mirror of
https://github.com/YACReader/yacreader
synced 2026-03-01 10:22:58 -05:00
Remove ANGLE support
This commit is contained in:
committed by
Luis Ángel San Martín
parent
22b283cc3d
commit
2ec2defc8c
@ -12,22 +12,12 @@ DEFINES += YACREADER
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include (../config.pri)
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include (../dependencies/pdf_backend.pri)
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CONFIG(force_angle) {
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64_angle
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Debug:DESTDIR = ../debug64_angle
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} else {
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Release:DESTDIR = ../release_angle
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Debug:DESTDIR = ../debug_angle
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}
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64
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Debug:DESTDIR = ../debug64
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} else {
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64
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Debug:DESTDIR = ../debug64
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} else {
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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}
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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}
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SOURCES += main.cpp
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@ -39,18 +29,8 @@ INCLUDEPATH += ../common \
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INCLUDEPATH += ../common/gl
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}
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#there are going to be two builds for windows, OpenGL based and ANGLE based
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win32 {
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CONFIG(force_angle) {
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message("using ANGLE")
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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#linking extra libs are necesary for a successful compilation, a better approach should be
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#to remove any OpenGL (desktop) dependencies
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#the OpenGL stuff should be migrated to OpenGL ES
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DEFINES += FORCE_ANGLE
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} else {
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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}
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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msvc {
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QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
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@ -112,10 +112,6 @@ int main(int argc, char *argv[])
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QApplication app(argc, argv);
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#endif
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#ifdef FORCE_ANGLE
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app.setAttribute(Qt::AA_UseOpenGLES);
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#endif
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app.setApplicationName("YACReader");
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app.setOrganizationName("YACReader");
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@ -20,18 +20,8 @@ include (../dependencies/pdf_backend.pri)
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INCLUDEPATH += ../common/gl
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# there are two builds for Windows, Desktop OpenGL based and ANGLE OpenGL ES based
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win32 {
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CONFIG(force_angle) {
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message("using ANGLE")
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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# linking extra libs are necesary for a successful compilation, a better approach should be
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# to remove any OpenGL (desktop) dependencies
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# the OpenGL stuff should be migrated to OpenGL ES
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DEFINES += FORCE_ANGLE
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} else {
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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}
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LIBS += -loleaut32 -lole32 -lshell32 -lopengl32 -luser32
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msvc {
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QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
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@ -40,22 +30,12 @@ win32 {
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CONFIG -= embed_manifest_exe
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}
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CONFIG(force_angle) {
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64_angle
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Debug:DESTDIR = ../debug64_angle
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} else {
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Release:DESTDIR = ../release_angle
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Debug:DESTDIR = ../debug_angle
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}
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64
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Debug:DESTDIR = ../debug64
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} else {
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contains(QMAKE_TARGET.arch, x86_64) {
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Release:DESTDIR = ../release64
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Debug:DESTDIR = ../debug64
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} else {
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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}
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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}
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macx {
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@ -19,7 +19,6 @@ ClassicComicsView::ClassicComicsView(QWidget *parent)
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settings->beginGroup("libraryConfig");
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// FLOW-----------------------------------------------------------------------
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//---------------------------------------------------------------------------
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// FORCE_ANGLE is not used here, because ComicFlowWidgetGL will use OpenGL ES in the future
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#ifndef NO_OPENGL
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if ((settings->value(USE_OPEN_GL).toBool() == true))
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comicFlow = new ComicFlowWidgetGL(0);
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@ -146,10 +146,6 @@ int main(int argc, char **argv)
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QApplication app(argc, argv);
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#ifdef FORCE_ANGLE
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app.setAttribute(Qt::AA_UseOpenGLES);
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#endif
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app.setApplicationName("YACReaderLibrary");
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app.setOrganizationName("YACReader");
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app.setApplicationVersion(VERSION);
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@ -45,9 +45,6 @@ YACReaderOptionsDialog::YACReaderOptionsDialog(QWidget *parent)
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#ifndef NO_OPENGL
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useGL = new QCheckBox(tr("Use hardware acceleration (restart needed)"));
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connect(useGL, &QCheckBox::stateChanged, this, &YACReaderOptionsDialog::saveUseGL);
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#endif
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#ifdef FORCE_ANGLE
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useGL->setHidden(true);
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#endif
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// sw CONNECTIONS
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connect(sw->radio1, &QAbstractButton::toggled, this, &YACReaderOptionsDialog::setClassicConfigSW);
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