fixed crash in YACReader's go to flow when trying to load read status textures

This commit is contained in:
Luis Ángel San Martín 2015-01-24 11:40:20 +01:00
parent d7a99ec639
commit 92b58f70b6

View File

@ -297,13 +297,13 @@ void YACReaderFlowGL::initializeGL()
defaultTexture = new QOpenGLTexture(QImage(":/images/defaultCover.png"));
defaultTexture->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,QOpenGLTexture::LinearMipMapLinear);
#ifdef YACREADER_LIBRARY
markTexture = new QOpenGLTexture(QImage(":/images/readRibbon.png"));
markTexture->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,QOpenGLTexture::LinearMipMapLinear);
readingTexture = new QOpenGLTexture(QImage(":/images/readingRibbon.png"));
readingTexture->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,QOpenGLTexture::LinearMipMapLinear);
#endif
if(lazyPopulateObjects!=-1)
populate(lazyPopulateObjects);