fix ambigous 'else' in Render::load

This commit is contained in:
François Gannaz 2019-04-01 09:25:12 +02:00
parent 560bcf7f32
commit 9dbfabc05f

View File

@ -734,20 +734,26 @@ void Render::load(const QString & path, const ComicDB & comicDB)
for(int i = 0; i < filters.count(); i++)
{
if(typeid(*filters[i]) == typeid(BrightnessFilter))
{
if(comicDB.info.brightness == -1)
filters[i]->setLevel(0);
else
filters[i]->setLevel(comicDB.info.brightness);
}
if(typeid(*filters[i]) == typeid(ContrastFilter))
{
if(comicDB.info.contrast == -1)
filters[i]->setLevel(100);
else
filters[i]->setLevel(comicDB.info.contrast);
}
if(typeid(*filters[i]) == typeid(GammaFilter))
{
if(comicDB.info.gamma == -1)
filters[i]->setLevel(100);
else
filters[i]->setLevel(comicDB.info.gamma);
}
}
createComic(path);
if (comic!=0)