mirror of
https://github.com/YACReader/yacreader
synced 2025-05-28 03:10:27 -04:00
Merge pull request #53 from selmf/light_gl_flow_refactoring
Light gl flow refactoring
This commit is contained in:
commit
7b712e144a
@ -3,8 +3,8 @@
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YACReader and YACReaderLibrary are build using qmake. To build and install the
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program, run:
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> qmake-qt5 CONFIG+=[Options]
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> make
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> qmake-qt5 CONFIG+=[Options]
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> make
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> make install
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from the source dir. For separate builds of YACReader or YACReaderLibrary,
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@ -28,7 +28,6 @@ folder. To build it, enter the folder and run the commands described above.
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- network
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- A pdf rendering backend (optional, see below)
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- qrencode (optional)
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- glu
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- (lib)unarr (see below)
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Not all dependencies are needed at build time. For example the qml components in
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@ -81,7 +80,7 @@ can be used to install to a different location, which is usefull for packaging.
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Default values:
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>PREFIX=/usr
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>PREFIX=/usr
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>INSTALL_ROOT=""
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On embedded devices that don't support desktop OpenGL, it is recommended to use
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@ -53,13 +53,13 @@ INCLUDEPATH += ../common \
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win32 {
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CONFIG(force_angle) {
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message("using ANGLE")
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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#linking extra libs are necesary for a successful compilation, a better approach should be
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#to remove any OpenGL (desktop) dependencies
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#the OpenGL stuff should be migrated to OpenGL ES
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DEFINES += FORCE_ANGLE
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} else {
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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}
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QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
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@ -67,10 +67,6 @@ win32 {
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CONFIG -= embed_manifest_exe
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}
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unix:!macx:!CONFIG(no_opengl) {
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LIBS += -lGLU
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}
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macx {
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QT += macextras gui-private
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CONFIG += objective_c
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@ -30,13 +30,13 @@ INCLUDEPATH += ../common/gl
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win32 {
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CONFIG(force_angle) {
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message("using ANGLE")
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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# linking extra libs are necesary for a successful compilation, a better approach should be
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# to remove any OpenGL (desktop) dependencies
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# the OpenGL stuff should be migrated to OpenGL ES
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DEFINES += FORCE_ANGLE
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} else {
