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https://github.com/YACReader/yacreader
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ribons moved sightly down
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@ -536,22 +536,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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//esquina inferior izquierda
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//esquina inferior izquierda
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(0.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f);
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glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f);
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glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f);
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//esquina inferior derecha
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//esquina inferior derecha
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f);
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glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f);
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glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f);
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//esquina superior derecha
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//esquina superior derecha
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(1.0f, 0.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f);
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glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f);
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//esquina superior izquierda
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//esquina superior izquierda
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f);
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glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f);
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glEnd();
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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@ -505,22 +505,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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//esquina inferior izquierda
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//esquina inferior izquierda
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(0.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f);
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glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f);
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glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f);
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//esquina inferior derecha
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//esquina inferior derecha
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f);
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glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f);
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glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f);
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//esquina superior derecha
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//esquina superior derecha
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(1.0f, 0.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f);
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glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f);
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//esquina superior izquierda
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//esquina superior izquierda
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
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glTexCoord2f(0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f);
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glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f);
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glEnd();
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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