mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
281 lines
9.4 KiB
C#
281 lines
9.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
|
|
namespace Unity_Studio
|
|
{
|
|
public class ClassStruct : ListViewItem
|
|
{
|
|
public int ID;
|
|
public List<ClassMember> members;
|
|
|
|
public string membersstr
|
|
{
|
|
get
|
|
{
|
|
var sb = new StringBuilder();
|
|
foreach (var i in members)
|
|
{
|
|
sb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', i.Level)), i.Type, i.Name, i.Size);
|
|
}
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class ClassMember
|
|
{
|
|
public int Level;
|
|
public string Type;
|
|
public string Name;
|
|
public int Size;
|
|
}
|
|
|
|
public static class ClassIDReference
|
|
{
|
|
public static Dictionary<int, string> Names = new Dictionary<int, string>()
|
|
{
|
|
{1, "GameObject"},
|
|
{2, "Component"},
|
|
{3, "LevelGameManager"},
|
|
{4, "Transform"},
|
|
{5, "TimeManager"},
|
|
{6, "GlobalGameManager"},
|
|
{8, "Behaviour"},
|
|
{9, "GameManager"},
|
|
{11, "AudioManager"},
|
|
{12, "ParticleAnimator"},
|
|
{13, "InputManager"},
|
|
{15, "EllipsoidParticleEmitter"},
|
|
{17, "Pipeline"},
|
|
{18, "EditorExtension"},
|
|
{19, "Physics2DSettings"},
|
|
{20, "Camera"},
|
|
{21, "Material"},
|
|
{23, "MeshRenderer"},
|
|
{25, "Renderer"},
|
|
{26, "ParticleRenderer"},
|
|
{27, "Texture"},
|
|
{28, "Texture2D"},
|
|
{29, "SceneSettings"},
|
|
{30, "GraphicsSettings"},
|
|
{33, "MeshFilter"},
|
|
{41, "OcclusionPortal"},
|
|
{43, "Mesh"},
|
|
{45, "Skybox"},
|
|
{47, "QualitySettings"},
|
|
{48, "Shader"},
|
|
{49, "TextAsset"},
|
|
{50, "Rigidbody2D"},
|
|
{51, "Physics2DManager"},
|
|
{53, "Collider2D"},
|
|
{54, "Rigidbody"},
|
|
{55, "PhysicsManager"},
|
|
{56, "Collider"},
|
|
{57, "Joint"},
|
|
{58, "CircleCollider2D"},
|
|
{59, "HingeJoint"},
|
|
{60, "PolygonCollider2D"},
|
|
{61, "BoxCollider2D"},
|
|
{62, "PhysicsMaterial2D"},
|
|
{64, "MeshCollider"},
|
|
{65, "BoxCollider"},
|
|
{66, "SpriteCollider2D"},
|
|
{68, "EdgeCollider2D"},
|
|
{72, "ComputeShader"},
|
|
{74, "AnimationClip"},
|
|
{75, "ConstantForce"},
|
|
{76, "WorldParticleCollider"},
|
|
{78, "TagManager"},
|
|
{81, "AudioListener"},
|
|
{82, "AudioSource"},
|
|
{83, "AudioClip"},
|
|
{84, "RenderTexture"},
|
|
{87, "MeshParticleEmitter"},
|
|
{88, "ParticleEmitter"},
|
|
{89, "Cubemap"},
|
|
{90, "Avatar"},
|
|
{91, "AnimatorController"},
|
|
{92, "GUILayer"},
|
|
{93, "RuntimeAnimatorController"},
|
|
{94, "ScriptMapper"},
|
|
{95, "Animator"},
|
|
{96, "TrailRenderer"},
|
|
