Migrate the build system to cmake

This commit is contained in:
Luis Ángel San Martín Rodríguez
2026-02-25 09:19:39 +01:00
parent 5f8951ac09
commit 865020fe11
63 changed files with 1859 additions and 2060 deletions

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# YACReader Flow RHI Shaders
This directory contains the GLSL 4.50 shaders for the QRhiWidget-based flow implementation.
## Files
- `flow.vert` - Vertex shader (GLSL 450)
- `flow.frag` - Fragment shader (GLSL 450)
- `flow.vert.qsb` - Compiled vertex shader (multi-platform)
- `flow.frag.qsb` - Compiled fragment shader (multi-platform)
- `compile_shaders.bat` - Windows compilation script
- `compile_shaders.sh` - Unix/macOS compilation script
- `shaders.qrc` - Qt resource file
## Compiling Shaders
The shaders must be compiled to `.qsb` format using Qt's `qsb` tool before building YACReader.
### Prerequisites
Ensure `qsb` is in your PATH. It's typically located in:
- Windows: `C:\Qt\6.x.x\msvc2019_64\bin\qsb.exe`
- macOS: `/opt/Qt/6.x.x/macos/bin/qsb`
- Linux: `/opt/Qt/6.x.x/gcc_64/bin/qsb`
### Compilation
**Windows:**
```cmd
cd common/rhi/shaders
compile_shaders.bat
```
**Unix/macOS:**
```bash
cd common/rhi/shaders
chmod +x compile_shaders.sh
./compile_shaders.sh
```
The compiled `.qsb` files contain shader variants for:
- OpenGL ES 2.0, 3.0
- OpenGL 2.1, 3.0+
- HLSL (Direct3D 11/12)
- Metal Shading Language (macOS/iOS)
## Note
The `.qsb` files are included in the repository for convenience. Recompile only if you modify the shader source.

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@echo off
REM Compile shaders to .qsb format for Qt RHI
REM Requires qsb tool from Qt installation
echo Compiling flow vertex shader...
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -o flow.vert.qsb flow.vert
if %ERRORLEVEL% NEQ 0 (
echo Error compiling vertex shader
exit /b 1
)
echo Compiling flow fragment shader...
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -o flow.frag.qsb flow.frag
if %ERRORLEVEL% NEQ 0 (
echo Error compiling fragment shader
exit /b 1
)
echo Shader compilation complete!

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#!/bin/bash
# Compile shaders to .qsb format for Qt RHI
# Requires qsb tool from Qt installation
echo "Compiling flow vertex shader..."
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -o flow.vert.qsb flow.vert
if [ $? -ne 0 ]; then
echo "Error compiling vertex shader"
exit 1
fi
echo "Compiling flow fragment shader..."
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -o flow.frag.qsb flow.frag
if [ $? -ne 0 ]; then
echo "Error compiling fragment shader"
exit 1
fi
echo "Shader compilation complete!"

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<RCC>
<qresource prefix="/shaders">
<file>flow.vert.qsb</file>
<file>flow.frag.qsb</file>
</qresource>
</RCC>