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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}
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QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
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@ -62,10 +62,6 @@ CONFIG(force_angle) {
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}
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}
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unix:!macx:!CONFIG(no_opengl) {
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LIBS += -lGLU
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}
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macx {
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LIBS += -framework Foundation -framework ApplicationServices -framework AppKit
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CONFIG += objective_c
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@ -2,18 +2,9 @@
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#include <QtGui>
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#include <QtOpenGL>
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//#include <math.h>
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#ifdef Q_OS_MAC
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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#include <QGLContext>
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#include <QGLPixelBuffer>
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#include <QMatrix4x4>
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#include <cmath>
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#include <iostream>
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/*** Animation Settings ***/
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/*** Position Configuration ***/
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@ -24,15 +15,15 @@ struct Preset defaultYACReaderFlowConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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3.f, //Animation_Fade_out_dis sets the distance of view
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3.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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20.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_Y the Y Position of the Coverflow
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-8.f, //CF_Z the Z Position of the Coverflow
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@ -43,7 +34,7 @@ struct Preset defaultYACReaderFlowConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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30.f //zoom level
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@ -54,15 +45,15 @@ struct Preset presetYACReaderFlowClassicConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -73,9 +64,9 @@ struct Preset presetYACReaderFlowClassicConfig = {
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-40.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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};
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@ -84,15 +75,15 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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6.f, //Animation_Fade_out_dis sets the distance of view
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6.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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4.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -103,7 +94,7 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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1.1f, //X_Distance sets the distance between the covers
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0.2f, //Center_Distance sets the distance between the centered and the non centered covers
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0.01f, //Z_Distance sets the pushback amount
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0.01f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -114,15 +105,15 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -133,7 +124,7 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -144,15 +135,15 @@ struct Preset pressetYACReaderFlowUpConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -163,7 +154,7 @@ struct Preset pressetYACReaderFlowUpConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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-0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -174,15 +165,15 @@ struct Preset pressetYACReaderFlowDownConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -193,7 +184,7 @@ struct Preset pressetYACReaderFlowDownConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -253,7 +244,7 @@ void YACReaderFlowGL::timerEvent(QTimerEvent * event)