{98, "DelayedCallManager"},
|
|
{102, "TextMesh"},
|
|
{104, "RenderSettings"},
|
|
{108, "Light"},
|
|
{109, "CGProgram"},
|
|
{110, "BaseAnimationTrack"},
|
|
{111, "Animation"},
|
|
{114, "MonoBehaviour"},
|
|
{115, "MonoScript"},
|
|
{116, "MonoManager"},
|
|
{117, "Texture3D"},
|
|
{118, "NewAnimationTrack"},
|
|
{119, "Projector"},
|
|
{120, "LineRenderer"},
|
|
{121, "Flare"},
|
|
{122, "Halo"},
|
|
{123, "LensFlare"},
|
|
{124, "FlareLayer"},
|
|
{125, "HaloLayer"},
|
|
{126, "NavMeshAreas"},
|
|
{127, "HaloManager"},
|
|
{128, "Font"},
|
|
{129, "PlayerSettings"},
|
|
{130, "NamedObject"},
|
|
{131, "GUITexture"},
|
|
{132, "GUIText"},
|
|
{133, "GUIElement"},
|
|
{134, "PhysicMaterial"},
|
|
{135, "SphereCollider"},
|
|
{136, "CapsuleCollider"},
|
|
{137, "SkinnedMeshRenderer"},
|
|
{138, "FixedJoint"},
|
|
{140, "RaycastCollider"},
|
|
{141, "BuildSettings"},
|
|
{142, "AssetBundle"},
|
|
{143, "CharacterController"},
|
|
{144, "CharacterJoint"},
|
|
{145, "SpringJoint"},
|
|
{146, "WheelCollider"},
|
|
{147, "ResourceManager"},
|
|
{148, "NetworkView"},
|
|
{149, "NetworkManager"},
|
|
{150, "PreloadData"},
|
|
{152, "MovieTexture"},
|
|
{153, "ConfigurableJoint"},
|
|
{154, "TerrainCollider"},
|
|
{155, "MasterServerInterface"},
|
|
{156, "TerrainData"},
|
|
{157, "LightmapSettings"},
|
|
{158, "WebCamTexture"},
|
|
{159, "EditorSettings"},
|
|
{160, "InteractiveCloth"},
|
|
{161, "ClothRenderer"},
|
|
{162, "EditorUserSettings"},
|
|
{163, "SkinnedCloth"},
|
|
{164, "AudioReverbFilter"},
|
|
{165, "AudioHighPassFilter"},
|
|
{166, "AudioChorusFilter"},
|
|
{167, "AudioReverbZone"},
|
|
{168, "AudioEchoFilter"},
|
|
{169, "AudioLowPassFilter"},
|
|
{170, "AudioDistortionFilter"},
|
|
{171, "SparseTexture"},
|
|
{180, "AudioBehaviour"},
|
|
{181, "AudioFilter"},
|
|
{182, "WindZone"},
|
|
{183, "Cloth"},
|
|
{184, "SubstanceArchive"},
|
|
{185, "ProceduralMaterial"},
|
|
{186, "ProceduralTexture"},
|
|
{191, "OffMeshLink"},
|
|
{192, "OcclusionArea"},
|
|
{193, "Tree"},
|
|
{194, "NavMeshObsolete"},
|
|
{195, "NavMeshAgent"},
|
|
{196, "NavMeshSettings"},
|
|
{197, "LightProbesLegacy"},
|
|
{198, "ParticleSystem"},
|
|
{199, "ParticleSystemRenderer"},
|
|
{200, "ShaderVariantCollection"},
|
|
{205, "LODGroup"},
|
|
{206, "BlendTree"},
|
|
{207, "Motion"},
|
|
{208, "NavMeshObstacle"},
|
|
{210, "TerrainInstance"},
|
|
{212, "SpriteRenderer"},
|
|
{213, "Sprite"},
|
|
{214, "CachedSpriteAtlas"},
|
|
{215, "ReflectionProbe"},
|
|
{216, "ReflectionProbes"},
|
|
{220, "LightProbeGroup"},
|
|
