mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Update README.md
This commit is contained in:
parent
5c2ac1a5e8
commit
4747687bec
@ -16,7 +16,7 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date.
|
||||
## AssetStudio Features
|
||||
|
||||
- Support version:
|
||||
- 3.4 - 2022.1
|
||||
- 3.4 - 2022.3
|
||||
- Support asset types:
|
||||
- **Texture2D** : convert to png, tga, jpeg, bmp, webp
|
||||
- **Sprite** : crop Texture2D to png, tga, jpeg, bmp, webp
|
||||
@ -36,7 +36,7 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date.
|
||||
- `Animator` and `AnimationClip` assets are not supported in the CLI version
|
||||
- Support of sprites with alpha mask
|
||||
- Support of image export in WebP format
|
||||
- Support of Live2D Cubism 3 model export
|
||||
- Support of Live2D Cubism model export
|
||||
- Ported from my fork of Perfare's [UnityLive2DExtractor](https://github.com/aelurum/UnityLive2DExtractor)
|
||||
- Using the Live2D export in AssetStudio allows you to specify a Unity version and assembly folder if needed
|
||||
- Detecting bundles with UnityCN encryption
|
||||
@ -54,6 +54,9 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date.
|
||||
- AssetStudioMod.net7
|
||||
- GUI/CLI (Windows) - [.NET Desktop Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0)
|
||||
- CLI (Linux/Mac) - [.NET Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0)
|
||||
- AssetStudioMod.net8
|
||||
- GUI/CLI (Windows) - [.NET Desktop Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
|
||||
- CLI (Linux/Mac) - [.NET Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
|
||||
|
||||
## CLI Usage
|
||||
|
||||
@ -97,7 +100,7 @@ AssetStudioModCLI <asset folder path> -m dump -o <output folder path>
|
||||
```
|
||||
AssetStudioModCLI <asset folder path> -m live2d
|
||||
```
|
||||
> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
|
||||
> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--l2d-motion-mode`, `--l2d-force-bezier`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
|
||||
Any other options will be ignored.
|
||||
- Export all FBX objects (similar to "Export all objects (split)" option in the GUI)
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user