Correction to OS X build; include basic Windows build instructions

This commit is contained in:
Graham Perks 2011-07-27 10:54:33 -05:00
parent 8b647e5fa7
commit 5f84bbf61a

17
INSTALL
View File

@ -32,16 +32,23 @@ an Universal Binary framework with Mac OS X 10.4 as the deployment target:
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.4 \
-DCMAKE_OSX_ARCHITECTURES="ppc;i386;x86_64"
For a 10.6 Snow Leopard static library with ASF and MP4 support, use:
For a 10.6 Snow Leopard static library, use:
cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.6 \
-DCMAKE_OSX_ARCHITECTURES="i386;x86_64" \
-DENABLE_STATIC=ON \
-DWITH_ASF=ON \
-DWITH_MP4=ON
-DCMAKE_INSTALL_PREFIX="<folder you want to build to>"
After 'make', libtag.a will be found in the taglib folder. Add this to
your project in XCode, add taglib to your Xcode's User Header Search Paths.
After 'make', and 'make install', add libtag.a to your XCode project, and add
the include folder to the project's User Header Search Paths.
For Windows with Visual Studio 2010, cd to the taglib folder then:
md build
cd build
cmake -DENABLE_STATIC=ON -G "Visual Studio 10" ..
That will create a Visual Studio solution file that you can open and build
as normal.
Unit Tests
----------