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{
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if(timerId == event->timerId())
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update();
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||||
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//if(!worker->isRunning())
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//worker->start();
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}
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@ -374,10 +365,10 @@ void YACReaderFlowGL::udpatePerspective(int width, int height)
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glViewport(0, 0, width*pixelRatio, height*pixelRatio);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(20.0, GLdouble(width) / (float)height, 1.0, 200.0);
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QMatrix4x4 perspectiveMatrix;
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perspectiveMatrix.setToIdentity();
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||||
perspectiveMatrix.perspective(20.0, GLdouble(width) / (float)height, 1.0, 200.0);
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glLoadMatrixf(perspectiveMatrix.constData());
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glMatrixMode(GL_MODELVIEW);
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}
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||||
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@ -449,7 +440,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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float w = image.width;
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float h = image.height;
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||||
|
||||
//fadeout
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//fadeout
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float opacity = 1-1/(config.animationFadeOutDist+config.viewRotateLightStrenght*fabs(viewRotate))*fabs(0-image.current.x);
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||||
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glLoadIdentity();
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@ -527,7 +518,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glEnd();
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glDisable(GL_TEXTURE_2D);
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||||
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if(showMarks && loaded[image.index] && marks[image.index] != Unread)
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{
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glEnable(GL_TEXTURE_2D);
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@ -561,7 +552,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glDisable(GL_TEXTURE_2D);
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}
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||||
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glPopMatrix();
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}
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||||
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@ -618,7 +609,7 @@ void YACReaderFlowGL::showPrevious()
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||||
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||||
viewRotateActive = 1;
|
||||
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void YACReaderFlowGL::showNext()
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@ -708,7 +699,7 @@ void YACReaderFlowGL::insert(char *name, QOpenGLTexture * texture, float x, floa
|
||||
startAnimationTimer();
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||||
|
||||
Q_UNUSED(name)
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||||
//set a new entry
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||||
//set a new entry
|
||||
if(item == -1){
|
||||
images.push_back(YACReader3DImage());
|
||||
|
||||
@ -786,7 +777,7 @@ void YACReaderFlowGL::populate(int n)
|
||||
float x = 1;
|
||||
float y = 1 * (700.f/480.0f);
|
||||
int i;
|
||||
|
||||
|
||||
for(i = 0;i<n;i++){
|
||||
QString s = "cover";
|
||||
insert(s.toLocal8Bit().data(), defaultTexture, x, y);
|
||||
@ -803,7 +794,7 @@ void YACReaderFlowGL::populate(int n)
|
||||
loaded = QVector<bool>(n,false);
|
||||
//marks = QVector<bool>(n,false);
|
||||
|
||||
|
||||
|
||||
|
||||
//worker->start();
|
||||
}
|
||||
@ -824,7 +815,7 @@ void YACReaderFlowGL::reset()
|
||||
|
||||
numObjects = 0;
|
||||
images.clear();
|
||||
|
||||
|
||||
if(!hasBeenInitialized)
|
||||
lazyPopulateObjects = -1;
|
||||
|
||||
@ -869,12 +860,10 @@ void YACReaderFlowGL::setZoom(int zoom)
