clean up code

This commit is contained in:
Perfare
2017-02-20 15:38:04 +08:00
parent 332e4cc6e2
commit 2585be69f9
10 changed files with 368 additions and 1267 deletions

View File

@ -24,13 +24,124 @@ namespace Unity_Studio
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
private ClassIDReference UnityClassID = new ClassIDReference();
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
private bool baseDefinitions;
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
public static string[] strverSplit = {
".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
"u", "v", "w", "x", "y", "z", "\n"
};
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
};
#endregion
public class UnityShared
{
public int Index = -1; //actual index in main list
@ -189,9 +300,10 @@ namespace Unity_Studio
}
}
if (UnityClassID.Names[asset.Type2] != null)
string typeString;
if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
{
asset.TypeString = UnityClassID.Names[asset.Type2];
asset.TypeString = typeString;
}
else
{
@ -218,8 +330,8 @@ namespace Unity_Studio
}
#endregion
buildType = m_Version.Split(new[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
string[] strver = (m_Version.Split(new[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries);
version = Array.ConvertAll(strver, int.Parse);
if (fileGen >= 14)
@ -311,110 +423,6 @@ namespace Unity_Studio
if (baseDefinitions)
{
#region cmmon string array
string[] baseStrings = new string[1043];
baseStrings[0] = "AABB";
baseStrings[5] = "AnimationClip";
baseStrings[19] = "AnimationCurve";
baseStrings[34] = "AnimationState";
baseStrings[49] = "Array";
baseStrings[55] = "Base";
baseStrings[60] = "BitField";
baseStrings[69] = "bitset";
baseStrings[76] = "bool";
baseStrings[81] = "char";
baseStrings[86] = "ColorRGBA";
baseStrings[96] = "Component";
baseStrings[106] = "data";
baseStrings[111] = "deque";
baseStrings[117] = "double";
baseStrings[124] = "dynamic_array";
baseStrings[138] = "FastPropertyName";
baseStrings[155] = "first";
baseStrings[161] = "float";
baseStrings[167] = "Font";
baseStrings[172] = "GameObject";
baseStrings[183] = "Generic Mono";
baseStrings[196] = "GradientNEW";
baseStrings[208] = "GUID";
baseStrings[213] = "GUIStyle";
baseStrings[222] = "int";
baseStrings[226] = "list";
baseStrings[231] = "long long";
baseStrings[241] = "map";
baseStrings[245] = "Matrix4x4f";
baseStrings[256] = "MdFour";
baseStrings[263] = "MonoBehaviour";
baseStrings[277] = "MonoScript";
baseStrings[288] = "m_ByteSize";
baseStrings[299] = "m_Curve";
baseStrings[307] = "m_EditorClassIdentifier";
baseStrings[331] = "m_EditorHideFlags";
baseStrings[349] = "m_Enabled";
baseStrings[359] = "m_ExtensionPtr";
baseStrings[374] = "m_GameObject";
baseStrings[387] = "m_Index";
baseStrings[395] = "m_IsArray";
baseStrings[405] = "m_IsStatic";
baseStrings[416] = "m_MetaFlag";
baseStrings[427] = "m_Name";
baseStrings[434] = "m_ObjectHideFlags";
baseStrings[452] = "m_PrefabInternal";
baseStrings[469] = "m_PrefabParentObject";
baseStrings[490] = "m_Script";
baseStrings[499] = "m_StaticEditorFlags";
baseStrings[519] = "m_Type";
baseStrings[526] = "m_Version";
baseStrings[536] = "Object";
baseStrings[543] = "pair";
baseStrings[548] = "PPtr<Component>";
baseStrings[564] = "PPtr<GameObject>";
