Remove ANGLE support

This commit is contained in:
luisangelsm
2026-01-20 09:03:56 +01:00
committed by Luis Ángel San Martín
parent 22b283cc3d
commit 2ec2defc8c
6 changed files with 12 additions and 64 deletions

View File

@ -12,22 +12,12 @@ DEFINES += YACREADER
include (../config.pri)
include (../dependencies/pdf_backend.pri)
CONFIG(force_angle) {
contains(QMAKE_TARGET.arch, x86_64) {
Release:DESTDIR = ../release64_angle
Debug:DESTDIR = ../debug64_angle
} else {
Release:DESTDIR = ../release_angle
Debug:DESTDIR = ../debug_angle
}
} else {
contains(QMAKE_TARGET.arch, x86_64) {
contains(QMAKE_TARGET.arch, x86_64) {
Release:DESTDIR = ../release64
Debug:DESTDIR = ../debug64
} else {
} else {
Release:DESTDIR = ../release
Debug:DESTDIR = ../debug
}
}
SOURCES += main.cpp
@ -39,18 +29,8 @@ INCLUDEPATH += ../common \
INCLUDEPATH += ../common/gl
}
#there are going to be two builds for windows, OpenGL based and ANGLE based
win32 {
CONFIG(force_angle) {
message("using ANGLE")
LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
#linking extra libs are necesary for a successful compilation, a better approach should be
#to remove any OpenGL (desktop) dependencies
#the OpenGL stuff should be migrated to OpenGL ES
DEFINES += FORCE_ANGLE
} else {
LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
}
msvc {
QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL

View File

@ -112,10 +112,6 @@ int main(int argc, char *argv[])
QApplication app(argc, argv);
#endif
#ifdef FORCE_ANGLE
app.setAttribute(Qt::AA_UseOpenGLES);
#endif
app.setApplicationName("YACReader");
app.setOrganizationName("YACReader");

View File

@ -20,18 +20,8 @@ include (../dependencies/pdf_backend.pri)
INCLUDEPATH += ../common/gl
# there are two builds for Windows, Desktop OpenGL based and ANGLE OpenGL ES based
win32 {
CONFIG(force_angle) {
message("using ANGLE")
LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
# linking extra libs are necesary for a successful compilation, a better approach should be
# to remove any OpenGL (desktop) dependencies
# the OpenGL stuff should be migrated to OpenGL ES
DEFINES += FORCE_ANGLE
} else {
LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
}
msvc {
QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
@ -40,22 +30,12 @@ win32 {
CONFIG -= embed_manifest_exe
}
CONFIG(force_angle) {
contains(QMAKE_TARGET.arch, x86_64) {
Release:DESTDIR = ../release64_angle
Debug:DESTDIR = ../debug64_angle
} else {
Release:DESTDIR = ../release_angle
Debug:DESTDIR = ../debug_angle
}
} else {
contains(QMAKE_TARGET.arch, x86_64) {
contains(QMAKE_TARGET.arch, x86_64) {
Release:DESTDIR = ../release64
Debug:DESTDIR = ../debug64
} else {
} else {
Release:DESTDIR = ../release
Debug:DESTDIR = ../debug
}
}
macx {

View File

@ -19,7 +19,6 @@ ClassicComicsView::ClassicComicsView(QWidget *parent)
settings->beginGroup("libraryConfig");
// FLOW-----------------------------------------------------------------------
//---------------------------------------------------------------------------
// FORCE_ANGLE is not used here, because ComicFlowWidgetGL will use OpenGL ES in the future
#ifndef NO_OPENGL
if ((settings->value(USE_OPEN_GL).toBool() == true))
comicFlow = new ComicFlowWidgetGL(0);

View File

@ -146,10 +146,6 @@ int main(int argc, char **argv)
QApplication app(argc, argv);
#ifdef FORCE_ANGLE
app.setAttribute(Qt::AA_UseOpenGLES);
#endif
app.setApplicationName("YACReaderLibrary");
app.setOrganizationName("YACReader");
app.setApplicationVersion(VERSION);

View File

@ -45,9 +45,6 @@ YACReaderOptionsDialog::YACReaderOptionsDialog(QWidget *parent)
#ifndef NO_OPENGL
useGL = new QCheckBox(tr("Use hardware acceleration (restart needed)"));
connect(useGL, &QCheckBox::stateChanged, this, &YACReaderOptionsDialog::saveUseGL);
#endif
#ifdef FORCE_ANGLE
useGL->setHidden(true);
#endif
// sw CONNECTIONS
connect(sw->radio1, &QAbstractButton::toggled, this, &YACReaderOptionsDialog::setClassicConfigSW);