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
//float sideX = ((float(width)/height)/2)*1.5;
|
||||
//float sideY = 0.5*1.5;
|
||||
gluPerspective(zoom, (float)width / (float)height, 1.0, 200.0);
|
||||
//glOrtho(-sideX, sideX, -sideY+0.2, +sideY+0.2, 4, 11.0);
|
||||
|
||||
QMatrix4x4 zoomMatrix;
|
||||
zoomMatrix.setToIdentity();
|
||||
zoomMatrix.perspective(zoom, (float)width / (float)height, 1.0, 200.0);
|
||||
glLoadMatrixf(zoomMatrix.constData());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
}
|
||||
@ -899,7 +888,7 @@ void YACReaderFlowGL::setCenter_Distance(int distance)
|
||||
|
||||
config.centerDistance = distance/100.0;
|
||||
}
|
||||
//sets the pushback amount
|
||||
//sets the pushback amount
|
||||
void YACReaderFlowGL::setZ_Distance(int distance)
|
||||
{
|
||||
startAnimationTimer();
|
||||
@ -1116,38 +1105,34 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
|
||||
if(event->button() == Qt::LeftButton)
|
||||
{
|
||||
float x,y;
|
||||
float pixelRatio = devicePixelRatio();
|
||||
x = event->x()*pixelRatio;
|
||||
y = event->y()*pixelRatio;
|
||||
x = event->x()*devicePixelRatio();
|
||||
y = event->y()*devicePixelRatio();
|
||||
GLint viewport[4];
|
||||
GLdouble modelview[16];
|
||||
GLdouble projection[16];
|
||||
GLfloat winX, winY, winZ;
|
||||
GLdouble posX, posY, posZ;
|
||||
QMatrix4x4 modelview;
|
||||
QMatrix4x4 projection;
|
||||
GLfloat winZ;
|
||||
|
||||
glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
|
||||
glGetDoublev( GL_PROJECTION_MATRIX, projection );
|
||||
glGetIntegerv( GL_VIEWPORT, viewport );
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, modelview.data());
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, projection.data());
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glReadPixels(x, int((float)viewport[3] - (float)y), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
|
||||
|
||||
winX = (float)x;
|
||||
winY = (float)viewport[3] - (float)y;
|
||||
auto clickVector = QVector3D(x, (float)viewport[3] - (float)y, winZ);
|
||||
clickVector = clickVector.unproject(modelview, projection, QRect(viewport[0], viewport[1], viewport[2],viewport[3]));
|
||||
|
||||
glReadPixels(winX, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
|
||||
|
||||
gluUnProject(winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
|
||||
|
||||
if((posX >= 0.5 && !flowRightToLeft) || (posX <=-0.5 && flowRightToLeft))
|
||||
{
|
||||
//int index = currentSelected+1;
|
||||
//while((cfImages[index].current.x-cfImages[index].width/(2.0*config.rotation)) < posX)
|
||||
// index++;
|
||||
//setCurrentIndex(index-1);
|
||||
showNext();
|
||||
}
|
||||
else if((posX <=-0.5 && !flowRightToLeft) || (posX >= 0.5 && flowRightToLeft) )
|
||||
showPrevious();
|
||||
} else
|
||||
if((clickVector.x() >= 0.5 && !flowRightToLeft) || (clickVector.x() <=-0.5 && flowRightToLeft))
|
||||
{
|
||||
showNext();
|
||||
}
|
||||
else if((clickVector.x() <=-0.5 && !flowRightToLeft) || (clickVector.x() >= 0.5 && flowRightToLeft) )
|
||||
{
|
||||
showPrevious();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
QOpenGLWidget::mousePressEvent(event);
|
||||
}
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
@ -1155,26 +1140,22 @@ void YACReaderFlowGL::mouseDoubleClickEvent(QMouseEvent* event)
|
||||
{
|
||||
makeCurrent();
|
||||
float x,y;
|
||||
float pixelRatio = devicePixelRatio();
|
||||
x = event->x()*pixelRatio;
|
||||
y = event->y()*pixelRatio;
|
||||
x = event->x()*devicePixelRatio();
|
||||
y = event->y()*devicePixelRatio();
|
||||
GLint viewport[4];
|
||||
GLdouble modelview[16];
|
||||
GLdouble projection[16];
|
||||
GLfloat winX, winY, winZ;
|
||||
GLdouble posX, posY, posZ;
|
||||
QMatrix4x4 modelview;
|
||||
QMatrix4x4 projection;
|
||||
GLfloat winZ;
|
||||
|
||||
glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
|
||||
glGetDoublev( GL_PROJECTION_MATRIX, projection );
|
||||
glGetIntegerv( GL_VIEWPORT, viewport );
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, modelview.data());
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, projection.data());
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glReadPixels(x, int((float)viewport[3] - (float)y), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
|
||||
|
||||
winX = (float)x;
|
||||
winY = (float)viewport[3] - (float)y;
|
||||
glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
|
||||
auto clickVector = QVector3D(x, (float)viewport[3] - (float)y, winZ);
|
||||
clickVector = clickVector.unproject(modelview, projection, QRect(viewport[0], viewport[1], viewport[2],viewport[3]));
|
||||
|
||||
gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
|
||||
|
||||
if(posX <= 0.5 && posX >= -0.5)
|
||||
