feat(go4k&sointu): Export .h C header files from the songs using go, also automatically during build for the tests.

The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
This commit is contained in:
Veikko Sariola
2020-12-03 23:43:39 +02:00
parent a1e7e82d6d
commit efbcf1454e
17 changed files with 279 additions and 113 deletions

View File

@ -2,24 +2,9 @@
#include <stdlib.h>
#include <string.h>
#include <sointu/sointu.h>
#include "test_render_samples.h"
#if UINTPTR_MAX == 0xffffffff // are we 32-bit?
#if defined(__clang__) || defined(__GNUC__)
#define CALLCONV __attribute__ ((stdcall))
#elif defined(_WIN32)
#define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it
#endif
#else // 64-bit
#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
#endif
#define BPM 100
#define SAMPLE_RATE 44100
#define TOTAL_ROWS 16
#define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16)
const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS;
void CALLCONV su_render_song(float* buffer) {
void SU_CALLCONV su_render_song(float* buffer) {
Synth* synth;
const unsigned char commands[] = { su_envelope_id, // MONO
su_envelope_id, // MONO
@ -41,12 +26,12 @@ void CALLCONV su_render_song(float* buffer) {
synth->RandSeed = 1;
// triger first voice
synth->SynthWrk.Voices[0].Note = 64;
samples = su_max_samples / 2;
samples = SU_MAX_SAMPLES / 2;
time = INT32_MAX;
retval = su_render(synth, buffer, &samples, &time);
synth->SynthWrk.Voices[0].Release++;
buffer = buffer + su_max_samples;
samples = su_max_samples / 2;
buffer = buffer + SU_MAX_SAMPLES;
samples = SU_MAX_SAMPLES / 2;
time = INT32_MAX;
retval = su_render(synth, buffer, &samples, &time);
free(synth);