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new crunch library after Unity 2017.3
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@ -86,11 +86,14 @@ namespace Unity_Studio
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//texgenpack
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private texgenpack_texturetype texturetype;
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private int[] version;
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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version = sourceFile.version;
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if (sourceFile.platform == -2)
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{
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@ -100,7 +103,7 @@ namespace Unity_Studio
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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var m_ForcedFallbackFormat = a_Stream.ReadInt32();
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var m_DownscaleFallback = a_Stream.ReadBoolean();
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@ -111,7 +114,7 @@ namespace Unity_Studio
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m_CompleteImageSize = a_Stream.ReadInt32();
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m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
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if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2))
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if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
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{ m_MipMap = a_Stream.ReadBoolean(); }
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else
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{
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@ -131,15 +134,15 @@ namespace Unity_Studio
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m_Aniso = a_Stream.ReadInt32();
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m_MipBias = a_Stream.ReadSingle();
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m_WrapMode = a_Stream.ReadInt32();
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if (sourceFile.version[0] >= 2017)//2017.x and up
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if (version[0] >= 2017)//2017.x and up
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{
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int m_WrapV = a_Stream.ReadInt32();
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int m_WrapW = a_Stream.ReadInt32();
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}
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if (sourceFile.version[0] >= 3)
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if (version[0] >= 3)
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{
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m_LightmapFormat = a_Stream.ReadInt32();
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if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
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if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
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}
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image_data_size = a_Stream.ReadInt32();
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@ -151,7 +154,7 @@ namespace Unity_Studio
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dwCaps += 0x400008;
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}
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if (image_data_size == 0 && ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) || sourceFile.version[0] > 5))//5.3.0 and up
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if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
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{
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offset = a_Stream.ReadUInt32();
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size = a_Stream.ReadUInt32();
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@ -18,7 +18,10 @@ namespace Unity_Studio
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private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha);
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[DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr dxtdata, out int dxtsize);
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private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
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[DllImport("crunchunity.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressUnityCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
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[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
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@ -318,13 +321,25 @@ namespace Unity_Studio
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private void DecompressCRN()
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{
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if (DecompressCRN(image_data, image_data_size, out IntPtr dxtdata, out int dxtsize))
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IntPtr uncompressedData;
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int uncompressedSize;
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bool result;
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
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{
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var dxtbytes = new byte[dxtsize];
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Marshal.Copy(dxtdata, dxtbytes, 0, dxtsize);
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Marshal.FreeHGlobal(dxtdata);
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image_data = dxtbytes;
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image_data_size = dxtsize;
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result = DecompressUnityCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
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}
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else
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{
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result = DecompressCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
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}
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if (result)
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{
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var uncompressedBytes = new byte[uncompressedSize];
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Marshal.Copy(uncompressedData, uncompressedBytes, 0, uncompressedSize);
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Marshal.FreeHGlobal(uncompressedData);
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image_data = uncompressedBytes;
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image_data_size = uncompressedSize;
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}
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}
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