Update README.md

This commit is contained in:
VaDiM 2023-09-08 04:36:18 +03:00
parent c3f99216b6
commit 28f9744497

View File

@ -95,6 +95,12 @@ AssetStudioModCLI <asset folder path> -m live2d
```
> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
Any other options will be ignored.
- Export all FBX objects (similar to "Export all objects (split)" in the GUI)
```
AssetStudioModCLI <asset folder path> -m splitObjects
```
> When running in splitObjects mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--image-format`, `--filter-by-name` and `--unity-version` options.
Any other options will be ignored.
### Advanced Samples
- Export image assets converted to webp format to a specified output folder
@ -109,6 +115,13 @@ AssetStudioModCLI <asset folder path> -m info -t audio --filter-by-name voice
```
AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice
```
- Export audio assets that have "music" or "voice" in their names
```
AssetStudioModCLI <asset folder path> -t audio --filter-by-name music,voice
```
```
AssetStudioModCLI <asset folder path> -t audio --filter-by-name music --filter-by-name voice
```
- Export audio assets that have "char" in their names **or** containers
```
AssetStudioModCLI <asset folder path> -t audio --filter-by-text char
@ -117,6 +130,10 @@ AssetStudioModCLI <asset folder path> -t audio --filter-by-text char
```
AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice --filter-by-container char
```
- Export FBX objects that have "model" or "scene" in their names and set the scale factor to 10
```
AssetStudioModCLI <asset folder path> -m splitObjects --filter-by-name model,scene --fbx-scale-factor 10
```
- Export MonoBehaviour assets that require an assembly folder to read and create a log file
```
AssetStudioModCLI <asset folder path> -t monobehaviour --assembly-folder <assembly folder path> --log-output both