if(clickVector.x() <= 0.5 && clickVector.x() >= -0.5)
|
||||
{
|
||||
emit selected(centerIndex());
|
||||
event->accept();
|
||||
@ -1240,7 +1221,7 @@ void YACReaderComicFlowGL::updateImageData()
|
||||
}
|
||||
}
|
||||
|
||||
// try to load only few images on the left and right side
|
||||
// try to load only few images on the left and right side
|
||||
// i.e. all visible ones plus some extra
|
||||
int count=8;
|
||||
switch(performance)
|
||||
@ -1265,7 +1246,7 @@ void YACReaderComicFlowGL::updateImageData()
|
||||
{
|
||||
indexes[j*2+1] = center+j+1;
|
||||
indexes[j*2+2] = center-j-1;
|
||||
}
|
||||
}
|
||||
for(int c = 0; c < 2*count+1; c++)
|
||||
{
|
||||
int i = indexes[c];
|
||||
@ -1396,7 +1377,7 @@ void YACReaderPageFlowGL::updateImageData()
|
||||
}
|
||||
}
|
||||
|
||||
// try to load only few images on the left and right side
|
||||
// try to load only few images on the left and right side
|
||||
// i.e. all visible ones plus some extra
|
||||
int count=8;
|
||||
switch(performance)
|
||||
@ -1421,17 +1402,17 @@ void YACReaderPageFlowGL::updateImageData()
|
||||
{
|
||||
indexes[j*2+1] = center+j+1;
|
||||
indexes[j*2+2] = center-j-1;
|
||||
}
|
||||
}
|
||||
for(int c = 0; c < 2*count+1; c++)
|
||||
{
|
||||
int i = indexes[c];
|
||||
if((i >= 0) && (i < numObjects))
|
||||
if(rawImages.size()>0)
|
||||
|
||||
|
||||
if(!loaded[i]&&imagesReady[i])//slide(i).isNull())
|
||||
{
|
||||
worker->generate(i, rawImages.at(i));
|
||||
|
||||
|
||||
delete[] indexes;
|
||||
return;
|
||||
}
|
||||
@ -1481,7 +1462,7 @@ QImage ImageLoaderGL::loadImage(const QString& fileName)
|
||||
return image;
|
||||
}
|
||||
|
||||
ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
|
||||
ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
|
||||
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
||||
{
|
||||
|
||||
@ -1498,7 +1479,7 @@ ImageLoaderGL::~ImageLoaderGL()
|
||||
bool ImageLoaderGL::busy() const
|
||||
{
|
||||
return isRunning() ? working : false;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageLoaderGL::generate(int index, const QString& fileName)
|
||||
{
|
||||
@ -1556,9 +1537,9 @@ void ImageLoaderGL::run()
|
||||
}
|
||||
}
|
||||
|
||||
QImage ImageLoaderGL::result()
|
||||
{
|
||||
return img;
|
||||
QImage ImageLoaderGL::result()
|
||||
{
|
||||
return img;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1591,7 +1572,7 @@ QImage ImageLoaderByteArrayGL::loadImage(const QByteArray& raw)
|
||||
return image;
|
||||
}
|
||||
|
||||
ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
|
||||
ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
|
||||
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
||||
{
|
||||
|
||||
@ -1608,7 +1589,7 @@ ImageLoaderByteArrayGL::~ImageLoaderByteArrayGL()
|
||||
bool ImageLoaderByteArrayGL::busy() const
|
||||
{
|
||||
return isRunning() ? working : false;
|
||||
}
|
||||
}
|
||||
|
||||
void ImageLoaderByteArrayGL::generate(int index, const QByteArray& raw)
|
||||
{
|
||||
@ -1656,7 +1637,7 @@ void ImageLoaderByteArrayGL::run()
|
||||
}
|
||||
}
|
||||
|
||||
QImage ImageLoaderByteArrayGL::result()
|
||||
{
|
||||
return img;
|
||||
QImage ImageLoaderByteArrayGL::result()
|
||||
{
|
||||
return img;
|
||||
}
|
||||
|
@ -2,11 +2,6 @@
|
||||
#ifndef __YACREADER_FLOW_GL_H
|
||||
#define __YACREADER_FLOW_GL_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLTexture>
|
||||
@ -16,8 +11,6 @@
|
||||
#include "scroll_management.h"
|
||||
|
||||
class ImageLoaderGL;
|
||||
class QGLContext;
|
||||
class WidgetLoader;
|
||||
class ImageLoaderByteArrayGL;
|
||||
|
||||
enum Performance
|
||||
@ -58,13 +51,13 @@ struct Preset{
|
||||
float animationSpeedUp;
|
||||
//sets the maximum speed of the animation
|
||||
float animationStepMax;
|
||||
//sets the distance of view
|
||||
//sets the distance of view
|
||||
float animationFadeOutDist;
|
||||
//sets the rotation increasion
|
||||
float preRotation;
|
||||
//sets the light strenght on rotation
|
||||
//sets the light strenght on rotation
|
||||
float viewRotateLightStrenght;
|
||||
//sets the speed of the rotation
|
||||
//sets the speed of the rotation
|
||||
float viewRotateAdd;
|
||||
//sets the speed of reversing the rotation
|
||||
float viewRotateSub;
|
||||
@ -72,17 +65,17 @@ struct Preset{
|
||||
float viewAngle;
|
||||
|
||||
/*** Position Configuration ***/
|
||||
//the X Position of the Coverflow
|
||||
//the X Position of the Coverflow
|
||||
float cfX;
|
||||
//the Y Position of the Coverflow
|
||||
//the Y Position of the Coverflow
|
||||
float cfY;
|
||||
//the Z Position of the Coverflow
|
||||
//the Z Position of the Coverflow
|
||||
float cfZ;
|
||||
//the X Rotation of the Coverflow
|
||||