baseStrings[581] = "PPtr<Material>";
baseStrings[596] = "PPtr<MonoBehaviour>";
baseStrings[616] = "PPtr<MonoScript>";
baseStrings[633] = "PPtr<Object>";
baseStrings[646] = "PPtr<Prefab>";
baseStrings[659] = "PPtr<Sprite>";
baseStrings[672] = "PPtr<TextAsset>";
baseStrings[688] = "PPtr<Texture>";
baseStrings[702] = "PPtr<Texture2D>";
baseStrings[718] = "PPtr<Transform>";
baseStrings[734] = "Prefab";
baseStrings[741] = "Quaternionf";
baseStrings[753] = "Rectf";
baseStrings[759] = "RectInt";
baseStrings[767] = "RectOffset";
baseStrings[778] = "second";
baseStrings[785] = "set";
baseStrings[789] = "short";
baseStrings[795] = "size";
baseStrings[800] = "SInt16";
baseStrings[807] = "SInt32";
baseStrings[814] = "SInt64";
baseStrings[821] = "SInt8";
baseStrings[827] = "staticvector";
baseStrings[840] = "string";
baseStrings[847] = "TextAsset";
baseStrings[857] = "TextMesh";
baseStrings[866] = "Texture";
baseStrings[874] = "Texture2D";
baseStrings[884] = "Transform";
baseStrings[894] = "TypelessData";
baseStrings[907] = "UInt16";
baseStrings[914] = "UInt32";
baseStrings[921] = "UInt64";
baseStrings[928] = "UInt8";
baseStrings[934] = "unsigned int";
baseStrings[947] = "unsigned long long";
baseStrings[966] = "unsigned short";
baseStrings[981] = "vector";
baseStrings[988] = "Vector2f";
baseStrings[997] = "Vector3f";
baseStrings[1006] = "Vector4f";
baseStrings[1015] = "m_ScriptingClassIdentifier";
baseStrings[1042] = "Gradient";
#endregion
int varCount = a_Stream.ReadInt32();
int stringSize = a_Stream.ReadInt32();
@ -436,13 +444,13 @@ namespace Unity_Studio
if (test == 0) //varType is an offset in the string block
{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
else //varType is an index in an internal strig array
{ varTypeStr = ((varTypeIndex < baseStrings.Length) && (baseStrings[varTypeIndex] != null)) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
{ varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
ushort varNameIndex = a_Stream.ReadUInt16();
test = a_Stream.ReadUInt16();
string varNameStr;
if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
else { varNameStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
int size = a_Stream.ReadInt32();
int index = a_Stream.ReadInt32();

View File

@ -33,251 +33,248 @@ namespace Unity_Studio
public int Size;
}
public class ClassIDReference
public static class ClassIDReference
{
public string[] Names = new string[1121];
public ClassIDReference()
public static Dictionary<int, string> Names = new Dictionary<int, string>()
{
Names[1] = "GameObject";
Names[2] = "Component";
Names[3] = "LevelGameManager";
Names[4] = "Transform";
Names[5] = "TimeManager";
Names[6] = "GlobalGameManager";
Names[8] = "Behaviour";
Names[9] = "GameManager";
Names[11] = "AudioManager";
Names[12] = "ParticleAnimator";
Names[13] = "InputManager";
Names[15] = "EllipsoidParticleEmitter";
Names[17] = "Pipeline";
Names[18] = "EditorExtension";
Names[19] = "Physics2DSettings";
Names[20] = "Camera";
Names[21] = "Material";
Names[23] = "MeshRenderer";
Names[25] = "Renderer";
Names[26] = "ParticleRenderer";
Names[27] = "Texture";
Names[28] = "Texture2D";
Names[29] = "SceneSettings";
Names[30] = "GraphicsSettings";
Names[33] = "MeshFilter";
