mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
483 lines
18 KiB
C#
483 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace Unity_Studio
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{
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public class AssetsFile
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{
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public EndianStream a_Stream;
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public string filePath;
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public string fileName;
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public int fileGen;
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public string m_Version = "2.5.0f5";
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public int[] version = new int[4] { 0, 0, 0, 0 };
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public string[] buildType;
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public int platform = 100663296;
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public string platformStr = "";
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//public EndianType endianType = EndianType.BigEndian;
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//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
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public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
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public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
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public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
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public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
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public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
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public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
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private bool baseDefinitions;
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private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
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public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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public static string[] strverSplit = {
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".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
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"u", "v", "w", "x", "y", "z", "\n"
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};
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#region cmmon string
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private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
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{
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{0, "AABB"},
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{5, "AnimationClip"},
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{19, "AnimationCurve"},
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{34, "AnimationState"},
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{49, "Array"},
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{55, "Base"},
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{60, "BitField"},
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{69, "bitset"},
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{76, "bool"},
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{81, "char"},
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{86, "ColorRGBA"},
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{96, "Component"},
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{106, "data"},
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{111, "deque"},
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{117, "double"},
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{124, "dynamic_array"},
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{138, "FastPropertyName"},
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{155, "first"},
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{161, "float"},
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{167, "Font"},
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{172, "GameObject"},
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{183, "Generic Mono"},
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{196, "GradientNEW"},
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{208, "GUID"},
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{213, "GUIStyle"},
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{222, "int"},
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{226, "list"},
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{231, "long long"},
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{241, "map"},
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{245, "Matrix4x4f"},
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{256, "MdFour"},
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{263, "MonoBehaviour"},
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{277, "MonoScript"},
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{288, "m_ByteSize"},
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{299, "m_Curve"},
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{307, "m_EditorClassIdentifier"},
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{331, "m_EditorHideFlags"},
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{349, "m_Enabled"},
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{359, "m_ExtensionPtr"},
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{374, "m_GameObject"},
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{387, "m_Index"},
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{395, "m_IsArray"},
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{405, "m_IsStatic"},
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{416, "m_MetaFlag"},
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{427, "m_Name"},
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{434, "m_ObjectHideFlags"},
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{452, "m_PrefabInternal"},
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{469, "m_PrefabParentObject"},
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{490, "m_Script"},
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{499, "m_StaticEditorFlags"},
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{519, "m_Type"},
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{526, "m_Version"},
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{536, "Object"},
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{543, "pair"},
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{548, "PPtr<Component>"},
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{564, "PPtr<GameObject>"},
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{581, "PPtr<Material>"},
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{596, "PPtr<MonoBehaviour>"},
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{616, "PPtr<MonoScript>"},
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{633, "PPtr<Object>"},
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{646, "PPtr<Prefab>"},
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{659, "PPtr<Sprite>"},
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{672, "PPtr<TextAsset>"},
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{688, "PPtr<Texture>"},
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{702, "PPtr<Texture2D>"},
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{718, "PPtr<Transform>"},
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{734, "Prefab"},
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{741, "Quaternionf"},
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{753, "Rectf"},
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{759, "RectInt"},
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{767, "RectOffset"},
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{778, "second"},
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{785, "set"},
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{789, "short"},
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{795, "size"},
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{800, "SInt16"},
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{807, "SInt32"},
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{814, "SInt64"},
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{821, "SInt8"},
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{827, "staticvector"},
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{840, "string"},
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{847, "TextAsset"},
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{857, "TextMesh"},
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{866, "Texture"},
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{874, "Texture2D"},
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{884, "Transform"},
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{894, "TypelessData"},
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{907, "UInt16"},
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{914, "UInt32"},
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{921, "UInt64"},
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{928, "UInt8"},
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{934, "unsigned int"},
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{947, "unsigned long long"},
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{966, "unsigned short"},
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{981, "vector"},
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{988, "Vector2f"},
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{997, "Vector3f"},
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{1006, "Vector4f"},
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{1015, "m_ScriptingClassIdentifier"},
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{1042, "Gradient"},
