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The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
54 lines
2.5 KiB
Go
54 lines
2.5 KiB
Go
package go4k_test
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import (
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"encoding/json"
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"reflect"
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"testing"
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"github.com/vsariola/sointu/go4k"
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)
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const expectedMarshaled = `{"BPM":100,"Patterns":["QABEACAAAABLAE4AAAAAAA=="],"Tracks":[{"NumVoices":1,"Sequence":"AA=="}],"Patch":{"Instruments":[{"NumVoices":1,"Units":[{"Type":"envelope","Parameters":{"attack":32,"decay":32,"gain":128,"release":64,"stereo":0,"sustain":64}},{"Type":"oscillator","Parameters":{"color":96,"detune":64,"flags":64,"gain":128,"phase":0,"shape":64,"stereo":0,"transpose":64}},{"Type":"mulp","Parameters":{"stereo":0}},{"Type":"envelope","Parameters":{"attack":32,"decay":32,"gain":128,"release":64,"stereo":0,"sustain":64}},{"Type":"oscillator","Parameters":{"color":64,"detune":64,"flags":64,"gain":128,"phase":64,"shape":96,"stereo":0,"transpose":72}},{"Type":"mulp","Parameters":{"stereo":0}},{"Type":"out","Parameters":{"gain":128,"stereo":1}}]}],"DelayTimes":[],"SampleOffsets":[]},"Output16Bit":false}`
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var testSong = go4k.Song{
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BPM: 100,
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Patterns: [][]byte{{64, 0, 68, 0, 32, 0, 0, 0, 75, 0, 78, 0, 0, 0, 0, 0}},
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Tracks: []go4k.Track{
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{NumVoices: 1, Sequence: []byte{0}},
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},
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Patch: go4k.Patch{
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Instruments: []go4k.Instrument{{NumVoices: 1, Units: []go4k.Unit{
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{"envelope", map[string]int{"stereo": 0, "attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
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{"oscillator", map[string]int{"stereo": 0, "transpose": 64, "detune": 64, "phase": 0, "color": 96, "shape": 64, "gain": 128, "flags": 0x40}},
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{"mulp", map[string]int{"stereo": 0}},
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{"envelope", map[string]int{"stereo": 0, "attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
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{"oscillator", map[string]int{"stereo": 0, "transpose": 72, "detune": 64, "phase": 64, "color": 64, "shape": 96, "gain": 128, "flags": 0x40}},
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{"mulp", map[string]int{"stereo": 0}},
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{"out", map[string]int{"stereo": 1, "gain": 128}},
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}}},
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DelayTimes: []int{},
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SampleOffsets: []go4k.SampleOffset{},
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},
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}
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func TestSongMarshalJSON(t *testing.T) {
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songbytes, err := json.Marshal(testSong)
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if err != nil {
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t.Fatalf("cannot marshal song: %v", err)
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}
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if string(songbytes) != expectedMarshaled {
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t.Fatalf("expectedMarshaled song to unexpected result, got %v, expected %v", string(songbytes), expectedMarshaled)
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}
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}
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func TestSongUnmarshalJSON(t *testing.T) {
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var song go4k.Song
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err := json.Unmarshal([]byte(expectedMarshaled), &song)
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if err != nil {
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t.Fatalf("cannot unmarshal song: %v", err)
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}
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if !reflect.DeepEqual(song, testSong) {
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t.Fatalf("unmarshaled song to unexpected result, got %#v, expected %#v", song, testSong)
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}
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}
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