Changed behavior of ByteVector::toNumber() when overrun

This commit is contained in:
Tsuda Kageyu 2013-05-21 05:36:01 +09:00
parent 2303da48a2
commit 848f8c316e

View File

@ -299,10 +299,8 @@ ulonglong byteSwap<ulonglong>(ulonglong x)
template <class T>
T toNumber(const ByteVector &v, size_t offset, bool mostSignificantByteFirst)
{
if(offset + sizeof(T) > v.size()) {
debug("toNumber<T>() -- offset is out of range. Returning 0.");
return 0;
}
if(offset + sizeof(T) > v.size())
return toNumber<T>(v, offset, v.size() - offset, mostSignificantByteFirst);
// Uses memcpy instead of reinterpret_cast to avoid an alignment exception.
T tmp;
@ -322,11 +320,13 @@ T toNumber(const ByteVector &v, size_t offset, bool mostSignificantByteFirst)
template <class T>
T toNumber(const ByteVector &v, size_t offset, size_t length, bool mostSignificantByteFirst)
{
if(offset + length > v.size()) {
debug("toNumber<T>() -- offset and/or length is out of range. Returning 0.");
if(offset >= v.size()) {
debug("toNumber<T>() -- No data to convert. Returning 0.");
return 0;
}
length = std::min(length, v.size() - offset);
T sum = 0;
for(size_t i = 0; i < length; i++) {
const size_t shift = (mostSignificantByteFirst ? length - 1 - i : i) * 8;