//the X Rotation of the Coverflow
|
||||
float cfRX;
|
||||
//the Y Rotation of the Coverflow
|
||||
//the Y Rotation of the Coverflow
|
||||
float cfRY;
|
||||
//the Z Rotation of the Coverflow
|
||||
//the Z Rotation of the Coverflow
|
||||
float cfRZ;
|
||||
//sets the rotation of each cover
|
||||
float rotation;
|
||||
@ -90,7 +83,7 @@ struct Preset{
|
||||
float xDistance;
|
||||
//sets the distance between the centered and the non centered covers
|
||||
float centerDistance;
|
||||
//sets the pushback amount
|
||||
//sets the pushback amount
|
||||
float zDistance;
|
||||
//sets the elevation amount
|
||||
float yDistance;
|
||||
@ -123,9 +116,8 @@ protected:
|
||||
void drawCover(const YACReader3DImage & image);
|
||||
|
||||
void udpatePerspective(int width, int height);
|
||||
|
||||
|
||||
int updateCount;
|
||||
WidgetLoader * loader;
|
||||
int fontSize;
|
||||
|
||||
QOpenGLTexture * defaultTexture;
|
||||
@ -152,10 +144,10 @@ protected:
|
||||
/*** Animation Settings ***/
|
||||
Preset config;
|
||||
|
||||
//sets/returns the curent selected cover
|
||||
//sets/returns the curent selected cover
|
||||
int currentSelected;
|
||||
|
||||
//defines the position of the centered cover
|
||||
//defines the position of the centered cover
|
||||
YACReader3DVector centerPos;
|
||||
|
||||
/*** Style ***/
|
||||
@ -174,11 +166,11 @@ protected:
|
||||
static int updateInterval;
|
||||
|
||||
// sets flow direction right-to-left (manga mode)
|
||||
bool flowRightToLeft;
|
||||
bool flowRightToLeft;
|
||||
|
||||
void startAnimationTimer();
|
||||
void stopAnimationTimer();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
@ -204,7 +196,7 @@ public:
|
||||
void draw();
|
||||
//updates the coverflow
|
||||
void updatePositions();
|
||||
//inserts a new item to the coverflow
|
||||
//inserts a new item to the coverflow
|
||||
//if item is set to a value > -1 it updates a already set value
|
||||
//otherwise a new entry is set
|
||||
void insert(char *name, QOpenGLTexture * texture, float x, float y, int item = -1);
|
||||
@ -221,9 +213,9 @@ public:
|
||||
|
||||
public slots:
|
||||
void setCF_RX(int value);
|
||||
//the Y Rotation of the Coverflow
|
||||
//the Y Rotation of the Coverflow
|
||||
void setCF_RY(int value);
|
||||
//the Z Rotation of the Coverflow
|
||||
//the Z Rotation of the Coverflow
|
||||
void setCF_RZ(int value);
|
||||
|
||||
//perspective
|
||||
@ -234,7 +226,7 @@ public:
|
||||
void setX_Distance(int distance);
|
||||
//sets the distance between the centered and the non centered covers
|
||||
void setCenter_Distance(int distance);
|
||||
//sets the pushback amount
|
||||
//sets the pushback amount
|
||||
void setZ_Distance(int distance);
|
||||
|
||||
void setCF_Y(int value);
|
||||
@ -344,7 +336,7 @@ protected:
|
||||
private:
|
||||
QMutex mutex;
|
||||
QWaitCondition condition;
|
||||
|
||||
|
||||
|
||||
bool restart;
|
||||
bool working;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,385 +0,0 @@
|
||||
//OpenGL Coverflow API by J.Roth
|
||||
#ifndef __YACREADER_FLOW_GL_H
|
||||
#define __YACREADER_FLOW_GL_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <QtOpenGL>
|
||||
#include <QGLWidget>
|
||||
#include <QtWidgets>
|
||||
|
||||
#include "pictureflow.h" //TODO mover los tipos de flow de sitio
|
||||
#include "scroll_management.h"
|
||||
|
||||
class ImageLoaderGL;
|
||||
class QGLContext;
|
||||
class WidgetLoader;
|
||||
class ImageLoaderByteArrayGL;
|
||||
|
||||
enum Performance
|
||||
{
|
||||
low=0,
|
||||
medium,
|
||||
high,
|
||||
ultraHigh
|
||||
};
|
||||
|
||||
//Cover Vector
|
||||
struct YACReader3DVector{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float rot;
|
||||
};
|
||||
|
||||
//the image/texture info struct
|
||||
struct YACReader3DImage{
|
||||
GLuint texture;
|
||||
//char name[256];
|
||||
|
||||
float width;
|
||||
float height;
|
||||
|
||||
int index;
|
||||
|
||||
YACReader3DVector current;
|
||||
YACReader3DVector animEnd;
|
||||
};
|
||||
|
||||
struct Preset{
|
||||
/*** Animation Settings ***/
|
||||
//sets the speed of the animation
|
||||
float animationStep;
|
||||
//sets the acceleration of the animation
|
||||
float animationSpeedUp;
|
||||
//sets the maximum speed of the animation
|
||||
float animationStepMax;
|
||||
//sets the distance of view
|
||||
float animationFadeOutDist;
|
||||
//sets the rotation increasion
|
||||
float preRotation;
|
||||
//sets the light strenght on rotation
|
||||
float viewRotateLightStrenght;
|
||||
//sets the speed of the rotation
|
||||
float viewRotateAdd;
|
||||
//sets the speed of reversing the rotation
|
||||
float viewRotateSub;
|
||||
//sets the maximum view angle
|
||||
float viewAngle;
|
||||
|
||||
