ribons moved sightly down

This commit is contained in:
Luis Ángel San Martín 2015-11-28 11:57:16 +01:00
parent 6d7c973ef9
commit 7b271a1c03
2 changed files with 9 additions and 9 deletions

View File

@ -536,22 +536,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
//esquina inferior izquierda //esquina inferior izquierda
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(0.0f, 1.0f); glTexCoord2f(0.0f, 1.0f);
glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f); glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f);
//esquina inferior derecha //esquina inferior derecha
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f);
glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f); glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f);
//esquina superior derecha //esquina superior derecha
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f);
glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f); glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f);
//esquina superior izquierda //esquina superior izquierda
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(0.0f, 0.0f); glTexCoord2f(0.0f, 0.0f);
glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f); glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f);
glEnd(); glEnd();
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);

View File

@ -505,22 +505,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
//esquina inferior izquierda //esquina inferior izquierda
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(0.0f, 1.0f); glTexCoord2f(0.0f, 1.0f);
glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f); glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f);
//esquina inferior derecha //esquina inferior derecha
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f);
glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f); glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f);
//esquina superior derecha //esquina superior derecha
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f);
glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f); glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f);
//esquina superior izquierda //esquina superior izquierda
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(0.0f, 0.0f); glTexCoord2f(0.0f, 0.0f);
glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f); glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f);
glEnd(); glEnd();
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);