From 28f97444976fab58789d78e472c31bfac68e1abc Mon Sep 17 00:00:00 2001 From: VaDiM Date: Fri, 8 Sep 2023 04:36:18 +0300 Subject: [PATCH] Update README.md --- README.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/README.md b/README.md index d345c5d..e91ad6a 100644 --- a/README.md +++ b/README.md @@ -95,6 +95,12 @@ AssetStudioModCLI -m live2d ``` > When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options. Any other options will be ignored. +- Export all FBX objects (similar to "Export all objects (split)" in the GUI) +``` +AssetStudioModCLI -m splitObjects +``` +> When running in splitObjects mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--image-format`, `--filter-by-name` and `--unity-version` options. +Any other options will be ignored. ### Advanced Samples - Export image assets converted to webp format to a specified output folder @@ -109,6 +115,13 @@ AssetStudioModCLI -m info -t audio --filter-by-name voice ``` AssetStudioModCLI -t audio --filter-by-name voice ``` +- Export audio assets that have "music" or "voice" in their names +``` +AssetStudioModCLI -t audio --filter-by-name music,voice +``` +``` +AssetStudioModCLI -t audio --filter-by-name music --filter-by-name voice +``` - Export audio assets that have "char" in their names **or** containers ``` AssetStudioModCLI -t audio --filter-by-text char @@ -117,6 +130,10 @@ AssetStudioModCLI -t audio --filter-by-text char ``` AssetStudioModCLI -t audio --filter-by-name voice --filter-by-container char ``` +- Export FBX objects that have "model" or "scene" in their names and set the scale factor to 10 +``` +AssetStudioModCLI -m splitObjects --filter-by-name model,scene --fbx-scale-factor 10 +``` - Export MonoBehaviour assets that require an assembly folder to read and create a log file ``` AssetStudioModCLI -t monobehaviour --assembly-folder --log-output both