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};
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#endregion
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public class UnityShared
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{
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public int Index = -1; //actual index in main list
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public string aName = "";
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public string fileName = "";
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}
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public AssetsFile(string fullName, EndianStream fileStream)
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{
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//if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
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//else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
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a_Stream = fileStream;
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filePath = fullName;
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fileName = Path.GetFileName(fullName);
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int tableSize = a_Stream.ReadInt32();
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int dataEnd = a_Stream.ReadInt32();
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fileGen = a_Stream.ReadInt32();
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uint dataOffset = a_Stream.ReadUInt32();
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sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
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switch (fileGen)
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{
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case 6://2.5.0 - 2.6.1
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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break;
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}
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case 7://3.0.0 beta
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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m_Version = a_Stream.ReadStringToNull();
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break;
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}
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case 8://3.0.0 - 3.4.2
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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break;
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}
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case 9://3.5.0 - 4.6.x
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{
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a_Stream.Position += 4;//azero
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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break;
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}
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case 14://5.0.0 beta and final
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case 15://5.0.1 - 5.4
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case 16://??.. no sure
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case 17://5.5.0 and up
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{
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a_Stream.Position += 4;//azero
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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baseDefinitions = a_Stream.ReadBoolean();
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break;
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}
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default:
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{
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//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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}
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if (platform > 255 || platform < 0)
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{
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byte[] b32 = BitConverter.GetBytes(platform);
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Array.Reverse(b32);
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platform = BitConverter.ToInt32(b32, 0);
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//endianType = EndianType.LittleEndian;
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a_Stream.endian = EndianType.LittleEndian;
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}
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switch (platform)
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{
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case -2: platformStr = "Unity Package"; break;
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case 4: platformStr = "OSX"; break;
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case 5: platformStr = "PC"; break;
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case 6: platformStr = "Web"; break;
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case 7: platformStr = "Web streamed"; break;
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case 9: platformStr = "iOS"; break;
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case 10: platformStr = "PS3"; break;
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case 11: platformStr = "Xbox 360"; break;
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case 13: platformStr = "Android"; break;
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case 16: platformStr = "Google NaCl"; break;
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case 21: platformStr = "WP8"; break;
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case 25: platformStr = "Linux"; break;
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default: platformStr = "Unknown Platform"; break;
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}
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int baseCount = a_Stream.ReadInt32();
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for (int i = 0; i < baseCount; i++)
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{
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if (fileGen < 14)
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{
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int classID = a_Stream.ReadInt32();
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string baseType = a_Stream.ReadStringToNull();
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string baseName = a_Stream.ReadStringToNull();
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a_Stream.Position += 20;
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int memberCount = a_Stream.ReadInt32();
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var cb = new List<ClassMember>();
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for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }
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var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
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aClass.SubItems.Add(classID.ToString());
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ClassStructures.Add(classID, aClass);
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}
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else { readBase5(); }
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}
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if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero
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int assetCount = a_Stream.ReadInt32();
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#region asset preload table
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string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
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for (int i = 0; i < assetCount; i++)
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{
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//each table entry is aligned individually, not the whole table
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if (fileGen >= 14) { a_Stream.AlignStream(4); }
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AssetPreloadData asset = new AssetPreloadData();
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if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
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else { asset.m_PathID = a_Stream.ReadInt64(); }
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asset.Offset = a_Stream.ReadUInt32();
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asset.Offset += dataOffset;
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asset.Size = a_Stream.ReadInt32();
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if (fileGen > 15)
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{
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int index = a_Stream.ReadInt32();
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asset.Type1 = classIDs[index][0];
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asset.Type2 = (ushort)classIDs[index][1];
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}
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else
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{
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asset.Type1 = a_Stream.ReadInt32();
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asset.Type2 = a_Stream.ReadUInt16();
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a_Stream.Position += 2;
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}
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if (fileGen == 15)
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{
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byte unknownByte = a_Stream.ReadByte();
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//this is a single byte, not an int32
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//the next entry is aligned after this
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//but not the last!