/*** Position Configuration ***/
|
||||
//the X Position of the Coverflow
|
||||
float cfX;
|
||||
//the Y Position of the Coverflow
|
||||
float cfY;
|
||||
//the Z Position of the Coverflow
|
||||
float cfZ;
|
||||
//the X Rotation of the Coverflow
|
||||
float cfRX;
|
||||
//the Y Rotation of the Coverflow
|
||||
float cfRY;
|
||||
//the Z Rotation of the Coverflow
|
||||
float cfRZ;
|
||||
//sets the rotation of each cover
|
||||
float rotation;
|
||||
//sets the distance between the covers
|
||||
float xDistance;
|
||||
//sets the distance between the centered and the non centered covers
|
||||
float centerDistance;
|
||||
//sets the pushback amount
|
||||
float zDistance;
|
||||
//sets the elevation amount
|
||||
float yDistance;
|
||||
|
||||
float zoom;
|
||||
};
|
||||
|
||||
extern struct Preset defaultYACReaderFlowConfig;
|
||||
extern struct Preset presetYACReaderFlowClassicConfig;
|
||||
extern struct Preset presetYACReaderFlowStripeConfig;
|
||||
extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
|
||||
extern struct Preset pressetYACReaderFlowUpConfig;
|
||||
extern struct Preset pressetYACReaderFlowDownConfig;
|
||||
|
||||
class YACReaderFlowGL : public QGLWidget, public ScrollManagement
|
||||
{
|
||||
Q_OBJECT
|
||||
protected:
|
||||
int timerId;
|
||||
/*** System variables ***/
|
||||
YACReader3DImage dummy;
|
||||
int viewRotateActive;
|
||||
float stepBackup;
|
||||
|
||||
/*functions*/
|
||||
void calcPos(YACReader3DImage & image, int pos);
|
||||
void calcVector(YACReader3DVector & vector, int pos);
|
||||
//returns true if the animation is finished for Current
|
||||
bool animate(YACReader3DVector ¤tVector, YACReader3DVector &toVector);
|
||||
void drawCover(const YACReader3DImage & image);
|
||||
|
||||
void udpatePerspective(int width, int height);
|
||||
|
||||
int updateCount;
|
||||
WidgetLoader * loader;
|
||||
int fontSize;
|
||||
|
||||
GLuint defaultTexture;
|
||||
GLuint markTexture;
|
||||
GLuint readingTexture;
|
||||
void initializeGL();
|
||||
void paintGL();
|
||||
void timerEvent(QTimerEvent *);
|
||||
|
||||
//number of Covers
|
||||
int numObjects;
|
||||
int lazyPopulateObjects;
|
||||
bool showMarks;
|
||||
QVector<bool> loaded;
|
||||
QVector<YACReaderComicReadStatus> marks;
|
||||
QVector<YACReader3DImage> images;
|
||||
bool hasBeenInitialized;
|
||||
|
||||
// sets flow direction right-to-left (manga mode)
|
||||
bool flowRightToLeft;
|
||||
|
||||
Performance performance;
|
||||
bool bUseVSync;
|
||||
|
||||
/*** Animation Settings ***/
|
||||
Preset config;
|
||||
|
||||
//sets/returns the curent selected cover
|
||||
int currentSelected;
|
||||
|
||||
//defines the position of the centered cover
|
||||
YACReader3DVector centerPos;
|
||||
|
||||
/*** Style ***/
|
||||
//sets the amount of shading of the covers in the back (0-1)
|
||||
float shadingTop;
|
||||
float shadingBottom;
|
||||
|
||||
//sets the reflection strenght (0-1)
|
||||
float reflectionUp;
|
||||
float reflectionBottom;
|
||||
|
||||
/*** System info ***/
|
||||
float viewRotate;
|
||||
|
||||
//sets the updateInterval in ms
|
||||
static int updateInterval;
|
||||
|
||||
void startAnimationTimer();
|
||||
void stopAnimationTimer();
|
||||
|
||||
public:
|
||||
|
||||
|
||||
/*Constructor*/
|
||||
YACReaderFlowGL(QWidget *parent = 0,struct Preset p = pressetYACReaderFlowDownConfig);
|
||||
virtual ~YACReaderFlowGL();
|
||||
|
||||
//size;
|
||||
QSize minimumSizeHint() const;
|
||||
//QSize sizeHint() const;
|
||||
|
||||
/*functions*/
|
||||
|
||||
//if called it moves the coverflow to the left
|
||||
void showPrevious();
|
||||
//if called it moves the coverflow to the right
|
||||
void showNext();
|
||||
//go to
|
||||
void setCurrentIndex(int pos);
|
||||
//must be called whenever the coverflow animation is stopped
|
||||
void cleanupAnimation();
|
||||
//Draws the coverflow
|
||||
void draw();
|
||||
//updates the coverflow
|
||||
void updatePositions();
|
||||
//inserts a new item to the coverflow
|
||||
//if item is set to a value > -1 it updates a already set value
|
||||
//otherwise a new entry is set
|
||||
void insert(const char *name, GLuint Tex, float x, float y,int item = -1);
|
||||
//removes a item
|
||||
virtual void remove(int item);
|
||||
//replaces the texture of the item 'item' with Tex
|
||||
void replace(const char *name, GLuint Tex, float x, float y,int item);
|
||||
//create n covers with the default nu
|
||||
void populate(int n);
|
||||
/*Info*/
|
||||
//retuns the YACReader3DImage Struct of the current selected item
|
||||
//to read title or textures
|
||||
YACReader3DImage getCurrentSelected();
|
||||
|
||||
public slots:
|
||||
void setCF_RX(int value);
|
||||
//the Y Rotation of the Coverflow