Names[41] = "OcclusionPortal";
Names[43] = "Mesh";
Names[45] = "Skybox";
Names[47] = "QualitySettings";
Names[48] = "Shader";
Names[49] = "TextAsset";
Names[50] = "Rigidbody2D";
Names[51] = "Physics2DManager";
Names[53] = "Collider2D";
Names[54] = "Rigidbody";
Names[55] = "PhysicsManager";
Names[56] = "Collider";
Names[57] = "Joint";
Names[58] = "CircleCollider2D";
Names[59] = "HingeJoint";
Names[60] = "PolygonCollider2D";
Names[61] = "BoxCollider2D";
Names[62] = "PhysicsMaterial2D";
Names[64] = "MeshCollider";
Names[65] = "BoxCollider";
Names[66] = "SpriteCollider2D";
Names[68] = "EdgeCollider2D";
Names[72] = "ComputeShader";
Names[74] = "AnimationClip";
Names[75] = "ConstantForce";
Names[76] = "WorldParticleCollider";
Names[78] = "TagManager";
Names[81] = "AudioListener";
Names[82] = "AudioSource";
Names[83] = "AudioClip";
Names[84] = "RenderTexture";
Names[87] = "MeshParticleEmitter";
Names[88] = "ParticleEmitter";
Names[89] = "Cubemap";
Names[90] = "Avatar";
Names[91] = "AnimatorController";
Names[92] = "GUILayer";
Names[93] = "RuntimeAnimatorController";
Names[94] = "ScriptMapper";
Names[95] = "Animator";
Names[96] = "TrailRenderer";
Names[98] = "DelayedCallManager";
Names[102] = "TextMesh";
Names[104] = "RenderSettings";
Names[108] = "Light";
Names[109] = "CGProgram";
Names[110] = "BaseAnimationTrack";
Names[111] = "Animation";
Names[114] = "MonoBehaviour";
Names[115] = "MonoScript";
Names[116] = "MonoManager";
Names[117] = "Texture3D";
Names[118] = "NewAnimationTrack";
Names[119] = "Projector";
Names[120] = "LineRenderer";
Names[121] = "Flare";
Names[122] = "Halo";
Names[123] = "LensFlare";
Names[124] = "FlareLayer";
Names[125] = "HaloLayer";
Names[126] = "NavMeshAreas";
Names[127] = "HaloManager";
Names[128] = "Font";
Names[129] = "PlayerSettings";
Names[130] = "NamedObject";
Names[131] = "GUITexture";
Names[132] = "GUIText";
Names[133] = "GUIElement";
Names[134] = "PhysicMaterial";
Names[135] = "SphereCollider";
Names[136] = "CapsuleCollider";
Names[137] = "SkinnedMeshRenderer";
Names[138] = "FixedJoint";
Names[140] = "RaycastCollider";
Names[141] = "BuildSettings";
Names[142] = "AssetBundle";
Names[143] = "CharacterController";
Names[144] = "CharacterJoint";
Names[145] = "SpringJoint";
Names[146] = "WheelCollider";
Names[147] = "ResourceManager";
Names[148] = "NetworkView";
Names[149] = "NetworkManager";
Names[150] = "PreloadData";
Names[152] = "MovieTexture";
Names[153] = "ConfigurableJoint";
Names[154] = "TerrainCollider";
Names[155] = "MasterServerInterface";
Names[156] = "TerrainData";
Names[157] = "LightmapSettings";
Names[158] = "WebCamTexture";
Names[159] = "EditorSettings";
Names[160] = "InteractiveCloth";
Names[161] = "ClothRenderer";
Names[162] = "EditorUserSettings";
Names[163] = "SkinnedCloth";
Names[164] = "AudioReverbFilter";
Names[165] = "AudioHighPassFilter";
Names[166] = "AudioChorusFilter";
Names[167] = "AudioReverbZone";
Names[168] = "AudioEchoFilter";
Names[169] = "AudioLowPassFilter";
Names[170] = "AudioDistortionFilter";
Names[171] = "SparseTexture";
Names[180] = "AudioBehaviour";
Names[181] = "AudioFilter";
Names[182] = "WindZone";
Names[183] = "Cloth";
Names[184] = "SubstanceArchive";
Names[185] = "ProceduralMaterial";
Names[186] = "ProceduralTexture";