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if (unknownByte != 0)
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{
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//bool investigate = true;
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}
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}
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string typeString;
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if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
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{
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asset.TypeString = typeString;
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}
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else
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{
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asset.TypeString = "Unknown Type " + asset.Type2;
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}
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asset.uniqueID = i.ToString(assetIDfmt);
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asset.sourceFile = this;
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preloadTable.Add(asset.m_PathID, asset);
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#region read BuildSettings to get version for unity 2.x files
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if (asset.Type2 == 141 && fileGen == 6)
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{
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long nextAsset = a_Stream.Position;
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BuildSettings BSettings = new BuildSettings(asset);
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m_Version = BSettings.m_Version;
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a_Stream.Position = nextAsset;
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}
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#endregion
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}
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#endregion
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buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries);
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version = Array.ConvertAll(strver, int.Parse);
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if (fileGen >= 14)
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{
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//this looks like a list of assets that need to be preloaded in memory before anytihng else
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int someCount = a_Stream.ReadInt32();
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for (int i = 0; i < someCount; i++)
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{
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int num1 = a_Stream.ReadInt32();
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a_Stream.AlignStream(4);
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long m_PathID = a_Stream.ReadInt64();
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}
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}
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int sharedFileCount = a_Stream.ReadInt32();
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for (int i = 0; i < sharedFileCount; i++)
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{
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UnityShared shared = new UnityShared();
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shared.aName = a_Stream.ReadStringToNull();
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a_Stream.Position += 20;
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string sharedFileName = a_Stream.ReadStringToNull(); //relative path
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shared.fileName = sharedFileName.Replace("/", "\\");
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sharedAssetsList.Add(shared);
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}
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}
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private void readBase(List<ClassMember> cb, int level)
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{
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string varType = a_Stream.ReadStringToNull();
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string varName = a_Stream.ReadStringToNull();
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//a_Stream.Position += 20;
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int size = a_Stream.ReadInt32();
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int index = a_Stream.ReadInt32();
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int isArray = a_Stream.ReadInt32();
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int num0 = a_Stream.ReadInt32();
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int num1 = a_Stream.ReadInt16();
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int num2 = a_Stream.ReadInt16();
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int childrenCount = a_Stream.ReadInt32();
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//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
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cb.Add(new ClassMember()
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{
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Level = level - 1,
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Type = varType,
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Name = varName,
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Size = size
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});
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for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
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}
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private void readBase5()
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{
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int classID = a_Stream.ReadInt32();
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if (fileGen > 15)//5.5.0 and up
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{
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a_Stream.ReadByte();
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int type1;
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if ((type1 = a_Stream.ReadInt16()) >= 0)
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{
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type1 = -1 - type1;
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}
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else
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{
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type1 = classID;
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}
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classIDs.Add(new[] { type1, classID });
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classID = type1;
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/*TODO 替换?
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if(classID == 114)
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{
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a_Stream.Position += 16;
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}*/
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var temp = a_Stream.ReadInt32();
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if (temp == 0)
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{
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a_Stream.Position += 16;
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}
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a_Stream.Position -= 4;
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if (type1 < 0)
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{
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a_Stream.Position += 16;
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}
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}
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else if (classID < 0)
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{
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a_Stream.Position += 16;
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}
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a_Stream.Position += 16;
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if (baseDefinitions)
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{
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int varCount = a_Stream.ReadInt32();
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int stringSize = a_Stream.ReadInt32();
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a_Stream.Position += varCount * 24;
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string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize));
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string className = "";
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var classVar = new List<ClassMember>();
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//build Class Structures
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a_Stream.Position -= varCount * 24 + stringSize;
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for (int i = 0; i < varCount; i++)
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{
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ushort num0 = a_Stream.ReadUInt16();
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byte level = a_Stream.ReadByte();
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bool isArray = a_Stream.ReadBoolean();
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ushort varTypeIndex = a_Stream.ReadUInt16();
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ushort test = a_Stream.ReadUInt16();
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string varTypeStr;
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if (test == 0) //varType is an offset in the string block
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{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
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else //varType is an index in an internal strig array
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{ varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
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ushort varNameIndex = a_Stream.ReadUInt16();
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test = a_Stream.ReadUInt16();
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string varNameStr;
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if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
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else { varNameStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
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int size = a_Stream.ReadInt32();
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int index = a_Stream.ReadInt32();
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int num1 = a_Stream.ReadInt32();
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if (index == 0) { className = varTypeStr + " " + varNameStr; }
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else
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{
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classVar.Add(new ClassMember()
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{
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Level = level - 1,
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Type = varTypeStr,
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Name = varNameStr,
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Size = size
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});
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}
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//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
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//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
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}
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a_Stream.Position += stringSize;
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var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar };
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aClass.SubItems.Add(classID.ToString());
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ClassStructures.Add(classID, aClass);
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}
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}
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}
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}
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