|
||||
void setCF_RY(int value);
|
||||
//the Z Rotation of the Coverflow
|
||||
void setCF_RZ(int value);
|
||||
|
||||
//perspective
|
||||
void setZoom(int zoom);
|
||||
|
||||
void setRotation(int angle);
|
||||
//sets the distance between the covers
|
||||
void setX_Distance(int distance);
|
||||
//sets the distance between the centered and the non centered covers
|
||||
void setCenter_Distance(int distance);
|
||||
//sets the pushback amount
|
||||
void setZ_Distance(int distance);
|
||||
|
||||
void setCF_Y(int value);
|
||||
void setCF_Z(int value);
|
||||
|
||||
void setY_Distance(int value);
|
||||
|
||||
void setFadeOutDist(int value);
|
||||
|
||||
void setLightStrenght(int value);
|
||||
|
||||
void setMaxAngle(int value);
|
||||
|
||||
void setPreset(const Preset & p);
|
||||
|
||||
void setPerformance(Performance performance);
|
||||
|
||||
void useVSync(bool b);
|
||||
|
||||
void setFlowRightToLeft(bool b);
|
||||
|
||||
virtual void updateImageData() = 0;
|
||||
|
||||
void reset();
|
||||
void reload();
|
||||
|
||||
//interface with yacreaderlibrary, compatibility
|
||||
void setShowMarks(bool value);
|
||||
void setMarks(QVector<YACReaderComicReadStatus> marks);
|
||||
void setMarkImage(QImage & image);
|
||||
void markSlide(int index, YACReaderComicReadStatus status);
|
||||
void unmarkSlide(int index);
|
||||
void setSlideSize(QSize size);
|
||||
void clear();
|
||||
void setCenterIndex(unsigned int index);
|
||||
void showSlide(int index);
|
||||
int centerIndex();
|
||||
void updateMarks();
|
||||
//void setFlowType(PictureFlow::FlowType flowType);
|
||||
void render();
|
||||
|
||||
//void paintEvent(QPaintEvent *event);
|
||||
void mouseDoubleClickEvent(QMouseEvent* event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void wheelEvent(QWheelEvent * event);
|
||||
void keyPressEvent(QKeyEvent *event);
|
||||
void resizeGL(int width, int height);
|
||||
friend class ImageLoaderGL;
|
||||
friend class ImageLoaderByteArrayGL;
|
||||
|
||||
signals:
|
||||
void centerIndexChanged(int);
|
||||
void selected(unsigned int);
|
||||
};
|
||||
|
||||
class YACReaderComicFlowGL : public YACReaderFlowGL
|
||||
{
|
||||
public:
|
||||
YACReaderComicFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
|
||||
void setImagePaths(QStringList paths);
|
||||
void updateImageData();
|
||||
void remove(int item);
|
||||
void resortCovers(QList<int> newOrder);
|
||||
friend class ImageLoaderGL;
|
||||
private:
|
||||
ImageLoaderGL * worker;
|
||||
protected:
|
||||
QList<QString> paths;
|
||||
|
||||
};
|
||||
|
||||
class YACReaderPageFlowGL : public YACReaderFlowGL
|
||||
{
|
||||
public:
|
||||
YACReaderPageFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
|
||||
~YACReaderPageFlowGL();
|
||||
void updateImageData();
|
||||
void populate(int n);
|
||||
QVector<bool> imagesReady;
|
||||
QVector<QByteArray> rawImages;
|
||||
QVector<bool> imagesSetted;
|
||||
friend class ImageLoaderByteArrayGL;
|
||||
private:
|
||||
ImageLoaderByteArrayGL * worker;
|
||||
};
|
||||
|
||||
class ImageLoaderGL : public QThread
|
||||
{
|
||||
public:
|
||||
ImageLoaderGL(YACReaderFlowGL * flow);
|
||||
~ImageLoaderGL();
|
||||
// returns FALSE if worker is still busy and can't take the task
|
||||
bool busy() const;
|
||||
void generate(int index, const QString& fileName);
|
||||
void reset(){idx = -1;fileName="";}
|
||||
int index() const { return idx; }
|
||||
void lock();
|
||||
void unlock();
|
||||
QImage result();
|
||||
YACReaderFlowGL * flow;
|
||||
GLuint resultTexture;
|
||||
QImage loadImage(const QString& fileName);
|
||||
|
||||
protected:
|
||||
void run();
|
||||
|
||||
private:
|
||||
QMutex mutex;
|
||||
QWaitCondition condition;
|
||||
|
||||
|
||||
bool restart;
|
||||
bool working;
|
||||
int idx;
|
||||
QString fileName;
|
||||
QSize size;
|
||||
QImage img;
|
||||
};
|
||||
|
||||
class ImageLoaderByteArrayGL : public QThread
|
||||
{
|
||||
public:
|
||||
ImageLoaderByteArrayGL(YACReaderFlowGL * flow);
|
||||
~ImageLoaderByteArrayGL();
|
||||
// returns FALSE if worker is still busy and can't take the task
|
||||
bool busy() const;
|
||||
void generate(int index, const QByteArray& raw);
|
||||
void reset(){idx = -1; rawData.clear();}
|
||||
int index() const { return idx; }
|
||||
QImage result();
|
||||
YACReaderFlowGL * flow;
|
||||
GLuint resultTexture;
|
||||
QImage loadImage(const QByteArray& rawData);
|
||||
|
||||
protected:
|
||||
void run();
|
||||
|
||||
private:
|
||||
QMutex mutex;
|
||||
QWaitCondition condition;
|
||||
|
||||
|
||||
bool restart;
|
||||
bool working;
|
||||
int idx;
|
||||
QByteArray rawData;
|
||||
QSize size;
|
||||
QImage img;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user