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Update README.md
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README.md
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README.md
@ -95,6 +95,12 @@ AssetStudioModCLI <asset folder path> -m live2d
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```
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> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
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Any other options will be ignored.
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- Export all FBX objects (similar to "Export all objects (split)" in the GUI)
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```
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AssetStudioModCLI <asset folder path> -m splitObjects
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```
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> When running in splitObjects mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--image-format`, `--filter-by-name` and `--unity-version` options.
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Any other options will be ignored.
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### Advanced Samples
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- Export image assets converted to webp format to a specified output folder
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@ -109,6 +115,13 @@ AssetStudioModCLI <asset folder path> -m info -t audio --filter-by-name voice
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice
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```
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- Export audio assets that have "music" or "voice" in their names
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name music,voice
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```
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name music --filter-by-name voice
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```
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- Export audio assets that have "char" in their names **or** containers
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-text char
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@ -117,6 +130,10 @@ AssetStudioModCLI <asset folder path> -t audio --filter-by-text char
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice --filter-by-container char
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```
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- Export FBX objects that have "model" or "scene" in their names and set the scale factor to 10
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```
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AssetStudioModCLI <asset folder path> -m splitObjects --filter-by-name model,scene --fbx-scale-factor 10
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```
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- Export MonoBehaviour assets that require an assembly folder to read and create a log file
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```
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AssetStudioModCLI <asset folder path> -t monobehaviour --assembly-folder <assembly folder path> --log-output both
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