Names[191] = "OffMeshLink";
Names[192] = "OcclusionArea";
Names[193] = "Tree";
Names[194] = "NavMeshObsolete";
Names[195] = "NavMeshAgent";
Names[196] = "NavMeshSettings";
Names[197] = "LightProbesLegacy";
Names[198] = "ParticleSystem";
Names[199] = "ParticleSystemRenderer";
Names[200] = "ShaderVariantCollection";
Names[205] = "LODGroup";
Names[206] = "BlendTree";
Names[207] = "Motion";
Names[208] = "NavMeshObstacle";
Names[210] = "TerrainInstance";
Names[212] = "SpriteRenderer";
Names[213] = "Sprite";
Names[214] = "CachedSpriteAtlas";
Names[215] = "ReflectionProbe";
Names[216] = "ReflectionProbes";
Names[220] = "LightProbeGroup";
Names[221] = "AnimatorOverrideController";
Names[222] = "CanvasRenderer";
Names[223] = "Canvas";
Names[224] = "RectTransform";
Names[225] = "CanvasGroup";
Names[226] = "BillboardAsset";
Names[227] = "BillboardRenderer";
Names[228] = "SpeedTreeWindAsset";
Names[229] = "AnchoredJoint2D";
Names[230] = "Joint2D";
Names[231] = "SpringJoint2D";
Names[232] = "DistanceJoint2D";
Names[233] = "HingeJoint2D";
Names[234] = "SliderJoint2D";
Names[235] = "WheelJoint2D";
Names[238] = "NavMeshData";
Names[240] = "AudioMixer";
Names[241] = "AudioMixerController";
Names[243] = "AudioMixerGroupController";
Names[244] = "AudioMixerEffectController";
Names[245] = "AudioMixerSnapshotController";
Names[246] = "PhysicsUpdateBehaviour2D";
Names[247] = "ConstantForce2D";
Names[248] = "Effector2D";
Names[249] = "AreaEffector2D";
Names[250] = "PointEffector2D";
Names[251] = "PlatformEffector2D";
Names[252] = "SurfaceEffector2D";
Names[258] = "LightProbes";
Names[271] = "SampleClip";
Names[272] = "AudioMixerSnapshot";
Names[273] = "AudioMixerGroup";
Names[290] = "AssetBundleManifest";
Names[300] = "RuntimeInitializeOnLoadManager";
Names[301] = "CloudWebServicesManager";
Names[310] = "UnityConnectSettings";
Names[1001] = "Prefab";
Names[1002] = "EditorExtensionImpl";
Names[1003] = "AssetImporter";
Names[1004] = "AssetDatabase";
Names[1005] = "Mesh3DSImporter";
Names[1006] = "TextureImporter";
Names[1007] = "ShaderImporter";
Names[1008] = "ComputeShaderImporter";
Names[1011] = "AvatarMask";
Names[1020] = "AudioImporter";
Names[1026] = "HierarchyState";
Names[1027] = "GUIDSerializer";
Names[1028] = "AssetMetaData";
Names[1029] = "DefaultAsset";
Names[1030] = "DefaultImporter";
Names[1031] = "TextScriptImporter";
Names[1032] = "SceneAsset";
Names[1034] = "NativeFormatImporter";
Names[1035] = "MonoImporter";
Names[1037] = "AssetServerCache";
Names[1038] = "LibraryAssetImporter";
Names[1040] = "ModelImporter";
Names[1041] = "FBXImporter";
Names[1042] = "TrueTypeFontImporter";
Names[1044] = "MovieImporter";
Names[1045] = "EditorBuildSettings";
Names[1046] = "DDSImporter";
Names[1048] = "InspectorExpandedState";
Names[1049] = "AnnotationManager";
Names[1050] = "PluginImporter";
Names[1051] = "EditorUserBuildSettings";
Names[1052] = "PVRImporter";
Names[1053] = "ASTCImporter";
Names[1054] = "KTXImporter";
Names[1101] = "AnimatorStateTransition";
Names[1102] = "AnimatorState";
Names[1105] = "HumanTemplate";
Names[1107] = "AnimatorStateMachine";
Names[1108] = "PreviewAssetType";
Names[1109] = "AnimatorTransition";
Names[1110] = "SpeedTreeImporter";
Names[1111] = "AnimatorTransitionBase";
Names[1112] = "SubstanceImporter";
