diff --git a/README.md b/README.md index fb17033..81a0e1c 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date. ## AssetStudio Features - Support version: - - 3.4 - 2022.1 + - 3.4 - 2022.3 - Support asset types: - **Texture2D** : convert to png, tga, jpeg, bmp, webp - **Sprite** : crop Texture2D to png, tga, jpeg, bmp, webp @@ -36,7 +36,7 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date. - `Animator` and `AnimationClip` assets are not supported in the CLI version - Support of sprites with alpha mask - Support of image export in WebP format -- Support of Live2D Cubism 3 model export +- Support of Live2D Cubism model export - Ported from my fork of Perfare's [UnityLive2DExtractor](https://github.com/aelurum/UnityLive2DExtractor) - Using the Live2D export in AssetStudio allows you to specify a Unity version and assembly folder if needed - Detecting bundles with UnityCN encryption @@ -54,6 +54,9 @@ Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date. - AssetStudioMod.net7 - GUI/CLI (Windows) - [.NET Desktop Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0) - CLI (Linux/Mac) - [.NET Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0) +- AssetStudioMod.net8 + - GUI/CLI (Windows) - [.NET Desktop Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0) + - CLI (Linux/Mac) - [.NET Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0) ## CLI Usage @@ -97,7 +100,7 @@ AssetStudioModCLI -m dump -o ``` AssetStudioModCLI -m live2d ``` -> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options. +> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--l2d-motion-mode`, `--l2d-force-bezier`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options. Any other options will be ignored. - Export all FBX objects (similar to "Export all objects (split)" option in the GUI) ```