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1.2 KiB
1.2 KiB
YACReader Flow RHI Shaders
This directory contains the GLSL 4.50 shaders for the QRhiWidget-based flow implementation.
Files
flow.vert- Vertex shader (GLSL 450)flow.frag- Fragment shader (GLSL 450)flow.vert.qsb- Compiled vertex shader (multi-platform)flow.frag.qsb- Compiled fragment shader (multi-platform)compile_shaders.bat- Windows compilation scriptcompile_shaders.sh- Unix/macOS compilation scriptshaders.qrc- Qt resource file
Compiling Shaders
The shaders must be compiled to .qsb format using Qt's qsb tool before building YACReader.
Prerequisites
Ensure qsb is in your PATH. It's typically located in:
- Windows:
C:\Qt\6.x.x\msvc2019_64\bin\qsb.exe - macOS:
/opt/Qt/6.x.x/macos/bin/qsb - Linux:
/opt/Qt/6.x.x/gcc_64/bin/qsb
Compilation
Windows:
cd common/rhi/shaders
compile_shaders.bat
Unix/macOS:
cd common/rhi/shaders
chmod +x compile_shaders.sh
./compile_shaders.sh
The compiled .qsb files contain shader variants for:
- OpenGL ES 2.0, 3.0
- OpenGL 2.1, 3.0+
- HLSL (Direct3D 11/12)
- Metal Shading Language (macOS/iOS)
Note
The .qsb files are included in the repository for convenience. Recompile only if you modify the shader source.