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Improve external file reading
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@ -72,7 +72,7 @@ namespace Unity_Studio
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foreach (var sharedFile in assetsFile.sharedAssetsList)
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{
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string sharedFilePath = Path.GetDirectoryName(fileName) + "\\" + sharedFile.fileName;
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string sharedFileName = Path.GetFileName(sharedFile.fileName);
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string sharedFileName = sharedFile.fileName;
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if (!unityFilesHash.Contains(sharedFileName))
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{
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if (!File.Exists(sharedFilePath))
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