improve AudioClip export

This commit is contained in:
Perfare
2018-01-22 03:55:30 +08:00
parent 7e67f354e4
commit 4d85c7f665
12 changed files with 356 additions and 260 deletions

View File

@ -11,7 +11,7 @@ namespace Unity_Studio
{
public string m_Name;
public int m_Format;
public int m_Type = -1;
public AudioType m_Type;
public bool m_3D;
public bool m_UseHardware;
@ -26,13 +26,15 @@ namespace Unity_Studio
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public int m_CompressionFormat = -1;
public AudioCompressionFormat m_CompressionFormat;
public string m_Source;
public long m_Offset;
public long m_Size;
public byte[] m_AudioData;
public bool version5;
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
@ -47,12 +49,12 @@ namespace Unity_Studio
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
version5 = sourceFile.version[0] >= 5;
if (sourceFile.version[0] < 5)
{
m_Format = a_Stream.ReadInt32(); //channels?
m_Type = a_Stream.ReadInt32();
m_Type = (AudioType)a_Stream.ReadInt32();
m_3D = a_Stream.ReadBoolean();
m_UseHardware = a_Stream.ReadBoolean();
a_Stream.Position += 2; //4 byte alignment
@ -69,11 +71,14 @@ namespace Unity_Studio
m_Source = sourceFile.filePath + ".resS";
}
}
else { m_Size = a_Stream.ReadInt32(); }
else
{
m_Size = a_Stream.ReadInt32();
}
}
else
{
m_LoadType = a_Stream.ReadInt32();//Decompress on load, Compressed in memory, Streaming
m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
m_Channels = a_Stream.ReadInt32();
m_Frequency = a_Stream.ReadInt32();
m_BitsPerSample = a_Stream.ReadInt32();
@ -92,7 +97,7 @@ namespace Unity_Studio
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
m_Offset = a_Stream.ReadInt64();
m_Size = a_Stream.ReadInt64();
m_CompressionFormat = a_Stream.ReadInt32();
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
}
if (readSwitch)
@ -103,7 +108,7 @@ namespace Unity_Studio
m_AudioData = a_Stream.ReadBytes((int)m_Size);
}
else if (File.Exists(m_Source) ||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
{
BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
reader.BaseStream.Position = m_Offset;
@ -127,52 +132,106 @@ namespace Unity_Studio
{
preloadData.InfoText = "Compression format: ";
switch (m_Type)
if (sourceFile.version[0] < 5)
{
case 2:
preloadData.extension = ".aif";
preloadData.InfoText += "AIFF";
break;
case 13:
preloadData.extension = ".mp3";
preloadData.InfoText += "MP3";
break;
case 14:
preloadData.extension = ".ogg";
preloadData.InfoText += "Ogg Vorbis";
break;
case 20:
preloadData.extension = ".wav";
preloadData.InfoText += "WAV";
break;
case 22: //xbox encoding
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 WAV";
break;
}
switch (m_Type)
{
case AudioType.ACC:
preloadData.extension = ".m4a";
preloadData.InfoText += "Acc";
break;
case AudioType.AIFF:
preloadData.extension = ".aif";
preloadData.InfoText += "AIFF";
break;
case AudioType.IT:
preloadData.extension = ".it";
preloadData.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
preloadData.extension = ".mod";
preloadData.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
preloadData.extension = ".mp3";
preloadData.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
preloadData.extension = ".ogg";
preloadData.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
preloadData.extension = ".s3m";
preloadData.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
preloadData.extension = ".wav";
preloadData.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
preloadData.extension = ".xm";
preloadData.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
preloadData.extension = ".fsb";
preloadData.InfoText += "iPhone";
break;
}
switch (m_CompressionFormat)
}
else
{
case 0:
preloadData.extension = ".fsb";
preloadData.InfoText += "PCM";
break;
case 1:
preloadData.extension = ".fsb";
preloadData.InfoText += "Vorbis";
break;
case 2:
preloadData.extension = ".fsb";
preloadData.InfoText += "ADPCM";
break;
case 3:
preloadData.extension = ".fsb";
preloadData.InfoText += "MP3";//not sure
break;
case 7:
preloadData.extension = ".m4a";
preloadData.InfoText += "M4a";
break;
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
preloadData.extension = ".fsb";
preloadData.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
preloadData.extension = ".fsb";
preloadData.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
preloadData.extension = ".m4a";
preloadData.InfoText += "Acc";
break;
case AudioCompressionFormat.GCADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
preloadData.extension = ".at9";
preloadData.InfoText += "PSVita ATRAC9";
break;
}
}
if (preloadData.extension == null)
@ -180,6 +239,7 @@ namespace Unity_Studio
preloadData.extension = ".AudioClip";
preloadData.InfoText += "Unknown";
}
preloadData.InfoText += "\n3D: " + m_3D;
preloadData.Text = m_Name;
@ -187,5 +247,47 @@ namespace Unity_Studio
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
public bool IsFMODSupport
{
get
{
if (!version5)
{
switch (m_Type)
{
case AudioType.AIFF:
case AudioType.IT:
case AudioType.MOD:
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.VAG:
case AudioType.AUDIOQUEUE:
return true;
default:
return false;
}
}
else
{
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
case AudioCompressionFormat.Vorbis:
case AudioCompressionFormat.ADPCM:
case AudioCompressionFormat.MP3:
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.HEVAG:
case AudioCompressionFormat.XMA:
case AudioCompressionFormat.GCADPCM:
case AudioCompressionFormat.ATRAC9:
return true;
default:
return false;
}
}
}
}
}
}

View File

@ -1093,67 +1093,6 @@ namespace Unity_Studio
}
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
}
public static class KTXHeader
{
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };