Files
yacreader/common/rhi/shaders/README.md

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YACReader Flow RHI Shaders

This directory contains the GLSL 4.50 shaders for the QRhiWidget-based flow implementation.

Files

  • flow.vert - Vertex shader (GLSL 450)
  • flow.frag - Fragment shader (GLSL 450)
  • flow.vert.qsb - Compiled vertex shader (multi-platform)
  • flow.frag.qsb - Compiled fragment shader (multi-platform)
  • compile_shaders.bat - Windows compilation script
  • compile_shaders.sh - Unix/macOS compilation script
  • shaders.qrc - Qt resource file

Compiling Shaders

The shaders must be compiled to .qsb format using Qt's qsb tool before building YACReader.

Prerequisites

Ensure qsb is in your PATH. It's typically located in:

  • Windows: C:\Qt\6.x.x\msvc2019_64\bin\qsb.exe
  • macOS: /opt/Qt/6.x.x/macos/bin/qsb
  • Linux: /opt/Qt/6.x.x/gcc_64/bin/qsb

Compilation

Windows:

cd common/rhi/shaders
compile_shaders.bat

Unix/macOS:

cd common/rhi/shaders
chmod +x compile_shaders.sh
./compile_shaders.sh

The compiled .qsb files contain shader variants for:

  • OpenGL ES 2.0, 3.0
  • OpenGL 2.1, 3.0+
  • HLSL (Direct3D 11/12)
  • Metal Shading Language (macOS/iOS)

Note

The .qsb files are included in the repository for convenience. Recompile only if you modify the shader source.