{221, "AnimatorOverrideController"},
|
|
{222, "CanvasRenderer"},
|
|
{223, "Canvas"},
|
|
{224, "RectTransform"},
|
|
{225, "CanvasGroup"},
|
|
{226, "BillboardAsset"},
|
|
{227, "BillboardRenderer"},
|
|
{228, "SpeedTreeWindAsset"},
|
|
{229, "AnchoredJoint2D"},
|
|
{230, "Joint2D"},
|
|
{231, "SpringJoint2D"},
|
|
{232, "DistanceJoint2D"},
|
|
{233, "HingeJoint2D"},
|
|
{234, "SliderJoint2D"},
|
|
{235, "WheelJoint2D"},
|
|
{238, "NavMeshData"},
|
|
{240, "AudioMixer"},
|
|
{241, "AudioMixerController"},
|
|
{243, "AudioMixerGroupController"},
|
|
{244, "AudioMixerEffectController"},
|
|
{245, "AudioMixerSnapshotController"},
|
|
{246, "PhysicsUpdateBehaviour2D"},
|
|
{247, "ConstantForce2D"},
|
|
{248, "Effector2D"},
|
|
{249, "AreaEffector2D"},
|
|
{250, "PointEffector2D"},
|
|
{251, "PlatformEffector2D"},
|
|
{252, "SurfaceEffector2D"},
|
|
{258, "LightProbes"},
|
|
{271, "SampleClip"},
|
|
{272, "AudioMixerSnapshot"},
|
|
{273, "AudioMixerGroup"},
|
|
{290, "AssetBundleManifest"},
|
|
{300, "RuntimeInitializeOnLoadManager"},
|
|
{301, "CloudWebServicesManager"},
|
|
{310, "UnityConnectSettings"},
|
|
{1001, "Prefab"},
|
|
{1002, "EditorExtensionImpl"},
|
|
{1003, "AssetImporter"},
|
|
{1004, "AssetDatabase"},
|
|
{1005, "Mesh3DSImporter"},
|
|
{1006, "TextureImporter"},
|
|
{1007, "ShaderImporter"},
|
|
{1008, "ComputeShaderImporter"},
|
|
{1011, "AvatarMask"},
|
|
{1020, "AudioImporter"},
|
|
{1026, "HierarchyState"},
|
|
{1027, "GUIDSerializer"},
|
|
{1028, "AssetMetaData"},
|
|
{1029, "DefaultAsset"},
|
|
{1030, "DefaultImporter"},
|
|
{1031, "TextScriptImporter"},
|
|
{1032, "SceneAsset"},
|
|
{1034, "NativeFormatImporter"},
|
|
{1035, "MonoImporter"},
|
|
{1037, "AssetServerCache"},
|
|
{1038, "LibraryAssetImporter"},
|
|
{1040, "ModelImporter"},
|
|
{1041, "FBXImporter"},
|
|
{1042, "TrueTypeFontImporter"},
|
|
{1044, "MovieImporter"},
|
|
{1045, "EditorBuildSettings"},
|
|
{1046, "DDSImporter"},
|
|
{1048, "InspectorExpandedState"},
|
|
{1049, "AnnotationManager"},
|
|
{1050, "PluginImporter"},
|
|
{1051, "EditorUserBuildSettings"},
|
|
{1052, "PVRImporter"},
|
|
{1053, "ASTCImporter"},
|
|
{1054, "KTXImporter"},
|
|
{1101, "AnimatorStateTransition"},
|
|
{1102, "AnimatorState"},
|
|
{1105, "HumanTemplate"},
|
|
{1107, "AnimatorStateMachine"},
|
|
{1108, "PreviewAssetType"},
|
|
{1109, "AnimatorTransition"},
|
|
{1110, "SpeedTreeImporter"},
|
|
{1111, "AnimatorTransitionBase"},
|
|
{1112, "SubstanceImporter"},
|
|
{1113, "LightmapParameters"},
|
|
{1120, "LightmapSnapshot"},
|
|
};
|
|
}
|
|
}
|