Names[1113] = "LightmapParameters";
Names[1120] = "LightmapSnapshot";
}
{1, "GameObject"},
{2, "Component"},
{3, "LevelGameManager"},
{4, "Transform"},
{5, "TimeManager"},
{6, "GlobalGameManager"},
{8, "Behaviour"},
{9, "GameManager"},
{11, "AudioManager"},
{12, "ParticleAnimator"},
{13, "InputManager"},
{15, "EllipsoidParticleEmitter"},
{17, "Pipeline"},
{18, "EditorExtension"},
{19, "Physics2DSettings"},
{20, "Camera"},
{21, "Material"},
{23, "MeshRenderer"},
{25, "Renderer"},
{26, "ParticleRenderer"},
{27, "Texture"},
{28, "Texture2D"},
{29, "SceneSettings"},
{30, "GraphicsSettings"},
{33, "MeshFilter"},
{41, "OcclusionPortal"},
{43, "Mesh"},
{45, "Skybox"},
{47, "QualitySettings"},
{48, "Shader"},
{49, "TextAsset"},
{50, "Rigidbody2D"},
{51, "Physics2DManager"},
{53, "Collider2D"},
{54, "Rigidbody"},
{55, "PhysicsManager"},
{56, "Collider"},
{57, "Joint"},
{58, "CircleCollider2D"},
{59, "HingeJoint"},
{60, "PolygonCollider2D"},
{61, "BoxCollider2D"},
{62, "PhysicsMaterial2D"},
{64, "MeshCollider"},
{65, "BoxCollider"},
{66, "SpriteCollider2D"},
{68, "EdgeCollider2D"},
{72, "ComputeShader"},
{74, "AnimationClip"},
{75, "ConstantForce"},
{76, "WorldParticleCollider"},
{78, "TagManager"},
{81, "AudioListener"},
{82, "AudioSource"},
{83, "AudioClip"},
{84, "RenderTexture"},
{87, "MeshParticleEmitter"},
{88, "ParticleEmitter"},
{89, "Cubemap"},
{90, "Avatar"},
{91, "AnimatorController"},
{92, "GUILayer"},
{93, "RuntimeAnimatorController"},
{94, "ScriptMapper"},
{95, "Animator"},
{96, "TrailRenderer"},
{98, "DelayedCallManager"},
{102, "TextMesh"},
{104, "RenderSettings"},
{108, "Light"},
{109, "CGProgram"},
{110, "BaseAnimationTrack"},
{111, "Animation"},
{114, "MonoBehaviour"},
{115, "MonoScript"},
{116, "MonoManager"},
{117, "Texture3D"},
{118, "NewAnimationTrack"},
{119, "Projector"},
{120, "LineRenderer"},
{121, "Flare"},
{122, "Halo"},
{123, "LensFlare"},
{124, "FlareLayer"},
{125, "HaloLayer"},
{126, "NavMeshAreas"},
{127, "HaloManager"},
{128, "Font"},
{129, "PlayerSettings"},
{130, "NamedObject"},
{131, "GUITexture"},
{132, "GUIText"},
{133, "GUIElement"},
{134, "PhysicMaterial"},
{135, "SphereCollider"},
{136, "CapsuleCollider"},
{137, "SkinnedMeshRenderer"},
{138, "FixedJoint"},
{140, "RaycastCollider"},
{141, "BuildSettings"},
{142, "AssetBundle"},
{143, "CharacterController"},
{144, "CharacterJoint"},
{145, "SpringJoint"},
{146, "WheelCollider"},
{147, "ResourceManager"},
{148, "NetworkView"},
{149, "NetworkManager"},
{150, "PreloadData"},
{152, "MovieTexture"},
{153, "ConfigurableJoint"},
{154, "TerrainCollider"},
{155, "MasterServerInterface"},
{156, "TerrainData"},
{157, "LightmapSettings"},
{158, "WebCamTexture"},
{159, "EditorSettings"},
{160, "InteractiveCloth"},
{161, "ClothRenderer"},
{162, "EditorUserSettings"},
{163, "SkinnedCloth"},
{164, "AudioReverbFilter"},
{165, "AudioHighPassFilter"},
{166, "AudioChorusFilter"},
{167, "AudioReverbZone"},
{168, "AudioEchoFilter"},
{169, "AudioLowPassFilter"},
{170, "AudioDistortionFilter"},
{171, "SparseTexture"},
{180, "AudioBehaviour"},
{181, "AudioFilter"},
{182, "WindZone"},
{183, "Cloth"},
{184, "SubstanceArchive"},
{185, "ProceduralMaterial"},
{186, "ProceduralTexture"},
{191, "OffMeshLink"},
{192, "OcclusionArea"},
