source) ||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
{
BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
reader.BaseStream.Position = m_Offset;
m_AudioData = reader.ReadBytes((int)m_Size);
reader.Close();
}
else
{
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var estream))
var resourceFileName = Path.GetFileName(m_Source);
var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
if (!File.Exists(resourceFilePath))
{
estream.Position = m_Offset;
m_AudioData = estream.ReadBytes((int)m_Size);
var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0) { resourceFilePath = findFiles[0]; }
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = m_Offset;
m_AudioData = reader.ReadBytes((int)m_Size);
}
}
else
{
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
if (UnityStudio.assetsfileandstream.TryGetValue(resourceFileName, out var reader))
{
reader.Position = m_Offset;
m_AudioData = reader.ReadBytes((int)m_Size);
}
else
{
MessageBox.Show($"can't find the resource file {resourceFileName}");
}
}
}
else
{
if (m_Size > 0)
m_AudioData = a_Stream.ReadBytes((int)m_Size);
}
}
else
{

View File

@ -166,25 +166,31 @@ namespace Unity_Studio
{
if (!string.IsNullOrEmpty(path))
{
path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), path.Replace("archive:/", ""));
if (File.Exists(path) ||
File.Exists(path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(path))))
var resourceFileName = Path.GetFileName(path);
var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
if (!File.Exists(resourceFilePath))
{
BinaryReader reader = new BinaryReader(File.OpenRead(path));
reader.BaseStream.Position = offset;
image_data = reader.ReadBytes(image_data_size);
reader.Close();
var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0) { resourceFilePath = findFiles[0]; }
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = offset;
image_data = reader.ReadBytes(image_data_size);
}
}
else
{
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out var estream))
if (UnityStudio.assetsfileandstream.TryGetValue(resourceFileName, out var reader))
{
estream.Position = offset;
image_data = estream.ReadBytes(image_data_size);
reader.Position = offset;
image_data = reader.ReadBytes(image_data_size);
}
else
{
MessageBox.Show($"can't find the resource file {Path.GetFileName(path)}");
MessageBox.Show($"can't find the resource file {resourceFileName}");
}
}
}

View File

@ -26,7 +26,7 @@ namespace Unity_Studio
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
public List<UnityShared> sharedAssetsList = new List<UnityShared> { new UnityShared() };
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
@ -36,7 +36,7 @@ namespace Unity_Studio
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
{
{0, "AABB"},
{5, "AnimationClip"},
@ -284,7 +284,7 @@ namespace Unity_Studio
readBase(cb, 1);
}
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
var aClass = new ClassStruct { ID = classID, Text = (baseType + " " + baseName), members = cb };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
@ -392,11 +392,11 @@ namespace Unity_Studio
int sharedFileCount = a_Stream.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
UnityShared shared = new UnityShared();
var shared = new UnityShared();
shared.aName = a_Stream.ReadStringToNull();
a_Stream.Position += 20;
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
shared.fileName = sharedFileName.Replace("/", "\\");
var sharedFilePath = a_Stream.ReadStringToNull(); //relative path
shared.fileName = Path.GetFileName(sharedFilePath);
sharedAssetsList.Add(shared);
}
valid = true;
@ -417,7 +417,7 @@ namespace Unity_Studio
int flag = a_Stream.ReadInt32();
int childrenCount = a_Stream.ReadInt32();
cb.Add(new ClassMember()
cb.Add(new ClassMember
{
Level = level - 1,
Type = varType,
@ -506,7 +506,7 @@ namespace Unity_Studio
if (index == 0) { className = varTypeStr + " " + varNameStr; }
else
{
classVar.Add(new ClassMember()
classVar.Add(new ClassMember
{
Level = level - 1,
Type = varTypeStr,
@ -519,7 +519,7 @@ namespace Unity_Studio
stringReader.Dispose();
a_Stream.Position += stringSize;
var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar };
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
}

View File

@ -72,7 +72,7 @@ namespace Unity_Studio
foreach (var sharedFile in assetsFile.sharedAssetsList)
{
string sharedFilePath = Path.GetDirectoryName(fileName) + "\\" + sharedFile.fileName;
string sharedFileName = Path.GetFileName(sharedFile.fileName);
string sharedFileName = sharedFile.fileName;
if (!unityFilesHash.Contains(sharedFileName))
{
if (!File.Exists(sharedFilePath))