From 7b271a1c03115ae66b1670711005e432e7f3e028 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Luis=20=C3=81ngel=20San=20Mart=C3=ADn?= Date: Sat, 28 Nov 2015 11:57:16 +0100 Subject: [PATCH] ribons moved sightly down --- common/gl/yacreader_flow_gl.cpp | 8 ++++---- common/gl_legacy/yacreader_flow_gl.cpp | 10 +++++----- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/common/gl/yacreader_flow_gl.cpp b/common/gl/yacreader_flow_gl.cpp index 76462517..58d10407 100644 --- a/common/gl/yacreader_flow_gl.cpp +++ b/common/gl/yacreader_flow_gl.cpp @@ -536,22 +536,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image) //esquina inferior izquierda glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(0.0f, 1.0f); - glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f); + glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f); //esquina inferior derecha glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(1.0f, 1.0f); - glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f); + glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f); //esquina superior derecha glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(1.0f, 0.0f); - glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f); + glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f); //esquina superior izquierda glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(0.0f, 0.0f); - glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f); + glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f); glEnd(); glDisable(GL_TEXTURE_2D); diff --git a/common/gl_legacy/yacreader_flow_gl.cpp b/common/gl_legacy/yacreader_flow_gl.cpp index a92bf8e6..635927e1 100644 --- a/common/gl_legacy/yacreader_flow_gl.cpp +++ b/common/gl_legacy/yacreader_flow_gl.cpp @@ -505,22 +505,22 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image) //esquina inferior izquierda glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(0.0f, 1.0f); - glVertex3f(w/2.f-0.2, -0.685f+h, 0.001f); + glVertex3f(w/2.f-0.2, -0.688f+h, 0.001f); //esquina inferior derecha - glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); + glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(1.0f, 1.0f); - glVertex3f(w/2.f-0.05, -0.685f+h, 0.001f); + glVertex3f(w/2.f-0.05, -0.688f+h, 0.001f); //esquina superior derecha glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(1.0f, 0.0f); - glVertex3f(w/2.f-0.05, -0.485f+h, 0.001f); + glVertex3f(w/2.f-0.05, -0.488f+h, 0.001f); //esquina superior izquierda glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1); glTexCoord2f(0.0f, 0.0f); - glVertex3f(w/2.f-0.2, -0.485f+h, 0.001f); + glVertex3f(w/2.f-0.2, -0.488f+h, 0.001f); glEnd(); glDisable(GL_TEXTURE_2D);