{193, "Tree"},
{194, "NavMeshObsolete"},
{195, "NavMeshAgent"},
{196, "NavMeshSettings"},
{197, "LightProbesLegacy"},
{198, "ParticleSystem"},
{199, "ParticleSystemRenderer"},
{200, "ShaderVariantCollection"},
{205, "LODGroup"},
{206, "BlendTree"},
{207, "Motion"},
{208, "NavMeshObstacle"},
{210, "TerrainInstance"},
{212, "SpriteRenderer"},
{213, "Sprite"},
{214, "CachedSpriteAtlas"},
{215, "ReflectionProbe"},
{216, "ReflectionProbes"},
{220, "LightProbeGroup"},
{221, "AnimatorOverrideController"},
{222, "CanvasRenderer"},
{223, "Canvas"},
{224, "RectTransform"},
{225, "CanvasGroup"},
{226, "BillboardAsset"},
{227, "BillboardRenderer"},
{228, "SpeedTreeWindAsset"},
{229, "AnchoredJoint2D"},
{230, "Joint2D"},
{231, "SpringJoint2D"},
{232, "DistanceJoint2D"},
{233, "HingeJoint2D"},
{234, "SliderJoint2D"},
{235, "WheelJoint2D"},
{238, "NavMeshData"},
{240, "AudioMixer"},
{241, "AudioMixerController"},
{243, "AudioMixerGroupController"},
{244, "AudioMixerEffectController"},
{245, "AudioMixerSnapshotController"},
{246, "PhysicsUpdateBehaviour2D"},
{247, "ConstantForce2D"},
{248, "Effector2D"},
{249, "AreaEffector2D"},
{250, "PointEffector2D"},
{251, "PlatformEffector2D"},
{252, "SurfaceEffector2D"},
{258, "LightProbes"},
{271, "SampleClip"},
{272, "AudioMixerSnapshot"},
{273, "AudioMixerGroup"},
{290, "AssetBundleManifest"},
{300, "RuntimeInitializeOnLoadManager"},
{301, "CloudWebServicesManager"},
{310, "UnityConnectSettings"},
{1001, "Prefab"},
{1002, "EditorExtensionImpl"},
{1003, "AssetImporter"},
{1004, "AssetDatabase"},
{1005, "Mesh3DSImporter"},
{1006, "TextureImporter"},
{1007, "ShaderImporter"},
{1008, "ComputeShaderImporter"},
{1011, "AvatarMask"},
{1020, "AudioImporter"},
{1026, "HierarchyState"},
{1027, "GUIDSerializer"},
{1028, "AssetMetaData"},
{1029, "DefaultAsset"},
{1030, "DefaultImporter"},
{1031, "TextScriptImporter"},
{1032, "SceneAsset"},
{1034, "NativeFormatImporter"},
{1035, "MonoImporter"},
{1037, "AssetServerCache"},
{1038, "LibraryAssetImporter"},
{1040, "ModelImporter"},
{1041, "FBXImporter"},
{1042, "TrueTypeFontImporter"},
{1044, "MovieImporter"},
{1045, "EditorBuildSettings"},
{1046, "DDSImporter"},
{1048, "InspectorExpandedState"},
{1049, "AnnotationManager"},
{1050, "PluginImporter"},
{1051, "EditorUserBuildSettings"},
{1052, "PVRImporter"},
{1053, "ASTCImporter"},
{1054, "KTXImporter"},
{1101, "AnimatorStateTransition"},
{1102, "AnimatorState"},
{1105, "HumanTemplate"},
{1107, "AnimatorStateMachine"},
{1108, "PreviewAssetType"},
{1109, "AnimatorTransition"},
{1110, "SpeedTreeImporter"},
{1111, "AnimatorTransitionBase"},
{1112, "SubstanceImporter"},
{1113, "LightmapParameters"},
{1120, "LightmapSnapshot"},
};
}
}

View File

@ -154,8 +154,8 @@ namespace Unity_Studio
{
//make use of the bundle file version
assetsFile.m_Version = b_File.versionEngine;
assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(new[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
assetsFile.buildType = b_File.versionEngine.Split(new[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(AssetsFile.strverSplit, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
assetsFile.buildType = b_File.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
}
if (validAssetsFile)
{