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88 lines
3.8 KiB
Markdown
88 lines
3.8 KiB
Markdown
# 4klang
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Official 4klang repository
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For discussion or feedback please use our #4klang channel on Slack:
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[https://64klang.slack.com](https://join.slack.com/t/64klang/shared_invite/enQtNDM1NTY5OTE5Njk2LWRlM2NlZDUzNTdkNTZkYzEzMTA0NWJkMWM3NWI0ZTVlODhkM2FlNWFkMTk5YmE4ZGQ2ZWI1ZWQ4YjZjNjgxZDA)
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Summary
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-------
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4klang is a modular software synthesizer package intended to easily produce music for 4k intros (small executables with a maximum filesize of 4096 bytes containing realtime audio and visuals).
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It consists of a VSTi plugin example songs/instruments as well as an example C project showing how to include it in your code.
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Or if you dare to compile it yourself also the source code for the synth core and VSTi plugin.
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The repository contains the folders:
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- 4klang_VSTi (the precompiled plugin(s) and example instruments/songs)
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- 4klang_source (the VSTi source as well as the needed 4klang.asm file for compilation in your exe)
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The plugin project here is based on Visual Studio 2015, so that and above should compile out of the box.
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The only additional thing you need for compilation is YASM/vsyasm, so download and follow the instructions here to get it running:
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https://github.com/ShiftMediaProject/VSYASM
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Examples
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--------
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Some 4k intros using 4klang:
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- http://www.pouet.net/prod.php?which=53937
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- http://www.pouet.net/prod.php?which=68239
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- http://www.pouet.net/prod.php?which=69642
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- http://www.pouet.net/prod.php?which=69653
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Goal
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----
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Up to now the 4klang package was available only via http://4klang.untergrund.net
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Lately various subversions of 4klang emerged and i felt it might be a good idea to have a public repo reflecting that.
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So people can actively contribute, fix things i dont have time for or simply extend stuff.
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Therefore the current branches available here are:
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- 3.0.1 (as listed on http://4klang.untergrund.net)
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- 3.11 (as listed on http://4klang.untergrund.net)
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- master (~3.2, contains various fixes and a new unit type 'glitch' for a delay based retrigger effect)
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History
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4klang development started in 2007 out of need and curiosity of how to write a tiny but flexible software synthesizer which can be used in 4k intros.
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See this small writeup for more info
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<br>http://zine.bitfellas.org/article.php?zine=14&id=35
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Credits
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4klang was developed by
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<br>Dominik Ries (gopher) and Paul Kraus (pOWL) of Alcatraz.
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Among the many sources of inspiration which lead to 4klang in its current state, here is a (probably not complete) list of the most influencial work by others:
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- <b>'Stoerfall Ost' by freestyle</b>
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http://www.pouet.net/prod.php?which=743
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<br>To my knowledge the first 4k intro using the fpu stack as 4klang does, creating the best 4k soundtrack of its time.
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Conceptually i consider this to be the primary technological input as 4klang evolved around that idea of using the fpu stack.
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So big respect and greetings to freestyle, particularly muhmac whom i also had some helpful discussions with during 4klang development.
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- <b>V2 by kb of frabrausch</b>
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http://www.pouet.net/prod.php?which=15073
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<br>https://github.com/farbrausch/fr_public/tree/master/v2
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Before 4klang i wrote my first synth as a V2 clone around 2004/2005 (as many people in the demoscene did actually).
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Again way ahead of its time in terms of size/quality and in addition with some really helpful articles by kb this was a key to understanding what you need for synth development for a start:
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<br>http://in4k.untergrund.net/various%20web%20articles/fr08snd1.htm
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<br>http://in4k.untergrund.net/various%20web%20articles/fr08snd2.htm
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<br>http://in4k.untergrund.net/various%20web%20articles/fr08snd3.htm
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<br>http://in4k.untergrund.net/various%20web%20articles/fr08snd4.htm
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- <b>http://www.musicdsp.org</b>
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General source and for various synth module algorithms.
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