sointu/go4k/song_json_test.go
Veikko Sariola efbcf1454e feat(go4k&sointu): Export .h C header files from the songs using go, also automatically during build for the tests.
The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
2020-12-03 23:43:39 +02:00

54 lines
2.5 KiB
Go

package go4k_test
import (
"encoding/json"
"reflect"
"testing"
"github.com/vsariola/sointu/go4k"
)
const expectedMarshaled = `{"BPM":100,"Patterns":["QABEACAAAABLAE4AAAAAAA=="],"Tracks":[{"NumVoices":1,"Sequence":"AA=="}],"Patch":{"Instruments":[{"NumVoices":1,"Units":[{"Type":"envelope","Parameters":{"attack":32,"decay":32,"gain":128,"release":64,"stereo":0,"sustain":64}},{"Type":"oscillator","Parameters":{"color":96,"detune":64,"flags":64,"gain":128,"phase":0,"shape":64,"stereo":0,"transpose":64}},{"Type":"mulp","Parameters":{"stereo":0}},{"Type":"envelope","Parameters":{"attack":32,"decay":32,"gain":128,"release":64,"stereo":0,"sustain":64}},{"Type":"oscillator","Parameters":{"color":64,"detune":64,"flags":64,"gain":128,"phase":64,"shape":96,"stereo":0,"transpose":72}},{"Type":"mulp","Parameters":{"stereo":0}},{"Type":"out","Parameters":{"gain":128,"stereo":1}}]}],"DelayTimes":[],"SampleOffsets":[]},"Output16Bit":false}`
var testSong = go4k.Song{
BPM: 100,
Patterns: [][]byte{{64, 0, 68, 0, 32, 0, 0, 0, 75, 0, 78, 0, 0, 0, 0, 0}},
Tracks: []go4k.Track{
{NumVoices: 1, Sequence: []byte{0}},
},
Patch: go4k.Patch{
Instruments: []go4k.Instrument{{NumVoices: 1, Units: []go4k.Unit{
{"envelope", map[string]int{"stereo": 0, "attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
{"oscillator", map[string]int{"stereo": 0, "transpose": 64, "detune": 64, "phase": 0, "color": 96, "shape": 64, "gain": 128, "flags": 0x40}},
{"mulp", map[string]int{"stereo": 0}},
{"envelope", map[string]int{"stereo": 0, "attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
{"oscillator", map[string]int{"stereo": 0, "transpose": 72, "detune": 64, "phase": 64, "color": 64, "shape": 96, "gain": 128, "flags": 0x40}},
{"mulp", map[string]int{"stereo": 0}},
{"out", map[string]int{"stereo": 1, "gain": 128}},
}}},
DelayTimes: []int{},
SampleOffsets: []go4k.SampleOffset{},
},
}
func TestSongMarshalJSON(t *testing.T) {
songbytes, err := json.Marshal(testSong)
if err != nil {
t.Fatalf("cannot marshal song: %v", err)
}
if string(songbytes) != expectedMarshaled {
t.Fatalf("expectedMarshaled song to unexpected result, got %v, expected %v", string(songbytes), expectedMarshaled)
}
}
func TestSongUnmarshalJSON(t *testing.T) {
var song go4k.Song
err := json.Unmarshal([]byte(expectedMarshaled), &song)
if err != nil {
t.Fatalf("cannot unmarshal song: %v", err)
}
if !reflect.DeepEqual(song, testSong) {
t.Fatalf("unmarshaled song to unexpected result, got %#v, expected %#v", song, testSong)
}
}