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The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sointu/sointu.h>
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#include "test_render_samples.h"
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void SU_CALLCONV su_render_song(float* buffer) {
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Synth* synth;
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const unsigned char commands[] = { su_envelope_id, // MONO
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su_envelope_id, // MONO
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su_out_id + 1, // STEREO
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su_advance_id };// MONO
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const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1
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95, 64, 64, 80, 128, // envelope 2
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128};
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int retval;
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int samples;
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int time;
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// initialize Synth
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synth = (Synth*)malloc(sizeof(Synth));
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memset(synth, 0, sizeof(Synth));
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memcpy(synth->Commands, commands, sizeof(commands));
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memcpy(synth->Values, values, sizeof(values));
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synth->NumVoices = 1;
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synth->Polyphony = 0;
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synth->RandSeed = 1;
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// triger first voice
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synth->SynthWrk.Voices[0].Note = 64;
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samples = SU_MAX_SAMPLES / 2;
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time = INT32_MAX;
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retval = su_render(synth, buffer, &samples, &time);
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synth->SynthWrk.Voices[0].Release++;
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buffer = buffer + SU_MAX_SAMPLES;
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samples = SU_MAX_SAMPLES / 2;
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time = INT32_MAX;
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retval = su_render(synth, buffer, &samples, &time);
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free(synth);
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return;
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}
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